| [668] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [668] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "BarrelGun.h" | 
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| [784] | 31 |  | 
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| [708] | 32 | #include <OgreStringConverter.h> | 
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|  | 33 | #include <OgreSceneNode.h> | 
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|  | 34 | #include <OgreEntity.h> | 
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|  | 35 | #include <OgreSceneManager.h> | 
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| [668] | 36 |  | 
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| [742] | 37 | #include "util/Math.h" | 
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| [668] | 38 | #include "Bullet.h" | 
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|  | 39 | #include "BulletManager.h" | 
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|  | 40 | #include "AmmunitionDump.h" | 
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|  | 41 | #include "BaseWeapon.h" | 
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| [871] | 42 | #include "core/CoreIncludes.h" | 
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| [668] | 43 |  | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox { | 
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|  | 46 | CreateFactory(BarrelGun); | 
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|  | 47 |  | 
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|  | 48 | BarrelGun::BarrelGun() | 
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|  | 49 | { | 
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|  | 50 | RegisterObject(BarrelGun); | 
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|  | 51 |  | 
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|  | 52 | primaryFirePower_ = 100; | 
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|  | 53 | secondaryFirePower_ = 500; | 
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|  | 54 | primaryFiringRate_ = 1.0/7.0; | 
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|  | 55 | secondaryFiringRate_ = 1.0/2.0; | 
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|  | 56 | primaryBulletSpeed_ = 800; | 
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|  | 57 | secondaryBulletSpeed_ = 500; | 
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|  | 58 | magazineSize_ = 25; | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 |  | 
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|  | 62 | BarrelGun::~BarrelGun() | 
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|  | 63 | { | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 |  | 
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|  | 67 | void BarrelGun::primaryFire() | 
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|  | 68 | { | 
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|  | 69 | if (leftAmmo_ < 1) | 
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|  | 70 | { | 
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|  | 71 | currentState_ = IDLE; | 
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|  | 72 | return; | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( | 
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|  | 76 | getNode()->getWorldPosition(), | 
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|  | 77 | getNode()->getWorldOrientation()); | 
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|  | 78 |  | 
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|  | 79 | Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" | 
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| [708] | 80 | + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); | 
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| [668] | 81 |  | 
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|  | 82 | Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) | 
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|  | 83 | .normalisedCopy() * primaryBulletSpeed_; | 
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|  | 84 | speed += getVelocity(); | 
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|  | 85 |  | 
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|  | 86 | temp->setScale(Vector3(1, 1, 1) * 1.5); | 
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|  | 87 | temp->roll(Degree(90)); | 
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|  | 88 |  | 
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|  | 89 | Bullet* bullet = new Bullet(); | 
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|  | 90 | bullet->setNode(temp); | 
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|  | 91 | bullet->attachObject(bulletEntity); | 
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|  | 92 | bullet->setVelocity(speed); | 
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|  | 93 | bulletManager_->addBullet(bullet); | 
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|  | 94 |  | 
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|  | 95 | --leftAmmo_; | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 |  | 
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|  | 99 | void BarrelGun::primaryFiring(float time) | 
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|  | 100 | { | 
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|  | 101 | if (time > primaryFiringRate_) | 
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|  | 102 | { | 
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|  | 103 | currentState_ = IDLE; | 
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|  | 104 | } | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 |  | 
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|  | 108 | void BarrelGun::secondaryFire() | 
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|  | 109 | { | 
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|  | 110 | if (leftAmmo_ < 5) | 
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|  | 111 | { | 
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|  | 112 | currentState_ = IDLE; | 
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|  | 113 | return; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( | 
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|  | 117 | getNode()->getWorldPosition(), | 
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|  | 118 | getNode()->getWorldOrientation()); | 
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|  | 119 |  | 
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|  | 120 | Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" | 
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| [708] | 121 | + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); | 
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| [668] | 122 |  | 
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|  | 123 | Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) | 
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|  | 124 | .normalisedCopy() * secondaryBulletSpeed_*0.5; | 
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|  | 125 | speed += getVelocity(); | 
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|  | 126 |  | 
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|  | 127 | temp->setScale(Vector3(1, 1, 1) * 3); | 
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|  | 128 | temp->roll(Degree(90)); | 
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|  | 129 |  | 
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|  | 130 | Bullet* bullet = new Bullet(); | 
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|  | 131 | bullet->setNode(temp); | 
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|  | 132 | bullet->attachObject(bulletEntity); | 
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|  | 133 | bullet->setVelocity(speed); | 
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|  | 134 | bulletManager_->addBullet(bullet); | 
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|  | 135 |  | 
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|  | 136 |  | 
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|  | 137 | leftAmmo_ -= 5; | 
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|  | 138 | } | 
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|  | 139 |  | 
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|  | 140 |  | 
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|  | 141 | void BarrelGun::secondaryFiring(float time) | 
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|  | 142 | { | 
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|  | 143 | if (time > secondaryFiringRate_) | 
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|  | 144 | currentState_ = IDLE; | 
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|  | 145 | } | 
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|  | 146 |  | 
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|  | 147 | } | 
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