| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _WeaponSlot_H__ | 
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 | 30 | #define _WeaponSlot_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [2662] | 33 | #include "objects/worldentities/StaticEntity.h" | 
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| [2096] | 34 |  | 
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| [2049] | 35 | namespace orxonox | 
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 | 36 | { | 
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| [2662] | 37 |     class _OrxonoxExport WeaponSlot : public StaticEntity | 
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| [2049] | 38 |     { | 
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 | 39 |         public: | 
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| [2097] | 40 |             WeaponSlot(BaseObject* creator); | 
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| [2049] | 41 |             virtual ~WeaponSlot(); | 
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 | 42 |  | 
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| [2096] | 43 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2049] | 44 |  | 
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| [2914] | 45 |             void attachWeapon(Weapon * weapon); | 
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 | 46 |             void removeWeapon(); | 
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 | 47 |             Weapon * getWeapon() const | 
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 | 48 |                 { return this->weapon_; } | 
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| [2049] | 49 |  | 
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| [2914] | 50 |             inline bool isOccupied() const | 
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 | 51 |                 { return (this->weapon_ != 0); } | 
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 | 52 |  | 
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 | 53 |             inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
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| [2912] | 54 |                 { this->weaponSystem_ = weaponSystem; } | 
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 | 55 |             inline WeaponSystem * getWeaponSystem() const | 
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 | 56 |                 { return this->weaponSystem_; } | 
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| [2049] | 57 |  | 
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| [2096] | 58 |  | 
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 | 59 |         private: | 
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| [2914] | 60 |             WeaponSystem * weaponSystem_; | 
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 | 61 |             Weapon * weapon_; | 
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| [2049] | 62 |     }; | 
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 | 63 | } | 
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 | 64 |  | 
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| [2106] | 65 | #endif /* _WeaponSlot_H__ */ | 
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