| [1552] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "ParticleSpawner.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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| [2065] | 33 | #include "core/EventIncludes.h" | 
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| [1552] | 34 | #include "core/Executor.h" | 
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| [2065] | 35 | #include "core/XMLPort.h" | 
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| [1553] | 36 | #include "tools/ParticleInterface.h" | 
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| [1552] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     CreateFactory(ParticleSpawner); | 
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 | 41 |  | 
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| [2065] | 42 |     ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) | 
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| [1552] | 43 |     { | 
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 | 44 |         RegisterObject(ParticleSpawner); | 
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| [2065] | 45 |  | 
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 | 46 |         this->bAutostart_ = true; | 
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 | 47 |         this->bSuppressStart_ = false; | 
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 | 48 |         this->bAutoDestroy_ = true; | 
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 | 49 |         this->bForceDestroy_ = false; | 
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 | 50 |         this->bLoop_ = false; | 
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 | 51 |         this->startdelay_ = 0; | 
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 | 52 |         this->lifetime_ = 0; | 
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 | 53 |         this->destroydelay_ = 0; | 
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 | 54 |  | 
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 | 55 |         this->startParticleSpawner(); | 
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| [1552] | 56 |     } | 
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 | 57 |  | 
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| [2065] | 58 |     ParticleSpawner::~ParticleSpawner() | 
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| [1552] | 59 |     { | 
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| [1602] | 60 |     } | 
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| [1552] | 61 |  | 
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| [2065] | 62 |     void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [1602] | 63 |     { | 
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| [2065] | 64 |         SUPER(ParticleSpawner, XMLPort, xmlelement, mode); | 
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 | 65 |  | 
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 | 66 |         XMLPortParam(ParticleSpawner, "autostart",    setAutoStart,        getAutoStart,        xmlelement, mode).defaultValues(true); | 
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 | 67 |         XMLPortParam(ParticleSpawner, "autodestroy",  setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); | 
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 | 68 |         XMLPortParam(ParticleSpawner, "loop",         setLoop,             getLoop,             xmlelement, mode).defaultValues(false); | 
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 | 69 |         XMLPortParam(ParticleSpawner, "lifetime",     setLifetime,         getLifetime,         xmlelement, mode).defaultValues(0.0f); | 
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 | 70 |         XMLPortParam(ParticleSpawner, "startdelay",   setStartdelay,       getStartdelay,       xmlelement, mode).defaultValues(0.0f); | 
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 | 71 |         XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay,     getDestroydelay,     xmlelement, mode).defaultValues(0.0f); | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     void ParticleSpawner::processEvent(Event& event) | 
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 | 75 |     { | 
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 | 76 |         SUPER(ParticleSpawner, processEvent, event); | 
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 | 77 |  | 
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 | 78 |         SetEvent(ParticleSpawner, "spawn", spawn, event); | 
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 | 79 |     } | 
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 | 80 |  | 
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 | 81 |     void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) | 
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 | 82 |     { | 
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 | 83 |         this->bAutoDestroy_ = autodestroy; | 
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 | 84 |         this->startdelay_ = startdelay; | 
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 | 85 |         this->lifetime_ = lifetime; | 
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| [1608] | 86 |         this->destroydelay_ = destroydelay; | 
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| [1552] | 87 |     } | 
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 | 88 |  | 
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| [2065] | 89 |     void ParticleSpawner::startParticleSpawner() | 
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| [1552] | 90 |     { | 
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| [2065] | 91 |         if (!this->particles_) | 
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 | 92 |             return; | 
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| [1552] | 93 |  | 
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| [2067] | 94 |         this->setActive(false); | 
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| [2065] | 95 |  | 
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 | 96 |         if (this->bForceDestroy_ || this->bSuppressStart_) | 
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 | 97 |             return; | 
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 | 98 |  | 
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 | 99 |         this->timer_.setTimer(this->startdelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner))); | 
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 | 100 |     } | 
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 | 101 |  | 
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 | 102 |     void ParticleSpawner::fireParticleSpawner() | 
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| [1608] | 103 |     { | 
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| [2067] | 104 |         this->setActive(true); | 
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| [2065] | 105 |         if (this->lifetime_ != 0) | 
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 | 106 |             this->timer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner))); | 
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| [1608] | 107 |     } | 
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 | 108 |  | 
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| [2065] | 109 |     void ParticleSpawner::stopParticleSpawner() | 
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| [1552] | 110 |     { | 
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| [2067] | 111 |         this->setActive(false); | 
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| [2065] | 112 |  | 
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 | 113 |         if (this->bAutoDestroy_ || this->bForceDestroy_) | 
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 | 114 |         { | 
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 | 115 |             this->setPosition(this->getWorldPosition()); | 
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 | 116 |             this->detachFromParent(); | 
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 | 117 |  | 
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 | 118 |             if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) | 
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 | 119 |                 this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); | 
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 | 120 |         } | 
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 | 121 |         else if (this->bLoop_) | 
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 | 122 |         { | 
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 | 123 |             this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner))); | 
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 | 124 |         } | 
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| [1552] | 125 |     } | 
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 | 126 |  | 
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 | 127 |     void ParticleSpawner::destroyParticleSpawner() | 
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 | 128 |     { | 
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 | 129 |         delete this; | 
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 | 130 |     } | 
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 | 131 | } | 
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