| [668] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  * | 
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 | 4 |  * | 
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 | 5 |  *   License notice: | 
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 | 6 |  * | 
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 | 7 |  *   This program is free software; you can redistribute it and/or | 
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 | 8 |  *   modify it under the terms of the GNU General Public License | 
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 | 9 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 10 |  *   of the License, or (at your option) any later version. | 
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 | 11 |  * | 
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 | 12 |  *   This program is distributed in the hope that it will be useful, | 
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 | 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 15 |  *   GNU General Public License for more details. | 
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 | 16 |  * | 
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 | 17 |  *   You should have received a copy of the GNU General Public License | 
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 | 18 |  *   along with this program; if not, write to the Free Software | 
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 | 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 20 |  * | 
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 | 21 |  *   Author: | 
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 | 22 |  *      Reto Grieder | 
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 | 23 |  *   Co-authors: | 
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 | 24 |  *      ... | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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| [786] | 28 | #include "OrxonoxStableHeaders.h" | 
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| [784] | 29 |  | 
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| [708] | 30 | #include <OgreStringConverter.h> | 
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 | 31 | #include <OgreSceneNode.h> | 
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 | 32 | #include <OgreEntity.h> | 
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 | 33 | #include <OgreSceneManager.h> | 
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| [668] | 34 |  | 
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| [742] | 35 | #include "util/Math.h" | 
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| [668] | 36 | #include "Bullet.h" | 
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 | 37 | #include "BulletManager.h" | 
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 | 38 | #include "AmmunitionDump.h" | 
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 | 39 | #include "BaseWeapon.h" | 
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| [871] | 40 | #include "core/CoreIncludes.h" | 
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| [668] | 41 |  | 
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 | 42 | #include "BarrelGun.h" | 
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 | 43 |  | 
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 | 44 |  | 
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 | 45 | namespace orxonox { | 
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 | 46 |   CreateFactory(BarrelGun); | 
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 | 47 |  | 
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 | 48 |   BarrelGun::BarrelGun() | 
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 | 49 |   { | 
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 | 50 |     RegisterObject(BarrelGun); | 
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 | 51 |  | 
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 | 52 |     primaryFirePower_ = 100; | 
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 | 53 |     secondaryFirePower_ = 500; | 
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 | 54 |     primaryFiringRate_ = 1.0/7.0; | 
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 | 55 |     secondaryFiringRate_ = 1.0/2.0; | 
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 | 56 |     primaryBulletSpeed_ = 800; | 
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 | 57 |     secondaryBulletSpeed_ = 500; | 
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 | 58 |     magazineSize_ = 25; | 
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 | 59 |   } | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 |   BarrelGun::~BarrelGun() | 
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 | 63 |   { | 
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 | 64 |   } | 
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 | 65 |  | 
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 | 66 |  | 
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 | 67 |   void BarrelGun::primaryFire() | 
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 | 68 |   { | 
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 | 69 |     if (leftAmmo_ < 1) | 
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 | 70 |     { | 
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 | 71 |       currentState_ = IDLE; | 
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 | 72 |       return; | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( | 
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 | 76 |           getNode()->getWorldPosition(), | 
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 | 77 |           getNode()->getWorldOrientation()); | 
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 | 78 |  | 
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 | 79 |     Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" | 
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| [708] | 80 |       + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); | 
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| [668] | 81 |  | 
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 | 82 |     Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) | 
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 | 83 |           .normalisedCopy() * primaryBulletSpeed_; | 
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 | 84 |     speed += getVelocity(); | 
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 | 85 |  | 
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 | 86 |           temp->setScale(Vector3(1, 1, 1) * 1.5); | 
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 | 87 |     temp->roll(Degree(90)); | 
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 | 88 |  | 
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 | 89 |     Bullet* bullet = new Bullet(); | 
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 | 90 |     bullet->setNode(temp); | 
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 | 91 |     bullet->attachObject(bulletEntity); | 
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 | 92 |     bullet->setVelocity(speed); | 
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 | 93 |           bulletManager_->addBullet(bullet); | 
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 | 94 |  | 
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 | 95 |     --leftAmmo_; | 
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 | 96 |   } | 
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 | 97 |  | 
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 | 98 |  | 
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 | 99 |   void BarrelGun::primaryFiring(float time) | 
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 | 100 |   { | 
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 | 101 |     if (time > primaryFiringRate_) | 
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 | 102 |     { | 
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 | 103 |       currentState_ = IDLE; | 
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 | 104 |     } | 
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 | 105 |   } | 
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 | 106 |  | 
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 | 107 |  | 
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 | 108 |   void BarrelGun::secondaryFire() | 
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 | 109 |   { | 
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 | 110 |     if (leftAmmo_ < 5) | 
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 | 111 |     { | 
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 | 112 |       currentState_ = IDLE; | 
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 | 113 |       return; | 
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 | 114 |     } | 
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 | 115 |  | 
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 | 116 |     Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( | 
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 | 117 |           getNode()->getWorldPosition(), | 
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 | 118 |           getNode()->getWorldOrientation()); | 
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 | 119 |  | 
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 | 120 |     Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" | 
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| [708] | 121 |       + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); | 
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| [668] | 122 |  | 
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 | 123 |     Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) | 
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 | 124 |           .normalisedCopy() * secondaryBulletSpeed_*0.5; | 
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 | 125 |     speed += getVelocity(); | 
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 | 126 |  | 
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 | 127 |           temp->setScale(Vector3(1, 1, 1) * 3); | 
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 | 128 |           temp->roll(Degree(90)); | 
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 | 129 |  | 
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 | 130 |     Bullet* bullet = new Bullet(); | 
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 | 131 |     bullet->setNode(temp); | 
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 | 132 |     bullet->attachObject(bulletEntity); | 
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 | 133 |     bullet->setVelocity(speed); | 
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 | 134 |           bulletManager_->addBullet(bullet); | 
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 | 135 |  | 
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 | 136 |  | 
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 | 137 |     leftAmmo_ -= 5; | 
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 | 138 |   } | 
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 | 139 |  | 
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 | 140 |  | 
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 | 141 |   void BarrelGun::secondaryFiring(float time) | 
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 | 142 |   { | 
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 | 143 |     if (time > secondaryFiringRate_) | 
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 | 144 |       currentState_ = IDLE; | 
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 | 145 |   } | 
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 | 146 |  | 
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 | 147 | } | 
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