| [2146] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2221] | 29 | /** | 
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| [3196] | 30 |     @file | 
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| [2662] | 31 |     @brief Definition of the QuestEffectBeacon class. | 
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| [2221] | 32 | */ | 
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 | 33 |  | 
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| [2146] | 34 | #ifndef _QuestEffectBeacon_H__ | 
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 | 35 | #define _QuestEffectBeacon_H__ | 
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 | 36 |  | 
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 | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [3196] | 39 | #include <list> | 
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| [2662] | 40 | #include "orxonox/objects/worldentities/StaticEntity.h" | 
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| [2146] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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| [2146] | 43 | { | 
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| [2662] | 44 |     namespace QuestEffectBeaconStatus | 
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| [2146] | 45 |     { | 
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| [2662] | 46 |         //! The status of the beacon, can be either active or inactive. | 
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| [3280] | 47 |         enum Value | 
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| [2662] | 48 |         { | 
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| [3280] | 49 |             Inactive, | 
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 | 50 |             Active | 
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| [2662] | 51 |         }; | 
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 | 52 |     } | 
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| [2146] | 53 |  | 
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 | 54 |     /** | 
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 | 55 |     @brief | 
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| [2221] | 56 |         A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). | 
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| [2208] | 57 |         The conditions under which the QuestEffects are invoked on the player are defined by Triggers. | 
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 | 58 |         A QuestEffectBeacon can be executed a defined number of times. | 
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| [2221] | 59 |         A QuestEffectBeacon can be inactive or active. | 
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 | 60 |          | 
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| [2662] | 61 |         Creating a QuestEffectBeacon through XML goes as follows: | 
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 | 62 |          | 
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 | 63 |         <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times. | 
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| [2221] | 64 |             <effects> | 
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 | 65 |                 <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation. | 
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 | 66 |                 ... | 
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 | 67 |                 <QuestEffect /> | 
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 | 68 |             </effects> | 
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 | 69 |             <events> | 
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| [2662] | 70 |                 <execute> | 
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 | 71 |                     <EventListener event=eventIdString /> | 
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 | 72 |                 </execute> | 
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 | 73 |             </events> | 
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 | 74 |             <attached> | 
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 | 75 |                 <PlayerTrigger name=eventIdString /> //A PlayerTrigger triggering the execution of the QuestEffectBeacon. | 
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 | 76 |             </attached> | 
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 | 77 |         </QuestEffectBeacon> | 
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| [2146] | 78 |     @author | 
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 | 79 |         Damian 'Mozork' Frick | 
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 | 80 |     */ | 
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| [2662] | 81 |     class _OrxonoxExport QuestEffectBeacon : public StaticEntity | 
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| [2146] | 82 |     { | 
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| [2662] | 83 |         public: | 
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 | 84 |             QuestEffectBeacon(BaseObject* creator); | 
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 | 85 |             virtual ~QuestEffectBeacon(); | 
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 | 86 |              | 
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 | 87 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestEffectBeacon object through XML. | 
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 | 88 |              | 
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 | 89 |             virtual void processEvent(Event& event); //!< Processes an event for this QuestEffectBeacon. | 
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 | 90 |              | 
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 | 91 |             bool execute(bool b, PlayerTrigger* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. | 
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 | 92 |              | 
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 | 93 |             /** | 
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 | 94 |             @brief Tests whether the QuestEffectBeacon is active. | 
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 | 95 |             @return Returns true if the QuestEffectBeacon is active, fals if not. | 
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 | 96 |             */ | 
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 | 97 |             inline bool isActive(void) | 
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| [3280] | 98 |             { return this->status_ == QuestEffectBeaconStatus::Active; } | 
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| [2662] | 99 |              | 
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 | 100 |             bool setActive(bool activate); //!< Set the status of the QuestEffectBeacon. | 
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 | 101 |              | 
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 | 102 |         protected: | 
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| [2208] | 103 |             bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed. | 
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| [2191] | 104 |              | 
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| [2221] | 105 |             /** | 
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 | 106 |             @brief Returns the number of times the QUestEffectBeacon can still be executed. | 
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 | 107 |             @return Returns the number of times the QUestEffectBeacon can still be executed. | 
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 | 108 |             */ | 
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 | 109 |             inline const int & getTimes(void) const | 
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| [2191] | 110 |                 { return this->times_; } | 
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| [2662] | 111 |      | 
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| [2191] | 112 |         private: | 
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| [2662] | 113 |             static const int INFINITE_TIME = -1; //!< Constant to avoid using magic numbers. | 
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 | 114 |              | 
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| [2208] | 115 |             std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player. | 
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| [2146] | 116 |             int times_; //!< Number of times the beacon can be exectued. | 
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| [3280] | 117 |             QuestEffectBeaconStatus::Value status_; //!< The status of the QUestEffectBeacon, Can be eighter active or inactive. | 
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| [2146] | 118 |              | 
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| [2208] | 119 |             bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed. | 
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| [2221] | 120 |             bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon. | 
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| [2146] | 121 |              | 
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| [2221] | 122 |             const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index. | 
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| [2146] | 123 |      | 
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 | 124 |     }; | 
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 | 125 |  | 
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 | 126 | } | 
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 | 127 |  | 
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 | 128 | #endif /* _QuestEffectBeacon_H__ */ | 
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