| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2105] | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GlobalQuest.h" | 
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 | 31 |  | 
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| [1992] | 32 | #include "core/CoreIncludes.h" | 
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| [2068] | 33 | #include "util/Exception.h" | 
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| [1992] | 34 |  | 
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 | 35 | namespace orxonox { | 
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 | 36 |  | 
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 | 37 |     CreateFactory(GlobalQuest); | 
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 | 38 |  | 
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| [2068] | 39 |     /** | 
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 | 40 |     @brief | 
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 | 41 |         Constructor. | 
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 | 42 |     */ | 
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| [2092] | 43 |     GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) | 
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| [2021] | 44 |     { | 
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| [2092] | 45 |         RegisterObject(GlobalQuest); | 
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 | 46 |  | 
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| [2068] | 47 |         this->initialize(); | 
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| [2021] | 48 |     } | 
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| [2092] | 49 |  | 
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| [1992] | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |         Destructor. | 
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 | 53 |     */ | 
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 | 54 |     GlobalQuest::~GlobalQuest() | 
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 | 55 |     { | 
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| [2092] | 56 |  | 
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| [1992] | 57 |     } | 
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| [2092] | 58 |  | 
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| [2076] | 59 |     void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 60 |     { | 
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 | 61 |         SUPER(GlobalQuest, XMLPort, xmlelement, mode); | 
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 | 62 |  | 
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| [2081] | 63 |         COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; | 
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| [2076] | 64 |     } | 
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| [2092] | 65 |  | 
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| [2068] | 66 |     void GlobalQuest::initialize(void) | 
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 | 67 |     { | 
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 | 68 |         RegisterObject(GlobalQuest); | 
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 | 69 |     } | 
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| [2092] | 70 |  | 
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| [1996] | 71 |     /** | 
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 | 72 |     @brief | 
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 | 73 |         Checks whether the quest can be started. | 
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 | 74 |     @param player | 
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 | 75 |         The player for whom is to be checked. | 
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 | 76 |     @return | 
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 | 77 |         Returns true if the quest can be started, false if not. | 
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| [2068] | 78 |     @throws | 
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 | 79 |         Throws an exception if either isInactive() of isActive() throws one. | 
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| [1996] | 80 |     */ | 
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| [2043] | 81 |     bool GlobalQuest::isStartable(const Player* player) const | 
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| [1996] | 82 |     { | 
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| [2068] | 83 |         return this->isInactive(player) ||  this->isActive(player); | 
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| [1996] | 84 |     } | 
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| [2092] | 85 |  | 
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| [1996] | 86 |     /** | 
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 | 87 |     @brief | 
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 | 88 |         Checks whether the quest can be failed. | 
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 | 89 |     @param player | 
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 | 90 |         The player for whom is to be checked. | 
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 | 91 |     @return | 
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 | 92 |         Returns true if the quest can be failed, false if not. | 
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| [2068] | 93 |     @throws | 
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 | 94 |         Throws an Exception if isActive() throws one. | 
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| [1996] | 95 |     */ | 
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| [2043] | 96 |     bool GlobalQuest::isFailable(const Player* player) const | 
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| [1996] | 97 |     { | 
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 | 98 |         return this->isActive(player); | 
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| [2068] | 99 |  | 
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| [1996] | 100 |     } | 
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| [2092] | 101 |  | 
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| [1996] | 102 |     /** | 
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 | 103 |     @brief | 
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 | 104 |         Checks whether the quest can be completed. | 
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 | 105 |     @param player | 
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 | 106 |         The player for whom is to be checked. | 
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 | 107 |     @return | 
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 | 108 |         Returns true if the quest can be completed, false if not. | 
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| [2068] | 109 |     @throws | 
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 | 110 |         Throws an Exception if isActive() throws one. | 
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| [1996] | 111 |     */ | 
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| [2043] | 112 |     bool GlobalQuest::isCompletable(const Player* player) const | 
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| [1996] | 113 |     { | 
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 | 114 |         return this->isActive(player); | 
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 | 115 |     } | 
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| [1992] | 116 |  | 
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 | 117 |     /** | 
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 | 118 |     @brief | 
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 | 119 |         Returns the status of the quest for a specific player. | 
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 | 120 |     @param player | 
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 | 121 |         The player. | 
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| [2068] | 122 |     @throws | 
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 | 123 |         Throws an Exception if player is NULL. | 
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| [1992] | 124 |     */ | 
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| [2043] | 125 |     questStatus::Enum GlobalQuest::getStatus(const Player* player) const | 
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| [1992] | 126 |     { | 
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| [2068] | 127 |         if(player == NULL) | 
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 | 128 |         { | 
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 | 129 |             ThrowException(Argument, "The input Player* is NULL."); | 
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 | 130 |         } | 
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| [2092] | 131 |  | 
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| [1992] | 132 |         //TDO: Does this really work??? | 
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| [2021] | 133 |         std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); | 
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 | 134 |         if (it != this->players_.end()) | 
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| [2093] | 135 |         { | 
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 | 136 |             return this->status_; | 
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 | 137 |         } | 
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 | 138 |         else | 
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 | 139 |         { | 
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 | 140 |            return questStatus::inactive; | 
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 | 141 |         } | 
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| [1992] | 142 |  | 
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 | 143 |     } | 
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| [2092] | 144 |  | 
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| [1992] | 145 |     /** | 
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 | 146 |     @brief | 
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 | 147 |         Sets the status for a specific player. | 
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| [2093] | 148 |         But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. | 
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| [1992] | 149 |     @param player | 
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 | 150 |         The player. | 
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 | 151 |     @param status | 
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 | 152 |         The status to be set. | 
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| [2068] | 153 |     @return | 
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 | 154 |         Returns false if player is NULL. | 
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| [1992] | 155 |     */ | 
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| [2021] | 156 |     bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) | 
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| [1992] | 157 |     { | 
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| [2068] | 158 |         if(player == NULL) | 
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 | 159 |         { | 
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 | 160 |             return false; | 
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| [2093] | 161 |         } | 
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| [2092] | 162 |  | 
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| [2021] | 163 |         std::set<Player*>::const_iterator it = this->players_.find(player); | 
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 | 164 |         if (it == this->players_.end()) //!< Player is not yet in the list. | 
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| [2093] | 165 |         { | 
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 | 166 |             this->players_.insert(player); | 
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 | 167 |         } | 
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 | 168 |         this->status_ = status; | 
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 | 169 |         return true; | 
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| [1992] | 170 |     } | 
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 | 171 |  | 
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| [1996] | 172 |  | 
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| [1992] | 173 | } | 
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