| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Quest.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | |
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| 34 | #include "QuestManager.h" |
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| 35 | #include "QuestDescription.h" |
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| 36 | #include "QuestHint.h" |
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| 37 | #include "QuestEffect.h" |
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| 38 | |
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| 39 | namespace orxonox { |
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| 40 | |
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| 41 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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| 42 | { |
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| 43 | RegisterObject(Quest); |
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| 44 | |
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| 45 | this->initialize(); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Destructor. |
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| 51 | */ |
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| 52 | Quest::~Quest() |
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| 53 | { |
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| 54 | |
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| 55 | } |
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| 56 | |
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| 57 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | SUPER(Quest, XMLPort, xmlelement, mode); |
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| 60 | |
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| 61 | XMLPortObject(Quest, Quest, "", addSubQuest, getSubQuests, xmlelement, mode); |
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| 62 | XMLPortObject(Quest, QuestHint, "", addHint, getHints, xmlelement, mode); |
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| 63 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffects, xmlelement, mode); |
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| 64 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffects, xmlelement, mode); |
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| 65 | |
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| 66 | QuestManager::registerQuest(this); //Registers the quest with the QuestManager. |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief |
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| 71 | Initializes the object. Needs to be called first in every constructor of this class. |
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| 72 | */ |
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| 73 | void Quest::initialize(void) |
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| 74 | { |
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| 75 | RegisterObject(Quest); |
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| 76 | |
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| 77 | this->parentQuest_ = NULL; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | @brief |
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| 82 | Sets the parent quest of the quest. |
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| 83 | @param quest |
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| 84 | A pointer to the quest to be set as parent quest. |
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| 85 | @return |
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| 86 | Returns true if the parentQuest could be set. |
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| 87 | */ |
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| 88 | bool Quest::setParentQuest(Quest* quest) |
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| 89 | { |
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| 90 | if(quest == NULL) |
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| 91 | { |
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| 92 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 93 | return false; |
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| 94 | } |
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| 95 | |
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| 96 | this->parentQuest_ = quest; |
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| 97 | |
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| 98 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 99 | return true; |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | @brief |
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| 104 | Adds a sub quest to the quest. |
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| 105 | @param quest |
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| 106 | A pointer to the quest to be set as sub quest. |
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| 107 | @return |
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| 108 | Returns true if the subQuest vould be set. |
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| 109 | */ |
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| 110 | bool Quest::addSubQuest(Quest* quest) |
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| 111 | { |
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| 112 | if(quest == NULL) |
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| 113 | { |
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| 114 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 115 | return false; |
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| 116 | } |
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| 117 | |
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| 118 | quest->setParentQuest(this); |
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| 119 | this->subQuests_.push_back(quest); |
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| 120 | |
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| 121 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 122 | return true; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | @brief |
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| 128 | Adds a Hint to the list of hints |
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| 129 | @param hint |
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| 130 | The hint that should be added to the list of hints. |
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| 131 | @return |
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| 132 | Returns true if the hint was successfully added. |
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| 133 | */ |
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| 134 | bool Quest::addHint(QuestHint* hint) |
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| 135 | { |
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| 136 | if(hint == NULL) |
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| 137 | { |
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| 138 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 139 | return false; |
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| 140 | } |
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| 141 | |
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| 142 | this->hints_.push_back(hint); |
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| 143 | hint->setQuest(this); |
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| 144 | |
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| 145 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 146 | return true; |
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| 147 | } |
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| 148 | |
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| 149 | /** |
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| 150 | @brief |
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| 151 | |
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| 152 | */ |
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| 153 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 154 | { |
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| 155 | if(effect == NULL) |
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| 156 | { |
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| 157 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 158 | return false; |
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| 159 | } |
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| 160 | |
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| 161 | this->failEffects_.push_back(effect); |
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| 162 | |
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| 163 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 164 | return true; |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | @brief |
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| 169 | |
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| 170 | */ |
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| 171 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 172 | { |
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| 173 | if(effect == NULL) |
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| 174 | { |
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| 175 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 176 | return false; |
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| 177 | } |
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| 178 | |
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| 179 | this->completeEffects_.push_back(effect); |
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| 180 | |
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| 181 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 182 | return true; |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | @brief |
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| 187 | |
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| 188 | */ |
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| 189 | const Quest* Quest::getParentQuest(void) |
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| 190 | { |
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| 191 | return this->parentQuest_; |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | @brief |
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| 196 | |
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| 197 | */ |
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| 198 | const Quest* Quest::getSubQuests(unsigned int index) const |
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| 199 | { |
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| 200 | int i = index; |
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| 201 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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| 202 | { |
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| 203 | if(i == 0) |
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| 204 | { |
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| 205 | return *subQuest; |
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| 206 | } |
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| 207 | i--; |
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| 208 | } |
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| 209 | return NULL; |
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| 210 | } |
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| 211 | |
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| 212 | /** |
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| 213 | @brief |
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| 214 | |
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| 215 | */ |
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| 216 | const QuestHint* Quest::getHints(unsigned int index) const |
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| 217 | { |
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| 218 | int i = index; |
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| 219 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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| 220 | { |
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| 221 | if(i == 0) |
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| 222 | { |
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| 223 | return *hint; |
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| 224 | } |
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| 225 | i--; |
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| 226 | } |
