| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [3196] | 30 |     @file | 
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| [2662] | 31 |     @brief Definition of the QuestHint class. | 
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| [2261] | 32 | */ | 
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| [2092] | 33 |  | 
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| [1992] | 34 | #ifndef _QuestHint_H__ | 
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 | 35 | #define _QuestHint_H__ | 
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 | 36 |  | 
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| [2095] | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [1996] | 39 | #include <map> | 
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| [1992] | 40 | #include "QuestItem.h" | 
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 | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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| [2021] | 43 | { | 
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| [3280] | 44 |     namespace QuestHintStatus | 
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| [2021] | 45 |     { | 
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| [2662] | 46 |         //! The state of the hint. | 
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| [3280] | 47 |         enum Value | 
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| [2662] | 48 |         { | 
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| [3280] | 49 |             Inactive, | 
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 | 50 |             Active | 
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| [2662] | 51 |         }; | 
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 | 52 |     } | 
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| [1992] | 53 |  | 
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 | 54 |     /** | 
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 | 55 |     @brief | 
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 | 56 |         Represents a hint in the game towards completing a Quest. | 
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| [2261] | 57 |         Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest. | 
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 | 58 |         A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. | 
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 | 59 |          | 
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 | 60 |         Creating a QuestHint through XML goes as follows: | 
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 | 61 |          | 
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 | 62 |         <QuestHint id="hintId">  //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | 
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 | 63 |             <QuestDesctription title="" description="" /> | 
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 | 64 |         </QuestHint> | 
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| [1992] | 65 |     @author | 
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 | 66 |         Damian 'Mozork' Frick | 
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 | 67 |     */ | 
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| [2095] | 68 |     class _OrxonoxExport QuestHint : public QuestItem | 
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| [1992] | 69 |     { | 
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| [2092] | 70 |  | 
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| [2093] | 71 |         public: | 
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| [2092] | 72 |             QuestHint(BaseObject* creator); | 
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| [2093] | 73 |             virtual ~QuestHint(); | 
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| [2092] | 74 |  | 
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| [2261] | 75 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. | 
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| [2092] | 76 |  | 
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| [2261] | 77 |             bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. | 
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| [2092] | 78 |  | 
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| [2261] | 79 |             bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. | 
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 | 80 |             bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. | 
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| [2092] | 81 |  | 
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| [2261] | 82 |             /** | 
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 | 83 |             @brief Returns the Quest the QuestHint is attached to. | 
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 | 84 |             @return  Returns a pointer to the Quest the QuestHint is attached to. | 
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 | 85 |             */ | 
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| [2093] | 86 |             inline Quest* getQuest(void) | 
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 | 87 |                { return this->quest_; } | 
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| [2092] | 88 |  | 
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| [2021] | 89 |         private: | 
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| [2261] | 90 |             Quest* quest_; //!< The Quest the QuestHint belongs to. | 
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| [3280] | 91 |             std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. | 
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| [2092] | 92 |  | 
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| [1992] | 93 |     }; | 
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 | 94 |  | 
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 | 95 | } | 
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 | 96 |  | 
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 | 97 | #endif /* _QuestHint_H__ */ | 
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