| [668] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [668] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "BaseWeapon.h" | 
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| [784] | 31 |  | 
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| [708] | 32 | #include <OgreStringConverter.h> | 
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|  | 33 | #include <OgreSceneNode.h> | 
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|  | 34 | #include <OgreEntity.h> | 
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|  | 35 | #include <OgreSceneManager.h> | 
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| [668] | 36 |  | 
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| [742] | 37 | #include "util/Math.h" | 
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| [1032] | 38 | #include "Orxonox.h" | 
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| [668] | 39 | #include "Bullet.h" | 
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|  | 40 | #include "BulletManager.h" | 
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|  | 41 | #include "AmmunitionDump.h" | 
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| [871] | 42 | #include "core/CoreIncludes.h" | 
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| [668] | 43 |  | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox { | 
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| [680] | 46 | float BaseWeapon::nextActionValidityPeriod_s = 0.5; | 
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| [668] | 47 |  | 
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|  | 48 | BaseWeapon::BaseWeapon() | 
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| [1032] | 49 | : sceneMgr_(GraphicsEngine::getSingleton().getSceneManager()), | 
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| [680] | 50 | bulletCounter_(0), | 
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| [668] | 51 | bulletManager_(Orxonox::getSingleton()->getBulletMgr()), | 
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| [680] | 52 | ammoDump_(NULL), | 
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|  | 53 | primaryFireRequest_(false), secondaryFireRequest_(false), | 
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|  | 54 | totalTime_(0.0f), actionStartTime_(0.0f), | 
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|  | 55 | currentState_(IDLE), secondaryFired_(false), | 
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|  | 56 | nextAction_(NOTHING), actionAdded_(false), | 
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|  | 57 | timeSinceNextActionAdded_(0.0f), | 
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|  | 58 | leftAmmo_(0) | 
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| [668] | 59 | { | 
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|  | 60 | RegisterObject(BaseWeapon); | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 |  | 
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|  | 64 | BaseWeapon::~BaseWeapon() | 
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|  | 65 | { | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 |  | 
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|  | 69 | bool BaseWeapon::addAction(const Action act) | 
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|  | 70 | { | 
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|  | 71 | if (nextAction_ == NOTHING) | 
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|  | 72 | { | 
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|  | 73 | nextAction_ = act; | 
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|  | 74 | actionAdded_ = true; | 
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|  | 75 | return true; | 
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|  | 76 | } | 
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|  | 77 | else | 
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|  | 78 | return false; | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 |  | 
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|  | 82 | void BaseWeapon::primaryFireRequest() | 
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|  | 83 | { | 
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|  | 84 | primaryFireRequest_ = true; | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 |  | 
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|  | 88 | void BaseWeapon::secondaryFireRequest() | 
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|  | 89 | { | 
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|  | 90 | secondaryFireRequest_ = true; | 
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|  | 91 | } | 
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|  | 92 |  | 
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|  | 93 |  | 
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|  | 94 | void BaseWeapon::tick(float dt) | 
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|  | 95 | { | 
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|  | 96 | totalTime_ += dt; | 
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|  | 97 | // process action adder | 
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|  | 98 | if (actionAdded_) | 
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|  | 99 | { | 
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|  | 100 | timeSinceNextActionAdded_ = totalTime_; | 
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|  | 101 | actionAdded_ = false; | 
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|  | 102 | } | 
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|  | 103 |  | 
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| [680] | 104 | switch (currentState_) | 
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| [668] | 105 | { | 
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| [680] | 106 | case IDLE: | 
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|  | 107 | break; | 
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| [668] | 108 |  | 
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| [680] | 109 | case PRIMARY_FIRE: | 
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|  | 110 | primaryFiring(totalTime_ - actionStartTime_); | 
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|  | 111 | break; | 
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| [668] | 112 |  | 
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| [680] | 113 | case SECONDARY_FIRE: | 
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|  | 114 | secondaryFiring(totalTime_ - actionStartTime_); | 
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|  | 115 | break; | 
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| [668] | 116 |  | 
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| [680] | 117 | case RELOADING: | 
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|  | 118 | break; | 
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|  | 119 |  | 
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|  | 120 | case CHANGING_AMMO: | 
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|  | 121 | break; | 
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| [668] | 122 | } | 
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|  | 123 |  | 
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|  | 124 | if (currentState_ == IDLE) | 
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|  | 125 | { | 
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|  | 126 | // first, process next action | 
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|  | 127 | if (nextAction_ != NOTHING) | 
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|  | 128 | { | 
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|  | 129 | actionStartTime_ = totalTime_; | 
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|  | 130 | switch (nextAction_) | 
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|  | 131 | { | 
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|  | 132 | case RELOAD: | 
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|  | 133 | leftAmmo_ += ammoDump_->getAmmunition("Barrel", magazineSize_ - leftAmmo_); | 
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|  | 134 | break; | 
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|  | 135 |  | 
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|  | 136 | case CHANGE_AMMO: | 
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|  | 137 | break; | 
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|  | 138 |  | 
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|  | 139 | case SPECIAL: | 
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|  | 140 | break; | 
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|  | 141 |  | 
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|  | 142 | default: | 
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|  | 143 | break; | 
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|  | 144 | } | 
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|  | 145 |  | 
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|  | 146 | // pay attention when multithreaded! | 
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|  | 147 | nextAction_ = NOTHING; | 
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|  | 148 | } | 
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|  | 149 | else | 
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|  | 150 | { | 
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|  | 151 | // secondly, execute firing | 
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|  | 152 | if (primaryFireRequest_ && !(secondaryFired_ && secondaryFireRequest_)) | 
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|  | 153 | { | 
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|  | 154 | actionStartTime_ = totalTime_; | 
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|  | 155 | currentState_ = PRIMARY_FIRE; | 
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|  | 156 | secondaryFired_ = false; | 
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|  | 157 | primaryFire(); | 
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|  | 158 | } | 
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|  | 159 | else if (secondaryFireRequest_) | 
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|  | 160 | { | 
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|  | 161 | actionStartTime_ = totalTime_; | 
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|  | 162 | currentState_ = SECONDARY_FIRE; | 
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|  | 163 | secondaryFired_ = true; | 
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|  | 164 | secondaryFire(); | 
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|  | 165 | } | 
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|  | 166 | } | 
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|  | 167 | } | 
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|  | 168 |  | 
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|  | 169 | primaryFireRequest_ = false; | 
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|  | 170 | secondaryFireRequest_ = false; | 
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|  | 171 |  | 
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| [680] | 172 | if (totalTime_ - timeSinceNextActionAdded_ > nextActionValidityPeriod_s) | 
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| [668] | 173 | nextAction_ = NOTHING; | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 |  | 
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|  | 177 | int BaseWeapon::getAmmoState() | 
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|  | 178 | { | 
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|  | 179 | return leftAmmo_; | 
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|  | 180 | } | 
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|  | 181 |  | 
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|  | 182 | void BaseWeapon::setAmmoDump(AmmunitionDump* dump) | 
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|  | 183 | { | 
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|  | 184 | this->ammoDump_ = dump; | 
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|  | 185 | } | 
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|  | 186 | } | 
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