| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file AddQuestHint.cc |
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| 31 | @brief |
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| 32 | Implementation of the AddQuestHint class. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "AddQuestHint.h" |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "util/Exception.h" |
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| 40 | |
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| 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
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| 42 | #include "QuestManager.h" |
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| 43 | #include "QuestItem.h" |
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| 44 | #include "QuestHint.h" |
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| 45 | |
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| 46 | namespace orxonox { |
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| 47 | |
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| 48 | CreateFactory(AddQuestHint); |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. Registers the object. |
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| 53 | */ |
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| 54 | AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) |
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| 55 | { |
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| 56 | RegisterObject(AddQuestHint); |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | @brief |
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| 61 | Destructor. |
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| 62 | */ |
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| 63 | AddQuestHint::~AddQuestHint() |
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| 64 | { |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | @brief |
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| 69 | Method for creating a AddQuestHint object through XML. |
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| 70 | */ |
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| 71 | void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(AddQuestHint, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); |
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| 76 | |
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| 77 | COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | @brief |
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| 82 | Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. |
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| 83 | @param id |
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| 84 | The QuestHint id. |
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| 85 | @param |
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| 86 | Returns true if successful. |
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| 87 | */ |
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| 88 | bool AddQuestHint::setHintId(const std::string & id) |
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| 89 | { |
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| 90 | if(!QuestItem::isId(id)) |
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| 91 | { |
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| 92 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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| 93 | return false; |
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| 94 | } |
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| 95 | |
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| 96 | this->hintId_ = id; |
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| 97 | return true; |
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| 98 | } |
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| 99 | |
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| 100 | /** |
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| 101 | @brief |
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| 102 | Invokes the QuestEffect. |
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| 103 | @param player |
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| 104 | The player. |
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| 105 | @return |
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| 106 | Returns true if the QuestEffect was successfully invoked. |
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| 107 | */ |
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| 108 | bool AddQuestHint::invoke(PlayerInfo* player) |
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| 109 | { |
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| 110 | if(player == NULL) //!< NULL-pointers are evil! |
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| 111 | { |
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| 112 | COUT(2) << "The input player is NULL." << std::endl; |
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| 113 | return false; |
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| 114 | } |
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| 115 | |
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| 116 | COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; |
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| 117 | |
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| 118 | try |
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| 119 | { |
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| 120 | QuestHint* hint = QuestManager::findHint(this->hintId_); |
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| 121 | if(hint == NULL || !hint->setActive(player)) |
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| 122 | { |
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| 123 | return false; |
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| 124 | } |
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| 125 | } |
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| 126 | catch(const Exception& e) |
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| 127 | { |
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| 128 | COUT(2) << e.getFullDescription() << std::endl; |
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| 129 | return false; |
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| 130 | } |
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| 131 | |
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| 132 | COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player." << std::endl; |
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| 133 | return true; |
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| 134 | |
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| 135 | } |
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| 136 | } |
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