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source: code/trunk/src/orxonox/objects/controllers/PongAI.h @ 5693

Last change on this file since 5693 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
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[2839]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongAI_H__
30#define _PongAI_H__
31
32#include "OrxonoxPrereqs.h"
33
[2860]34#include <list>
[3196]35#include "util/Math.h"
[5693]36#include "tools/interfaces/Tickable.h"
[2839]37#include "Controller.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport PongAI : public Controller, public Tickable
42    {
43        public:
44            PongAI(BaseObject* creator);
[2860]45            virtual ~PongAI();
[2839]46
[2857]47            void setConfigValues();
48
[2839]49            virtual void tick(float dt);
50
51            void setPongBall(PongBall* ball)
52                { this->ball_ = ball; }
53
54        protected:
55            void calculateRandomOffset();
[2860]56            void calculateBallEndPosition();
[2885]57            void move(char direction, bool bUseDelay);
[2860]58            void delayedMove();
[2839]59
60            PongBall* ball_;
[2860]61            Vector2 ballDirection_;
62            float ballEndPosition_;
[2839]63            float randomOffset_;
64            float relHysteresisOffset_;
[2857]65            float strength_;
[2860]66
67            std::list<std::pair<Timer<PongAI>*, char> > reactionTimers_;
68            char movement_;
[2885]69            char oldMove_;
70            bool bOscillationAvoidanceActive_;
[2839]71    };
72}
73
74#endif /* _PongAI_H__ */
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