| [1992] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [2092] | 28 |  | 
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| [1992] | 29 | #ifndef _QuestHint_H__ | 
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|  | 30 | #define _QuestHint_H__ | 
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|  | 31 |  | 
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| [2095] | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [1996] | 34 | #include <map> | 
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| [1992] | 35 | #include <string> | 
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|  | 36 |  | 
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| [2068] | 37 | #include "core/XMLPort.h" | 
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| [1992] | 38 | #include "QuestItem.h" | 
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|  | 39 |  | 
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| [2021] | 40 | namespace questHintStatus | 
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|  | 41 | { | 
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|  | 42 |  | 
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|  | 43 | enum Enum | 
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|  | 44 | { | 
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|  | 45 | inactive, | 
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|  | 46 | active | 
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|  | 47 | }; | 
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|  | 48 |  | 
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|  | 49 | } | 
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|  | 50 |  | 
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| [1992] | 51 | namespace orxonox | 
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|  | 52 | { | 
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|  | 53 |  | 
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| [2021] | 54 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. | 
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|  | 55 |  | 
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| [1992] | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Represents a hint in the game towards completing a Quest. | 
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| [2068] | 59 | Consists of title and description in textual form and must belong to a quest. | 
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|  | 60 | A QuestHit has a defined status (inactive or active, where inactive is default) for each player, which means each QuestHint exists only once for all players, it doesn't belong to a player, it just has different stati for each of them. | 
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| [1992] | 61 | @author | 
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|  | 62 | Damian 'Mozork' Frick | 
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|  | 63 | */ | 
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| [2095] | 64 | class _OrxonoxExport QuestHint : public QuestItem | 
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| [1992] | 65 | { | 
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| [2092] | 66 |  | 
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| [2093] | 67 | public: | 
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| [2092] | 68 | QuestHint(BaseObject* creator); | 
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| [2093] | 69 | virtual ~QuestHint(); | 
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| [2092] | 70 |  | 
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| [2093] | 71 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2092] | 72 |  | 
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| [2093] | 73 | bool isActive(Player* player); //!< Returns true if the hint is active for the input player. | 
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| [2092] | 74 |  | 
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| [2093] | 75 | bool activate(Player* player); //!< Activates the hint for the input player. | 
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| [2092] | 76 |  | 
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| [2093] | 77 | bool setQuest(Quest* quest); //!< Sets the quest the hint belongs to. | 
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| [2092] | 78 |  | 
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| [2093] | 79 | inline Quest* getQuest(void) | 
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|  | 80 | { return this->quest_; } | 
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| [2092] | 81 |  | 
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| [2021] | 82 | private: | 
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| [2092] | 83 |  | 
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| [2068] | 84 | void initialize(void); | 
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| [2092] | 85 |  | 
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| [2068] | 86 | Quest* quest_; //!< The quest the hint belongs to. | 
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|  | 87 | std::map<Player*, questHintStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. | 
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| [2092] | 88 |  | 
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| [1992] | 89 | }; | 
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|  | 90 |  | 
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|  | 91 | } | 
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|  | 92 |  | 
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|  | 93 | #endif /* _QuestHint_H__ */ | 
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