Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/objects/Level.cc @ 3280

Last change on this file since 3280 was 3280, checked in by rgrieder, 15 years ago

Merged most of the core4 revisions back to the trunk except for:

  • orxonox_cast
  • all the radical changes in the input library
  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
31#include "util/Math.h"
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/Loader.h"
35#include "core/Template.h"
36#include "core/XMLFile.h"
37#include "core/XMLPort.h"
38
39#include "objects/infos/PlayerInfo.h"
40#include "objects/gametypes/Gametype.h"
41#include "overlays/OverlayGroup.h"
42#include "sound/SoundBase.h"
43#include "LevelManager.h"
44
45namespace orxonox
46{
47    CreateFactory(Level);
48
49    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
50    {
51        RegisterObject(Level);
52
53        this->registerVariables();
54        this->xmlfilename_ = this->getFilename();
55
56        if (this->xmlfilename_.length() >= Core::getMediaPathString().length())
57            this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length());
58    }
59
60    Level::~Level()
61    {
62        if (this->isInitialized())
63        {
64            if (LevelManager::getInstancePtr())
65                LevelManager::getInstance().releaseActivity(this);
66
67            if (this->xmlfile_)
68                Loader::unload(this->xmlfile_);
69
70            if(this->ambientsound_ != NULL)
71                delete this->ambientsound_;
72        }
73    }
74
75    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(Level, XMLPort, xmlelement, mode);
78
79        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
80        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
81
82        XMLPortParamLoadOnly(Level, "ambientsound", loadAmbientSound, xmlelement, mode);
83
84        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
85    }
86
87    void Level::registerVariables()
88    {
89        registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
90        registerVariable(this->name_,        VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
91        registerVariable(this->description_, VariableDirection::ToClient);
92    }
93
94    void Level::networkcallback_applyXMLFile()
95    {
96        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
97
98        ClassTreeMask mask;
99        mask.exclude(Class(BaseObject));
100        mask.include(Class(Template));
101        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
102
103        this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask);
104
105        Loader::open(this->xmlfile_);
106    }
107
108    void Level::setGametypeString(const std::string& gametype)
109    {
110        Identifier* identifier = ClassByString(gametype);
111
112        if (!identifier || !identifier->isA(Class(Gametype)))
113        {
114            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
115            identifier = Class(Gametype);
116            this->gametype_ = "Gametype";
117        }
118        else
119            this->gametype_ = gametype;
120
121std::cout << "Load Gametype: " << this->gametype_ << std::endl;
122
123        Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
124        this->setGametype(rootgametype);
125
126std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl;
127
128        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
129            (*it)->setGametype(rootgametype);
130
131        if (LevelManager::getInstancePtr())
132            LevelManager::getInstance().requestActivity(this);
133    }
134
135
136    void Level::addObject(BaseObject* object)
137    {
138        this->objects_.push_back(object);
139        object->setGametype(this->getGametype());
140    }
141
142    BaseObject* Level::getObject(unsigned int index) const
143    {
144        unsigned int i = 0;
145        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
146        {
147            if (i == index)
148                return (*it);
149            ++i;
150        }
151        return 0;
152    }
153
154    void Level::loadAmbientSound(const std::string& filename)
155    {
156        if(filename == "") return;
157        else
158        {
159            if(this->ambientsound_ == NULL)
160            {
161                this->ambientsound_ = new SoundBase();
162            }
163
164            this->ambientsound_->loadFile(filename);
165            this->ambientsound_->play(true);
166        }
167    }
168
169    void Level::playerEntered(PlayerInfo* player)
170    {
171        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
172        player->setGametype(this->getGametype());
173    }
174
175    void Level::playerLeft(PlayerInfo* player)
176    {
177        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
178        player->setGametype(0);
179    }
180}
Note: See TracBrowser for help on using the repository browser.