| [668] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| [1056] | 3 | * > www.orxonox.net < |
|---|
| [668] | 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| [786] | 29 | #include "OrxonoxStableHeaders.h" |
|---|
| [1039] | 30 | #include "BarrelGun.h" |
|---|
| [784] | 31 | |
|---|
| [708] | 32 | #include <OgreStringConverter.h> |
|---|
| 33 | #include <OgreSceneNode.h> |
|---|
| 34 | #include <OgreEntity.h> |
|---|
| 35 | #include <OgreSceneManager.h> |
|---|
| [668] | 36 | |
|---|
| [742] | 37 | #include "util/Math.h" |
|---|
| [668] | 38 | #include "Bullet.h" |
|---|
| 39 | #include "BulletManager.h" |
|---|
| 40 | #include "AmmunitionDump.h" |
|---|
| 41 | #include "BaseWeapon.h" |
|---|
| [871] | 42 | #include "core/CoreIncludes.h" |
|---|
| [668] | 43 | |
|---|
| 44 | |
|---|
| 45 | namespace orxonox { |
|---|
| 46 | CreateFactory(BarrelGun); |
|---|
| 47 | |
|---|
| 48 | BarrelGun::BarrelGun() |
|---|
| 49 | { |
|---|
| 50 | RegisterObject(BarrelGun); |
|---|
| 51 | |
|---|
| 52 | primaryFirePower_ = 100; |
|---|
| 53 | secondaryFirePower_ = 500; |
|---|
| 54 | primaryFiringRate_ = 1.0/7.0; |
|---|
| 55 | secondaryFiringRate_ = 1.0/2.0; |
|---|
| 56 | primaryBulletSpeed_ = 800; |
|---|
| 57 | secondaryBulletSpeed_ = 500; |
|---|
| 58 | magazineSize_ = 25; |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | |
|---|
| 62 | BarrelGun::~BarrelGun() |
|---|
| 63 | { |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | void BarrelGun::primaryFire() |
|---|
| 68 | { |
|---|
| 69 | if (leftAmmo_ < 1) |
|---|
| 70 | { |
|---|
| 71 | currentState_ = IDLE; |
|---|
| 72 | return; |
|---|
| 73 | } |
|---|
| 74 | |
|---|
| 75 | Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( |
|---|
| 76 | getNode()->getWorldPosition(), |
|---|
| 77 | getNode()->getWorldOrientation()); |
|---|
| 78 | |
|---|
| 79 | Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" |
|---|
| [708] | 80 | + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); |
|---|
| [668] | 81 | |
|---|
| 82 | Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) |
|---|
| 83 | .normalisedCopy() * primaryBulletSpeed_; |
|---|
| 84 | speed += getVelocity(); |
|---|
| 85 | |
|---|
| 86 | temp->setScale(Vector3(1, 1, 1) * 1.5); |
|---|
| 87 | temp->roll(Degree(90)); |
|---|
| 88 | |
|---|
| 89 | Bullet* bullet = new Bullet(); |
|---|
| 90 | bullet->setNode(temp); |
|---|
| 91 | bullet->attachObject(bulletEntity); |
|---|
| 92 | bullet->setVelocity(speed); |
|---|
| 93 | bulletManager_->addBullet(bullet); |
|---|
| 94 | |
|---|
| 95 | --leftAmmo_; |
|---|
| 96 | } |
|---|
| 97 | |
|---|
| 98 | |
|---|
| 99 | void BarrelGun::primaryFiring(float time) |
|---|
| 100 | { |
|---|
| 101 | if (time > primaryFiringRate_) |
|---|
| 102 | { |
|---|
| 103 | currentState_ = IDLE; |
|---|
| 104 | } |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | |
|---|
| 108 | void BarrelGun::secondaryFire() |
|---|
| 109 | { |
|---|
| 110 | if (leftAmmo_ < 5) |
|---|
| 111 | { |
|---|
| 112 | currentState_ = IDLE; |
|---|
| 113 | return; |
|---|
| 114 | } |
|---|
| 115 | |
|---|
| 116 | Ogre::SceneNode *temp = sceneMgr_->getRootSceneNode()->createChildSceneNode( |
|---|
| 117 | getNode()->getWorldPosition(), |
|---|
| 118 | getNode()->getWorldOrientation()); |
|---|
| 119 | |
|---|
| 120 | Ogre::Entity* bulletEntity = sceneMgr_->createEntity("BulletEntity" |
|---|
| [708] | 121 | + Ogre::StringConverter::toString(bulletCounter_++), "Barrel.mesh"); |
|---|
| [668] | 122 | |
|---|
| 123 | Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0)) |
|---|
| 124 | .normalisedCopy() * secondaryBulletSpeed_*0.5; |
|---|
| 125 | speed += getVelocity(); |
|---|
| 126 | |
|---|
| 127 | temp->setScale(Vector3(1, 1, 1) * 3); |
|---|
| 128 | temp->roll(Degree(90)); |
|---|
| 129 | |
|---|
| 130 | Bullet* bullet = new Bullet(); |
|---|
| 131 | bullet->setNode(temp); |
|---|
| 132 | bullet->attachObject(bulletEntity); |
|---|
| 133 | bullet->setVelocity(speed); |
|---|
| 134 | bulletManager_->addBullet(bullet); |
|---|
| 135 | |
|---|
| 136 | |
|---|
| 137 | leftAmmo_ -= 5; |
|---|
| 138 | } |
|---|
| 139 | |
|---|
| 140 | |
|---|
| 141 | void BarrelGun::secondaryFiring(float time) |
|---|
| 142 | { |
|---|
| 143 | if (time > secondaryFiringRate_) |
|---|
| 144 | currentState_ = IDLE; |
|---|
| 145 | } |
|---|
| 146 | |
|---|
| 147 | } |
|---|