| [1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| [2105] | 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GlobalQuest.h" |
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| 31 | |
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| [1992] | 32 | #include "core/CoreIncludes.h" |
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| [2068] | 33 | #include "util/Exception.h" |
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| [1992] | 34 | |
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| 35 | namespace orxonox { |
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| 36 | |
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| 37 | CreateFactory(GlobalQuest); |
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| 38 | |
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| [2068] | 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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| [2092] | 43 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
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| [2021] | 44 | { |
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| [2092] | 45 | RegisterObject(GlobalQuest); |
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| 46 | |
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| [2068] | 47 | this->initialize(); |
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| [2021] | 48 | } |
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| [2092] | 49 | |
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| [1992] | 50 | /** |
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| 51 | @brief |
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| 52 | Destructor. |
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| 53 | */ |
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| 54 | GlobalQuest::~GlobalQuest() |
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| 55 | { |
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| [2092] | 56 | |
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| [1992] | 57 | } |
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| [2092] | 58 | |
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| [2076] | 59 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 60 | { |
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| 61 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
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| 62 | |
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| [2081] | 63 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
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| [2076] | 64 | } |
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| [2092] | 65 | |
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| [2068] | 66 | void GlobalQuest::initialize(void) |
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| 67 | { |
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| 68 | RegisterObject(GlobalQuest); |
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| 69 | } |
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| [2092] | 70 | |
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| [1996] | 71 | /** |
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| 72 | @brief |
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| 73 | Checks whether the quest can be started. |
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| 74 | @param player |
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| 75 | The player for whom is to be checked. |
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| 76 | @return |
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| 77 | Returns true if the quest can be started, false if not. |
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| [2068] | 78 | @throws |
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| 79 | Throws an exception if either isInactive() of isActive() throws one. |
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| [1996] | 80 | */ |
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| [2043] | 81 | bool GlobalQuest::isStartable(const Player* player) const |
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| [1996] | 82 | { |
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| [2068] | 83 | return this->isInactive(player) || this->isActive(player); |
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| [1996] | 84 | } |
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| [2092] | 85 | |
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| [1996] | 86 | /** |
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| 87 | @brief |
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| 88 | Checks whether the quest can be failed. |
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| 89 | @param player |
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| 90 | The player for whom is to be checked. |
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| 91 | @return |
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| 92 | Returns true if the quest can be failed, false if not. |
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| [2068] | 93 | @throws |
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| 94 | Throws an Exception if isActive() throws one. |
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| [1996] | 95 | */ |
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| [2043] | 96 | bool GlobalQuest::isFailable(const Player* player) const |
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| [1996] | 97 | { |
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| 98 | return this->isActive(player); |
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| [2068] | 99 | |
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| [1996] | 100 | } |
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| [2092] | 101 | |
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| [1996] | 102 | /** |
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| 103 | @brief |
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| 104 | Checks whether the quest can be completed. |
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| 105 | @param player |
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| 106 | The player for whom is to be checked. |
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| 107 | @return |
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| 108 | Returns true if the quest can be completed, false if not. |
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| [2068] | 109 | @throws |
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| 110 | Throws an Exception if isActive() throws one. |
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| [1996] | 111 | */ |
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| [2043] | 112 | bool GlobalQuest::isCompletable(const Player* player) const |
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| [1996] | 113 | { |
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| 114 | return this->isActive(player); |
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| 115 | } |
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| [1992] | 116 | |
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| 117 | /** |
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| 118 | @brief |
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| 119 | Returns the status of the quest for a specific player. |
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| 120 | @param player |
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| 121 | The player. |
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| [2068] | 122 | @throws |
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| 123 | Throws an Exception if player is NULL. |
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| [1992] | 124 | */ |
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| [2043] | 125 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
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| [1992] | 126 | { |
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| [2068] | 127 | if(player == NULL) |
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| 128 | { |
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| 129 | ThrowException(Argument, "The input Player* is NULL."); |
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| 130 | } |
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| [2092] | 131 | |
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| [1992] | 132 | //TDO: Does this really work??? |
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| [2021] | 133 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
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| 134 | if (it != this->players_.end()) |
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| [2093] | 135 | { |
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| 136 | return this->status_; |
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| 137 | } |
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| 138 | else |
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| 139 | { |
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| 140 | return questStatus::inactive; |
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| 141 | } |
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| [1992] | 142 | |
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| 143 | } |
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| [2092] | 144 | |
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| [1992] | 145 | /** |
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| 146 | @brief |
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| 147 | Sets the status for a specific player. |
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| [2093] | 148 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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| [1992] | 149 | @param player |
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| 150 | The player. |
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| 151 | @param status |
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| 152 | The status to be set. |
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| [2068] | 153 | @return |
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| 154 | Returns false if player is NULL. |
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| [1992] | 155 | */ |
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| [2021] | 156 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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| [1992] | 157 | { |
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| [2068] | 158 | if(player == NULL) |
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| 159 | { |
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| 160 | return false; |
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| [2093] | 161 | } |
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| [2092] | 162 | |
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| [2021] | 163 | std::set<Player*>::const_iterator it = this->players_.find(player); |
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| 164 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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| [2093] | 165 | { |
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| 166 | this->players_.insert(player); |
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| 167 | } |
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| 168 | this->status_ = status; |
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| 169 | return true; |
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| [1992] | 170 | } |
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| 171 | |
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| [1996] | 172 | |
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| [1992] | 173 | } |
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