| [2254] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "MultiStateEngine.h" | 
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 | 31 |  | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [2254] | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/XMLPort.h" | 
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 | 35 | #include "objects/worldentities/pawns/SpaceShip.h" | 
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 | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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 | 39 |     static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 20; | 
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 | 40 |  | 
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 | 41 |     static const unsigned char STATE_ACTIVE  = 1; | 
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 | 42 |     static const unsigned char STATE_FORWARD = 2; | 
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 | 43 |     static const unsigned char STATE_BOOST   = 4; | 
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 | 44 |     static const unsigned char STATE_BRAKE   = 8; | 
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 | 45 |  | 
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 | 46 |     CreateFactory(MultiStateEngine); | 
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 | 47 |  | 
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 | 48 |     MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) | 
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 | 49 |     { | 
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 | 50 |         RegisterObject(MultiStateEngine); | 
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 | 51 |  | 
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 | 52 |         this->state_ = 0; | 
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 | 53 |  | 
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 | 54 |         this->registerVariables(); | 
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 | 55 |     } | 
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 | 56 |  | 
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 | 57 |     MultiStateEngine::~MultiStateEngine() | 
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 | 58 |     { | 
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 | 59 |         if (this->isInitialized() && !this->getShip()) | 
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 | 60 |         { | 
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 | 61 |             // We have no ship, so the effects are not attached and won't be destroyed automatically | 
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 | 62 |             for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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 | 63 |                 delete (*it); | 
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 | 64 |             for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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 | 65 |                 delete (*it); | 
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 | 66 |             for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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 | 67 |                 delete (*it); | 
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 | 68 |             for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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 | 69 |                 delete (*it); | 
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 | 70 |         } | 
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 | 71 |     } | 
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 | 72 |  | 
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 | 73 |     void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 74 |     { | 
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 | 75 |         SUPER(MultiStateEngine, XMLPort, xmlelement, mode); | 
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 | 76 |  | 
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 | 77 |         XMLPortObject(MultiStateEngine, WorldEntity, "active",  addActiveEffect,  getActiveEffect,  xmlelement, mode); | 
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 | 78 |         XMLPortObject(MultiStateEngine, WorldEntity, "forward", addForwardEffect, getForwardEffect, xmlelement, mode); | 
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 | 79 |         XMLPortObject(MultiStateEngine, WorldEntity, "boost",   addBoostEffect,   getBoostEffect,   xmlelement, mode); | 
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 | 80 |         XMLPortObject(MultiStateEngine, WorldEntity, "brake",   addBrakeEffect,   getBrakeEffect,   xmlelement, mode); | 
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 | 81 |     } | 
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 | 82 |  | 
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 | 83 |     void MultiStateEngine::registerVariables() | 
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 | 84 |     { | 
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| [2485] | 85 |         registerVariable(this->state_, variableDirection::toserver); | 
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| [2254] | 86 |     } | 
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 | 87 |  | 
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 | 88 |     void MultiStateEngine::tick(float dt) | 
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 | 89 |     { | 
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 | 90 |         if (this->getShip()) | 
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 | 91 |         { | 
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 | 92 |             if (this->getShip()->hasLocalController()) | 
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 | 93 |             { | 
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| [2485] | 94 |                 this->setObjectMode(objectDirection::bidirectional); | 
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| [2254] | 95 |  | 
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 | 96 |                 const Vector3& direction = this->getDirection(); | 
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| [2488] | 97 |                 const Vector3& velocity = this->getShip()->getLocalVelocity(); | 
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| [2254] | 98 |  | 
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 | 99 |                 bool forward = (direction.z < 0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); | 
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 | 100 |                 bool boost = (this->getShip()->getBoost() && forward); | 
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 | 101 |                 bool brake = (direction.z > 0 && velocity.z < 0); | 
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 | 102 |                 bool active = (direction != Vector3::ZERO && !brake); | 
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 | 103 |  | 
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 | 104 |                 if (active) | 
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 | 105 |                     this->state_ |= STATE_ACTIVE; | 
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 | 106 |                 else | 
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 | 107 |                     this->state_ &= ~STATE_ACTIVE; | 
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 | 108 |  | 
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 | 109 |                 if (forward) | 
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 | 110 |                     this->state_ |= STATE_FORWARD; | 
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 | 111 |                 else | 
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 | 112 |                     this->state_ &= ~STATE_FORWARD; | 
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 | 113 |  | 
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 | 114 |                 if (boost) | 
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 | 115 |                     this->state_ |= STATE_BOOST; | 
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 | 116 |                 else | 
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 | 117 |                     this->state_ &= ~STATE_BOOST; | 
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 | 118 |  | 
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 | 119 |                 if (brake) | 
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 | 120 |                     this->state_ |= STATE_BRAKE; | 
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 | 121 |                 else | 
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 | 122 |                     this->state_ &= ~STATE_BRAKE; | 
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 | 123 |             } | 
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 | 124 |  | 
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| [2896] | 125 |             if (GameMode::isMaster()) | 
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| [2254] | 126 |             { | 
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 | 127 |                 for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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 | 128 |                     (*it)->setMainState(this->state_ & STATE_ACTIVE); | 
