source:
code/trunk/src/orxonox/objects/quest/AddQuestHint.cc
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| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Damian 'Mozork' Frick | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | /** | 
| 30 | @file | 
| 31 | @brief Implementation of the AddQuestHint class. | 
| 32 | */ | 
| 33 | |
| 34 | #include "OrxonoxStableHeaders.h" | 
| 35 | #include "AddQuestHint.h" | 
| 36 | |
| 37 | #include "core/CoreIncludes.h" | 
| 38 | #include "util/Exception.h" | 
| 39 | |
| 40 | #include "orxonox/objects/infos/PlayerInfo.h" | 
| 41 | #include "QuestManager.h" | 
| 42 | #include "QuestItem.h" | 
| 43 | #include "QuestHint.h" | 
| 44 | |
| 45 | namespace orxonox | 
| 46 | { | 
| 47 | CreateFactory(AddQuestHint); | 
| 48 | |
| 49 | /** | 
| 50 | @brief | 
| 51 | Constructor. Registers the object. | 
| 52 | */ | 
| 53 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) | 
| 54 | { | 
| 55 | RegisterObject(AddQuestHint); | 
| 56 | } | 
| 57 | |
| 58 | /** | 
| 59 | @brief | 
| 60 | Destructor. | 
| 61 | */ | 
| 62 | AddQuestHint::~AddQuestHint() | 
| 63 | { | 
| 64 | } | 
| 65 | |
| 66 | /** | 
| 67 | @brief | 
| 68 | Method for creating a AddQuestHint object through XML. | 
| 69 | */ | 
| 70 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
| 71 | { | 
| 72 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); | 
| 73 | |
| 74 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); | 
| 75 | |
| 76 | COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; | 
| 77 | } | 
| 78 | |
| 79 | /** | 
| 80 | @brief | 
| 81 | Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. | 
| 82 | @param id | 
| 83 | The QuestHint id. | 
| 84 | @param | 
| 85 | Returns true if successful. | 
| 86 | */ | 
| 87 | bool AddQuestHint::setHintId(const std::string & id) | 
| 88 | { | 
| 89 | if(!QuestItem::isId(id)) | 
| 90 | { | 
| 91 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
| 92 | return false; | 
| 93 | } | 
| 94 | |
| 95 | this->hintId_ = id; | 
| 96 | return true; | 
| 97 | } | 
| 98 | |
| 99 | /** | 
| 100 | @brief | 
| 101 | Invokes the QuestEffect. | 
| 102 | @param player | 
| 103 | The player. | 
| 104 | @return | 
| 105 | Returns true if the QuestEffect was successfully invoked. | 
| 106 | */ | 
| 107 | bool AddQuestHint::invoke(PlayerInfo* player) | 
| 108 | { | 
| 109 | if(player == NULL) //!< NULL-pointers are evil! | 
| 110 | { | 
| 111 | COUT(2) << "The input player is NULL." << std::endl; | 
| 112 | return false; | 
| 113 | } | 
| 114 | |
| 115 | COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; | 
| 116 | |
| 117 | try | 
| 118 | { | 
| 119 | QuestHint* hint = QuestManager::findHint(this->hintId_); | 
| 120 | if(hint == NULL || !hint->setActive(player)) | 
| 121 | { | 
| 122 | return false; | 
| 123 | } | 
| 124 | } | 
| 125 | catch(const Exception& e) | 
| 126 | { | 
| 127 | COUT(2) << e.getFullDescription() << std::endl; | 
| 128 | return false; | 
| 129 | } | 
| 130 | |
| 131 | COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl; | 
| 132 | return true; | 
| 133 | |
| 134 | } | 
| 135 | } | 
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