| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Level.h" |
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| 30 | |
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| 31 | #include "util/Math.h" |
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| 32 | #include "core/Core.h" |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/Loader.h" |
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| 35 | #include "core/Template.h" |
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| 36 | #include "core/XMLFile.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | #include "objects/infos/PlayerInfo.h" |
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| 40 | #include "objects/gametypes/Gametype.h" |
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| 41 | #include "overlays/OverlayGroup.h" |
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| 42 | #include "sound/SoundBase.h" |
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| 43 | #include "LevelManager.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(Level); |
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| 48 | |
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| 49 | Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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| 50 | { |
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| 51 | RegisterObject(Level); |
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| 52 | |
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| 53 | this->registerVariables(); |
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| 54 | this->xmlfilename_ = this->getFilename(); |
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| 55 | |
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| 56 | if (this->xmlfilename_.length() >= Core::getMediaPathString().length()) |
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| 57 | this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length()); |
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| 58 | } |
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| 59 | |
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| 60 | Level::~Level() |
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| 61 | { |
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| 62 | if (this->isInitialized()) |
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| 63 | { |
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| 64 | if (LevelManager::getInstancePtr()) |
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| 65 | LevelManager::getInstance().releaseActivity(this); |
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| 66 | |
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| 67 | if (this->xmlfile_) |
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| 68 | Loader::unload(this->xmlfile_); |
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| 69 | |
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| 70 | if(this->ambientsound_ != NULL) |
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| 71 | delete this->ambientsound_; |
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| 72 | } |
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| 73 | } |
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| 74 | |
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| 75 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 76 | { |
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| 77 | SUPER(Level, XMLPort, xmlelement, mode); |
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| 78 | |
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| 79 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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| 80 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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| 81 | |
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| 82 | XMLPortParamLoadOnly(Level, "ambientsound", loadAmbientSound, xmlelement, mode); |
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| 83 | |
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| 84 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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| 85 | } |
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| 86 | |
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| 87 | void Level::registerVariables() |
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| 88 | { |
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| 89 | registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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| 90 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); |
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| 91 | registerVariable(this->description_, VariableDirection::ToClient); |
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| 92 | } |
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| 93 | |
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| 94 | void Level::networkcallback_applyXMLFile() |
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| 95 | { |
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| 96 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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| 97 | |
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| 98 | ClassTreeMask mask; |
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| 99 | mask.exclude(Class(BaseObject)); |
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| 100 | mask.include(Class(Template)); |
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| 101 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay |
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| 102 | |
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| 103 | this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask); |
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| 104 | |
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| 105 | Loader::open(this->xmlfile_); |
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| 106 | } |
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| 107 | |
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| 108 | void Level::setGametypeString(const std::string& gametype) |
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| 109 | { |
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| 110 | Identifier* identifier = ClassByString(gametype); |
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| 111 | |
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| 112 | if (!identifier || !identifier->isA(Class(Gametype))) |
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| 113 | { |
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| 114 | COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl; |
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| 115 | identifier = Class(Gametype); |
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| 116 | this->gametype_ = "Gametype"; |
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| 117 | } |
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| 118 | else |
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| 119 | this->gametype_ = gametype; |
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| 120 | |
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| 121 | std::cout << "Load Gametype: " << this->gametype_ << std::endl; |
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| 122 | |
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| 123 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); |
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| 124 | this->setGametype(rootgametype); |
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| 125 | |
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| 126 | std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl; |
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| 127 | |
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| 128 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 129 | (*it)->setGametype(rootgametype); |
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| 130 | |
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| 131 | if (LevelManager::getInstancePtr()) |
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| 132 | LevelManager::getInstance().requestActivity(this); |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | void Level::addObject(BaseObject* object) |
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| 137 | { |
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| 138 | this->objects_.push_back(object); |
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| 139 | object->setGametype(this->getGametype()); |
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| 140 | } |
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| 141 | |
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| 142 | BaseObject* Level::getObject(unsigned int index) const |
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| 143 | { |
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| 144 | unsigned int i = 0; |
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| 145 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 146 | { |
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| 147 | if (i == index) |
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| 148 | return (*it); |
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| 149 | ++i; |
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| 150 | } |
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| 151 | return 0; |
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| 152 | } |
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| 153 | |
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| 154 | void Level::loadAmbientSound(const std::string& filename) |
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| 155 | { |
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| 156 | if(filename == "") return; |
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| 157 | else |
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| 158 | { |
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| 159 | if(this->ambientsound_ == NULL) |
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| 160 | { |
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| 161 | this->ambientsound_ = new SoundBase(); |
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| 162 | } |
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| 163 | |
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| 164 | this->ambientsound_->loadFile(filename); |
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| 165 | this->ambientsound_->play(true); |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | void Level::playerEntered(PlayerInfo* player) |
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| 170 | { |
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| 171 | COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; |
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| 172 | player->setGametype(this->getGametype()); |
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| 173 | } |
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| 174 | |
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| 175 | void Level::playerLeft(PlayerInfo* player) |
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| 176 | { |
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| 177 | COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl; |
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| 178 | player->setGametype(0); |
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| 179 | } |
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| 180 | } |
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