| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [2261] | 28 |  | 
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|  | 29 | /** | 
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| [3196] | 30 | @file | 
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| [2662] | 31 | @brief Definition of the QuestHint class. | 
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| [2261] | 32 | */ | 
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| [2092] | 33 |  | 
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| [1992] | 34 | #ifndef _QuestHint_H__ | 
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|  | 35 | #define _QuestHint_H__ | 
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|  | 36 |  | 
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| [2095] | 37 | #include "OrxonoxPrereqs.h" | 
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|  | 38 |  | 
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| [1996] | 39 | #include <map> | 
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| [1992] | 40 | #include "QuestItem.h" | 
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|  | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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| [2021] | 43 | { | 
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| [3280] | 44 | namespace QuestHintStatus | 
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| [2021] | 45 | { | 
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| [2662] | 46 | //! The state of the hint. | 
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| [3280] | 47 | enum Value | 
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| [2662] | 48 | { | 
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| [3280] | 49 | Inactive, | 
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|  | 50 | Active | 
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| [2662] | 51 | }; | 
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|  | 52 | } | 
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| [1992] | 53 |  | 
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|  | 54 | /** | 
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|  | 55 | @brief | 
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|  | 56 | Represents a hint in the game towards completing a Quest. | 
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| [2261] | 57 | Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest. | 
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|  | 58 | A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. | 
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|  | 59 |  | 
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|  | 60 | Creating a QuestHint through XML goes as follows: | 
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|  | 61 |  | 
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|  | 62 | <QuestHint id="hintId">  //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | 
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|  | 63 | <QuestDesctription title="" description="" /> | 
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|  | 64 | </QuestHint> | 
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| [1992] | 65 | @author | 
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|  | 66 | Damian 'Mozork' Frick | 
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|  | 67 | */ | 
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| [2095] | 68 | class _OrxonoxExport QuestHint : public QuestItem | 
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| [1992] | 69 | { | 
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| [2092] | 70 |  | 
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| [2093] | 71 | public: | 
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| [2092] | 72 | QuestHint(BaseObject* creator); | 
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| [2093] | 73 | virtual ~QuestHint(); | 
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| [2092] | 74 |  | 
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| [2261] | 75 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. | 
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| [2092] | 76 |  | 
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| [2261] | 77 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. | 
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| [2092] | 78 |  | 
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| [2261] | 79 | bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. | 
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|  | 80 | bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. | 
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| [2092] | 81 |  | 
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| [2261] | 82 | /** | 
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|  | 83 | @brief Returns the Quest the QuestHint is attached to. | 
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|  | 84 | @return  Returns a pointer to the Quest the QuestHint is attached to. | 
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|  | 85 | */ | 
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| [2093] | 86 | inline Quest* getQuest(void) | 
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|  | 87 | { return this->quest_; } | 
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| [2092] | 88 |  | 
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| [2021] | 89 | private: | 
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| [2261] | 90 | Quest* quest_; //!< The Quest the QuestHint belongs to. | 
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| [3280] | 91 | std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. | 
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| [2092] | 92 |  | 
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| [1992] | 93 | }; | 
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|  | 94 |  | 
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|  | 95 | } | 
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|  | 96 |  | 
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|  | 97 | #endif /* _QuestHint_H__ */ | 
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