[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3196] | 31 | #include "core/CoreIncludes.h" |
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[2896] | 32 | #include "core/GameMode.h" |
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[2072] | 33 | #include "core/XMLPort.h" |
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[3196] | 34 | #include "network/NetworkFunction.h" |
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| 35 | |
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| 36 | #include "interfaces/PawnListener.h" |
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[2662] | 37 | #include "PawnManager.h" |
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[2072] | 38 | #include "objects/infos/PlayerInfo.h" |
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| 39 | #include "objects/gametypes/Gametype.h" |
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[2662] | 40 | #include "objects/worldentities/ParticleSpawner.h" |
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| 41 | #include "objects/worldentities/ExplosionChunk.h" |
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[3087] | 42 | #include "objects/worldentities/BigExplosion.h" |
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[3053] | 43 | #include "objects/weaponsystem/WeaponSystem.h" |
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| 44 | #include "objects/weaponsystem/WeaponSlot.h" |
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| 45 | #include "objects/weaponsystem/WeaponPack.h" |
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| 46 | #include "objects/weaponsystem/WeaponSet.h" |
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[2072] | 47 | |
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[3084] | 48 | |
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[2072] | 49 | namespace orxonox |
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| 50 | { |
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| 51 | CreateFactory(Pawn); |
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| 52 | |
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[3084] | 53 | registerMemberNetworkFunction( Pawn, doFire ); |
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| 54 | |
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[2072] | 55 | Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) |
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| 56 | { |
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| 57 | RegisterObject(Pawn); |
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| 58 | |
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[2662] | 59 | PawnManager::touch(); |
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| 60 | this->bAlive_ = true; |
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| 61 | this->fire_ = 0x0; |
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| 62 | this->firehack_ = 0x0; |
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[3053] | 63 | this->bReload_ = false; |
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[2072] | 64 | |
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| 65 | this->health_ = 0; |
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| 66 | this->maxHealth_ = 0; |
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| 67 | this->initialHealth_ = 0; |
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| 68 | |
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| 69 | this->lastHitOriginator_ = 0; |
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| 70 | |
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[2662] | 71 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 72 | |
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[3073] | 73 | this->getPickups().setOwner(this); |
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[2662] | 74 | |
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[2896] | 75 | if (GameMode::isMaster()) |
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[2662] | 76 | { |
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| 77 | this->weaponSystem_ = new WeaponSystem(this); |
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[3053] | 78 | this->weaponSystem_->setPawn(this); |
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[2662] | 79 | } |
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| 80 | else |
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| 81 | this->weaponSystem_ = 0; |
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| 82 | |
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| 83 | this->setRadarObjectColour(ColourValue::Red); |
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| 84 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 85 | |
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[2072] | 86 | this->registerVariables(); |
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[3089] | 87 | |
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| 88 | this->isHumanShip_ = this->hasLocalController(); |
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[2072] | 89 | } |
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| 90 | |
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| 91 | Pawn::~Pawn() |
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| 92 | { |
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[2662] | 93 | if (this->isInitialized()) |
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| 94 | { |
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| 95 | for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it) |
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| 96 | it->destroyedPawn(this); |
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| 97 | |
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| 98 | if (this->weaponSystem_) |
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| 99 | delete this->weaponSystem_; |
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| 100 | } |
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[2072] | 101 | } |
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| 102 | |
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| 103 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 104 | { |
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| 105 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 106 | |
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[2662] | 107 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 108 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 109 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[2662] | 110 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 111 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 112 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 113 | |
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[3053] | 114 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 115 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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| 116 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPack, getWeaponPack, xmlelement, mode); |
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[2072] | 117 | } |
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| 118 | |
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| 119 | void Pawn::registerVariables() |
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| 120 | { |
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[2662] | 121 | registerVariable(this->bAlive_, variableDirection::toclient); |
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| 122 | registerVariable(this->health_, variableDirection::toclient); |
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| 123 | registerVariable(this->initialHealth_, variableDirection::toclient); |
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| 124 | registerVariable(this->fire_, variableDirection::toserver); |
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[3053] | 125 | registerVariable(this->bReload_, variableDirection::toserver); |
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[2072] | 126 | } |
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| 127 | |
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| 128 | void Pawn::tick(float dt) |
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| 129 | { |
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[2809] | 130 | SUPER(Pawn, tick, dt); |
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[2072] | 131 | |
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[3084] | 132 | // if (this->weaponSystem_ && GameMode::isMaster()) |
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| 133 | // { |
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| 134 | // for (unsigned int firemode = 0; firemode < WeaponSystem::MAX_FIRE_MODES; firemode++) |
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| 135 | // if (this->fire_ & WeaponSystem::getFiremodeMask(firemode)) |
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| 136 | // this->weaponSystem_->fire(firemode); |
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| 137 | // |
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| 138 | // if (this->bReload_) |
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| 139 | // this->weaponSystem_->reload(); |
