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source: code/trunk/src/orxonox/objects/quest/AddReward.h @ 2096

Last change on this file since 2096 was 2096, checked in by landauf, 15 years ago

merged weapon branch back to trunk
changed eol-style of all new files to native

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AddReward_H__
30#define _AddReward_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35
36#include "core/XMLPort.h"
37#include "QuestEffect.h"
38
39namespace orxonox {
40
41    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
42
43    /**
44    @brief
45        Adds a list of rewards to a player.
46    @author
47        Damian 'Mozork' Frick
48    */
49    class _OrxonoxExport AddReward : public QuestEffect
50    {
51        public:
52            AddReward(BaseObject* creator);
53            virtual ~AddReward();
54
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
56
57            virtual bool invoke(Player* player); //!< Invokes the effect.
58
59        private:
60            std::list<Rewardable*> rewards_;
61
62            void initialize(void); //!< Initializes the object.
63
64            inline void addRewardable(Rewardable* reward)
65                { this->rewards_.push_back(reward); }
66            const Rewardable* getRewardables(unsigned int index) const;
67
68    };
69
70}
71
72#endif /* _AddReward_H__ */
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