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source: code/trunk/src/orxonox/objects/weaponsystem/Weapon.h @ 3053

Last change on this file since 3053 was 3053, checked in by landauf, 15 years ago

merged weapons branch back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
[2918]24 *      Fabian 'x3n' Landau
[2049]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Weapon_H__
31#define _Weapon_H__
32
33#include "OrxonoxPrereqs.h"
[2912]34#include "objects/worldentities/StaticEntity.h"
[2049]35
[2662]36#include "tools/Timer.h"
[2049]37
38namespace orxonox
39{
[2662]40    class _OrxonoxExport Weapon : public StaticEntity
[2049]41    {
42        public:
[2097]43            Weapon(BaseObject* creator);
[2049]44            virtual ~Weapon();
45
[2096]46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
[2918]48            void fire(unsigned int mode);
49            void reload();
[2049]50
[2918]51            void addWeaponmode(WeaponMode* weaponmode);
52            WeaponMode* getWeaponmode(unsigned int index) const;
[2662]53
[2918]54            inline void setWeaponPack(WeaponPack * weaponPack)
55                { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); }
[2914]56            inline WeaponPack * getWeaponPack() const
[2918]57                { return this->weaponPack_; }
[2662]58
[2914]59            inline void setWeaponSlot(WeaponSlot * wSlot)
60                { this->weaponSlot_ = wSlot; }
61            inline WeaponSlot * getWeaponSlot() const
62                { return this->weaponSlot_; }
63
[2918]64        private:
65            void reloaded();
66            void notifyWeaponModes();
[2049]67
[2914]68            WeaponPack* weaponPack_;
[2918]69            WeaponSlot* weaponSlot_;
70            std::multimap<unsigned int, WeaponMode*> weaponmodes_;
[2096]71
[2918]72            Timer<Weapon> reloadTimer_;
73            bool bReloading_;
74            unsigned int reloadingWeaponmode_;
[2049]75    };
76}
77
[2106]78#endif /* _Weapon_H__ */
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