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| 140 | // } |
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| 141 | // |
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| 142 | // this->fire_ = this->firehack_; |
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| 143 | // this->firehack_ = 0x0; |
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[3053] | 144 | this->bReload_ = false; |
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[2662] | 145 | |
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[3084] | 146 | if (GameMode::isMaster()) |
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[3087] | 147 | if (this->health_ <= 0 && bAlive_) |
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| 148 | this->death(); |
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[2072] | 149 | } |
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| 150 | |
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[2826] | 151 | void Pawn::setPlayer(PlayerInfo* player) |
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| 152 | { |
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| 153 | ControllableEntity::setPlayer(player); |
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| 154 | |
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| 155 | if (this->getGametype()) |
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| 156 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 157 | } |
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| 158 | |
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| 159 | void Pawn::removePlayer() |
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| 160 | { |
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| 161 | if (this->getGametype()) |
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| 162 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 163 | |
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| 164 | ControllableEntity::removePlayer(); |
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| 165 | } |
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| 166 | |
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[2072] | 167 | void Pawn::setHealth(float health) |
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| 168 | { |
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| 169 | this->health_ = min(health, this->maxHealth_); |
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| 170 | } |
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| 171 | |
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| 172 | void Pawn::damage(float damage, Pawn* originator) |
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| 173 | { |
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[2826] | 174 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 175 | { |
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| 176 | this->setHealth(this->health_ - damage); |
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| 177 | this->lastHitOriginator_ = originator; |
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[2072] | 178 | |
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[2826] | 179 | // play damage effect |
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| 180 | } |
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[2072] | 181 | } |
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| 182 | |
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| 183 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
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| 184 | { |
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[2826] | 185 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator)) |
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| 186 | { |
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| 187 | this->damage(damage, originator); |
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| 188 | this->setVelocity(this->getVelocity() + force); |
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[2072] | 189 | |
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[2826] | 190 | // play hit effect |
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| 191 | } |
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[2072] | 192 | } |
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| 193 | |
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| 194 | void Pawn::kill() |
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| 195 | { |
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| 196 | this->damage(this->health_); |
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| 197 | this->death(); |
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| 198 | } |
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| 199 | |
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[2662] | 200 | void Pawn::spawneffect() |
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[2072] | 201 | { |
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| 202 | // play spawn effect |
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[2662] | 203 | if (this->spawnparticlesource_ != "") |
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| 204 | { |
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| 205 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 206 | effect->setPosition(this->getPosition()); |
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| 207 | effect->setOrientation(this->getOrientation()); |
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| 208 | effect->setDestroyAfterLife(true); |
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| 209 | effect->setSource(this->spawnparticlesource_); |
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| 210 | effect->setLifetime(this->spawnparticleduration_); |
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| 211 | } |
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[2072] | 212 | } |
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| 213 | |
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| 214 | void Pawn::death() |
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| 215 | { |
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[3033] | 216 | this->setHealth(1); |
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[2826] | 217 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 218 | { |
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| 219 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 220 | this->bAlive_ = false; |
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[2662] | 221 | |
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[2826] | 222 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 223 | |
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[3073] | 224 | this->dropItems(); |
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| 225 | |
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[2826] | 226 | if (this->getGametype()) |
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| 227 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 228 | |
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[3038] | 229 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 230 | this->getPlayer()->stopControl(); |
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[2072] | 231 | |
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[2896] | 232 | if (GameMode::isMaster()) |
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[3087] | 233 | { |
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| 234 | // this->deathEffect(); |
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| 235 | this->goWithStyle(); |
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| 236 | } |
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[2826] | 237 | } |
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[2662] | 238 | } |
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[3087] | 239 | void Pawn::goWithStyle() |
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| 240 | { |
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| 241 | this->bAlive_ = false; |
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| 242 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 243 | |
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[3087] | 244 | BigExplosion* chunk = new BigExplosion(this->getCreator()); |
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| 245 | chunk->setPosition(this->getPosition()); |
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| 246 | |
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| 247 | } |
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[2662] | 248 | void Pawn::deatheffect() |
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| 249 | { |
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[2072] | 250 | // play death effect |
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[2662] | 251 | { |
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| 252 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 253 | effect->setPosition(this->getPosition()); |
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| 254 | effect->setOrientation(this->getOrientation()); |
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| 255 | effect->setDestroyAfterLife(true); |
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| 256 | effect->setSource("Orxonox/explosion2b"); |