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 | 129 |                 for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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 | 130 |                     (*it)->setMainState(this->state_ & STATE_FORWARD); | 
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 | 131 |                 for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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 | 132 |                     (*it)->setMainState(this->state_ & STATE_BOOST); | 
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 | 133 |                 for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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 | 134 |                     (*it)->setMainState(this->state_ & STATE_BRAKE); | 
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 | 135 |             } | 
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 | 136 |         } | 
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 | 137 |  | 
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| [2809] | 138 |         SUPER(MultiStateEngine, tick, dt); | 
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| [2254] | 139 |     } | 
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 | 140 |  | 
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 | 141 |     void MultiStateEngine::addToSpaceShip(SpaceShip* ship) | 
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 | 142 |     { | 
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 | 143 |         Engine::addToSpaceShip(ship); | 
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 | 144 |  | 
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 | 145 |         if (!ship) | 
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 | 146 |             return; | 
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 | 147 |  | 
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 | 148 |         for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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 | 149 |             ship->attach(*it); | 
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 | 150 |         for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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 | 151 |             ship->attach(*it); | 
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 | 152 |         for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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 | 153 |             ship->attach(*it); | 
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 | 154 |         for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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 | 155 |             ship->attach(*it); | 
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 | 156 |     } | 
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 | 157 |  | 
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 | 158 |     void MultiStateEngine::addActiveEffect(WorldEntity* effect) | 
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 | 159 |     { | 
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 | 160 |         this->activeEffects_.push_back(effect); | 
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 | 161 |         if (this->getShip()) | 
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 | 162 |             this->getShip()->attach(effect); | 
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 | 163 |     } | 
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 | 164 |  | 
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 | 165 |     void MultiStateEngine::addForwardEffect(WorldEntity* effect) | 
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 | 166 |     { | 
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 | 167 |         this->forwardEffects_.push_back(effect); | 
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 | 168 |         if (this->getShip()) | 
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 | 169 |             this->getShip()->attach(effect); | 
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 | 170 |     } | 
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 | 171 |  | 
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 | 172 |     void MultiStateEngine::addBoostEffect(WorldEntity* effect) | 
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 | 173 |     { | 
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 | 174 |         this->boostEffects_.push_back(effect); | 
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 | 175 |         if (this->getShip()) | 
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 | 176 |             this->getShip()->attach(effect); | 
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 | 177 |     } | 
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 | 178 |  | 
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 | 179 |     void MultiStateEngine::addBrakeEffect(WorldEntity* effect) | 
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 | 180 |     { | 
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 | 181 |         this->brakeEffects_.push_back(effect); | 
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 | 182 |         if (this->getShip()) | 
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 | 183 |             this->getShip()->attach(effect); | 
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 | 184 |     } | 
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 | 185 |  | 
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 | 186 |     WorldEntity* MultiStateEngine::getActiveEffect(unsigned int index) const | 
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 | 187 |     { | 
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 | 188 |         unsigned int i = 0; | 
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 | 189 |         for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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 | 190 |         { | 
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 | 191 |             if (i == index) | 
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 | 192 |                 return (*it); | 
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 | 193 |             ++i; | 
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 | 194 |         } | 
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 | 195 |         return 0; | 
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 | 196 |     } | 
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 | 197 |  | 
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 | 198 |     WorldEntity* MultiStateEngine::getForwardEffect(unsigned int index) const | 
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 | 199 |     { | 
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 | 200 |         unsigned int i = 0; | 
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 | 201 |         for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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 | 202 |         { | 
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 | 203 |             if (i == index) | 
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 | 204 |                 return (*it); | 
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 | 205 |             ++i; | 
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 | 206 |         } | 
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 | 207 |         return 0; | 
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 | 208 |     } | 
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 | 209 |  | 
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 | 210 |     WorldEntity* MultiStateEngine::getBoostEffect(unsigned int index) const | 
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 | 211 |     { | 
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 | 212 |         unsigned int i = 0; | 
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 | 213 |         for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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 | 214 |         { | 
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 | 215 |             if (i == index) | 
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 | 216 |                 return (*it); | 
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 | 217 |             ++i; | 
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 | 218 |         } | 
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 | 219 |         return 0; | 
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 | 220 |     } | 
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 | 221 |  | 
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 | 222 |     WorldEntity* MultiStateEngine::getBrakeEffect(unsigned int index) const | 
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 | 223 |     { | 
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 | 224 |         unsigned int i = 0; | 
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 | 225 |         for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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 | 226 |         { | 
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 | 227 |             if (i == index) | 
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 | 228 |                 return (*it); | 
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 | 229 |             ++i; | 
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 | 230 |         } | 
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 | 231 |         return 0; | 
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 | 232 |     } | 
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 | 233 | } | 
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