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| 227 | return NULL; |
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| 228 | } |
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| 229 | |
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| 230 | /** |
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| 231 | @brief |
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| 232 | |
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| 233 | */ |
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| 234 | const QuestEffect* Quest::getFailEffects(unsigned int index) const |
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| 235 | { |
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| 236 | int i = index; |
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| 237 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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| 238 | { |
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| 239 | if(i == 0) |
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| 240 | { |
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| 241 | return *effect; |
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| 242 | } |
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| 243 | i--; |
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| 244 | } |
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| 245 | return NULL; |
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| 246 | } |
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| 247 | |
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| 248 | /** |
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| 249 | @brief |
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| 250 | |
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| 251 | */ |
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| 252 | const QuestEffect* Quest::getCompleteEffects(unsigned int index) const |
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| 253 | { |
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| 254 | int i = index; |
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| 255 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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| 256 | { |
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| 257 | if(i == 0) |
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| 258 | { |
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| 259 | return *effect; |
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| 260 | } |
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| 261 | i--; |
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| 262 | } |
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| 263 | return NULL; |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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| 267 | @brief |
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| 268 | Returns true if the quest status for the specific player is 'inactive'. |
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| 269 | @param player |
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| 270 | The player. |
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| 271 | @return |
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| 272 | Returns true if the quest status for the specific player is 'inactive'. |
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| 273 | @throws |
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| 274 | Throws an exception if getStatus throws one. |
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| 275 | */ |
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| 276 | bool Quest::isInactive(const Player* player) const |
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| 277 | { |
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| 278 | return this->getStatus(player) == questStatus::inactive; |
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| 279 | } |
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| 280 | |
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| 281 | /** |
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| 282 | @brief |
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| 283 | Returns true if the quest status for the specific player is 'active'. |
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| 284 | @param player |
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| 285 | The player. |
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| 286 | @return |
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| 287 | Returns true if the quest status for the specific player is 'active'. |
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| 288 | @throws |
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| 289 | Throws an exception if getStatus throws one. |
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| 290 | */ |
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| 291 | bool Quest::isActive(const Player* player) const |
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| 292 | { |
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| 293 | |
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| 294 | return this->getStatus(player) == questStatus::active; |
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| 295 | } |
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| 296 | |
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| 297 | /** |
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| 298 | @brief |
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| 299 | Returns true if the quest status for the specific player is 'failed'. |
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| 300 | @param player |
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| 301 | The player. |
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| 302 | @return |
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| 303 | Returns true if the quest status for the specific player is 'failed'. |
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| 304 | @throws |
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| 305 | Throws an exception if getStatus throws one. |
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| 306 | */ |
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| 307 | bool Quest::isFailed(const Player* player) const |
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| 308 | { |
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| 309 | return this->getStatus(player) == questStatus::failed; |
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| 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | @brief |
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| 314 | Returns true if the quest status for the specific player is 'completed'. |
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| 315 | @param player |
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| 316 | The player. |
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| 317 | @return |
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| 318 | Returns true if the quest status for the specific player is 'completed'. |
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| 319 | @throws |
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| 320 | Throws an exception if getStatus throws one. |
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| 321 | */ |
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| 322 | bool Quest::isCompleted(const Player* player) const |
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| 323 | { |
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| 324 | return this->getStatus(player) == questStatus::completed; |
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| 325 | } |
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| 326 | |
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| 327 | /** |
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| 328 | @brief |
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| 329 | Starts the quest. |
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| 330 | @param player |
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| 331 | The player. |
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| 332 | @return |
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| 333 | Returns true if the quest could be started, false if not. |
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| 334 | */ |
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| 335 | bool Quest::start(Player* player) |
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| 336 | { |
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| 337 | if(this->isStartable(player)) |
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| 338 | { |
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| 339 | this->setStatus(player, questStatus::active); |
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| 340 | return true; |
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| 341 | } |
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| 342 | COUT(2) << "A non-startable quest was trying to be started." << std::endl; |
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| 343 | return false; |
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| 344 | } |
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| 345 | |
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| 346 | /** |
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| 347 | @brief |
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| 348 | Fails the quest. |
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| 349 | @param player |
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| 350 | The player. |
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| 351 | @return |
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| 352 | Returns true if the quest could be failed, false if not. |
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| 353 | */ |
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| 354 | bool Quest::fail(Player* player) |
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| 355 | { |
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| 356 | if(this->isFailable(player)) |
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| 357 | { |
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| 358 | this->setStatus(player, questStatus::failed); |
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| 359 | QuestEffect::invokeEffects(player, this->failEffects_); |
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| 360 | return true; |
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| 361 | } |
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| 362 | COUT(2) << "A non-failable quest was trying to be failed." << std::endl; |
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| 363 | return false; |
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| 364 | } |
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| 365 | |
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| 366 | /** |
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| 367 | @brief |
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| 368 | Completes the quest. |
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| 369 | @param player |
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| 370 | The player. |
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| 371 | @return |
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| 372 | Returns true if the quest could be completed, false if not. |
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| 373 | */ |
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| 374 | bool Quest::complete(Player* player) |
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| 375 | { |
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| 376 | if(this->isCompletable(player)) |
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| 377 | { |
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| 378 | this->setStatus(player, questStatus::completed); |
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| 379 | QuestEffect::invokeEffects(player, this->completeEffects_); |
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| 380 | return true; |
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| 381 | } |
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| 382 | COUT(2) << "A non-completable quest was trying to be completed." << std::endl; |
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| 383 | return false; |
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| 384 | } |
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| 385 | |
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| 386 | } |
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