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| 257 | effect->setLifetime(4.0f); |
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| 258 | } |
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| 259 | { |
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| 260 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 261 | effect->setPosition(this->getPosition()); |
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| 262 | effect->setOrientation(this->getOrientation()); |
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| 263 | effect->setDestroyAfterLife(true); |
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| 264 | effect->setSource("Orxonox/smoke6"); |
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| 265 | effect->setLifetime(4.0f); |
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| 266 | } |
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| 267 | { |
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| 268 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 269 | effect->setPosition(this->getPosition()); |
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| 270 | effect->setOrientation(this->getOrientation()); |
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| 271 | effect->setDestroyAfterLife(true); |
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| 272 | effect->setSource("Orxonox/sparks"); |
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| 273 | effect->setLifetime(4.0f); |
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| 274 | } |
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| 275 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 276 | { |
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| 277 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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| 278 | chunk->setPosition(this->getPosition()); |
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| 279 | } |
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[2072] | 280 | } |
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| 281 | |
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[3053] | 282 | void Pawn::fire(unsigned int firemode) |
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[2098] | 283 | { |
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[3084] | 284 | this->doFire(firemode); |
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[2098] | 285 | } |
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| 286 | |
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[3084] | 287 | void Pawn::doFire(uint8_t firemode) |
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| 288 | { |
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| 289 | if(GameMode::isMaster()) |
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| 290 | { |
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| 291 | if (this->weaponSystem_) |
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| 292 | this->weaponSystem_->fire(firemode); |
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| 293 | } |
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| 294 | else |
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| 295 | { |
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| 296 | callMemberNetworkFunction(Pawn, doFire, this->getObjectID(), 0, ((uint8_t)firemode)); |
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| 297 | if (this->weaponSystem_) |
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| 298 | this->weaponSystem_->fire(firemode); |
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| 299 | } |
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| 300 | } |
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| 301 | |
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[3053] | 302 | void Pawn::reload() |
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| 303 | { |
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| 304 | this->bReload_ = true; |
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| 305 | } |
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| 306 | |
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[2072] | 307 | void Pawn::postSpawn() |
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| 308 | { |
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| 309 | this->setHealth(this->initialHealth_); |
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[2896] | 310 | if (GameMode::isMaster()) |
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[2662] | 311 | this->spawneffect(); |
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[2072] | 312 | } |
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[2662] | 313 | |
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| 314 | void Pawn::dropItems() |
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| 315 | { |
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[3073] | 316 | this->getPickups().clear(); |
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[2662] | 317 | } |
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| 318 | |
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[2893] | 319 | |
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| 320 | /* WeaponSystem: |
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| 321 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 322 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 323 | * --> e.g. Pickup-Items |
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| 324 | */ |
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[3053] | 325 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 326 | { |
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| 327 | this->attach(wSlot); |
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| 328 | if (this->weaponSystem_) |
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[3053] | 329 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 330 | } |
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| 331 | |
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| 332 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 333 | { |
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| 334 | if (this->weaponSystem_) |
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[3053] | 335 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 336 | else |
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| 337 | return 0; |
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| 338 | } |
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| 339 | |
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[3053] | 340 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 341 | { |
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| 342 | if (this->weaponSystem_) |
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[3053] | 343 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 344 | } |
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| 345 | |
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[3053] | 346 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 347 | { |
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| 348 | if (this->weaponSystem_) |
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[3053] | 349 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 350 | else |
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| 351 | return 0; |
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| 352 | } |
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| 353 | |
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[3053] | 354 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 355 | { |
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| 356 | if (this->weaponSystem_) |
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[3053] | 357 | this->weaponSystem_->addWeaponPack(wPack); |
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[2662] | 358 | } |
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| 359 | |
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[3053] | 360 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 361 | { |
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| 362 | if (this->weaponSystem_) |
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[3053] | 363 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 364 | else |
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| 365 | return 0; |
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| 366 | } |
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| 367 | |
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[3089] | 368 | //Tell the Map (RadarViewable), if this is a playership |
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| 369 | void Pawn::startLocalHumanControl() |
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| 370 | { |
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| 371 | // SUPER(ControllableEntity, changedPlayer()); |
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| 372 | ControllableEntity::startLocalHumanControl(); |
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| 373 | this->isHumanShip_ = true; |
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| 374 | } |
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[2072] | 375 | } |
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