| [1818] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "RadarViewable.h" | 
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| [2662] | 30 |  | 
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| [3280] | 31 | #include "util/StringUtils.h" | 
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| [1818] | 32 | #include "core/CoreIncludes.h" | 
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| [7163] | 33 | #include "core/GameMode.h" | 
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| [5738] | 34 | #include "worldentities/WorldEntity.h" | 
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|  | 35 | #include "Radar.h" | 
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| [5929] | 36 | #include "Scene.h" | 
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| [1818] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [9667] | 40 | RegisterAbstractClass(RadarViewable).inheritsFrom(Class(OrxonoxInterface)); | 
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|  | 41 |  | 
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| [1818] | 42 | /** | 
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|  | 43 | @brief Constructor. | 
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|  | 44 | */ | 
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| [7163] | 45 | RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) | 
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|  | 46 | : isHumanShip_(false) | 
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| [6417] | 47 | , bVisibility_(true) | 
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| [7163] | 48 | , bInitialized_(false) | 
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|  | 49 | , wePtr_(wePtr) | 
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| [3089] | 50 | , radarObjectCamouflage_(0.0f) | 
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| [2662] | 51 | , radarObjectShape_(Dot) | 
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| [1818] | 52 | , radarObjectDescription_("staticObject") | 
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| [8738] | 53 | , scale_(1.0f) | 
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| [1818] | 54 | { | 
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| [9667] | 55 | RegisterObject(RadarViewable); | 
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| [3064] | 56 |  | 
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| [3089] | 57 | this->uniqueId_=getUniqueNumberString(); | 
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| [7163] | 58 | if( GameMode::showsGraphics() ) | 
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| [3089] | 59 | { | 
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| [9667] | 60 | this->radar_ = creator->getScene()->getRadar(); | 
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| [7163] | 61 | this->radar_->addRadarObject(this); | 
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| [3089] | 62 | } | 
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| [7163] | 63 | this->bInitialized_ = true; | 
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| [1818] | 64 | } | 
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|  | 65 |  | 
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| [3089] | 66 |  | 
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|  | 67 | RadarViewable::~RadarViewable() | 
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|  | 68 | { | 
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| [3101] | 69 |  | 
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| [7163] | 70 | if( this->bInitialized_ ) | 
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| [3089] | 71 | { | 
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| [7163] | 72 | if( GameMode::showsGraphics() ) | 
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|  | 73 | { | 
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|  | 74 | this->radar_->removeRadarObject(this); | 
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|  | 75 | } | 
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| [3089] | 76 | } | 
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|  | 77 | } | 
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|  | 78 |  | 
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| [7163] | 79 | //     void RadarViewable::setRadarObjectDescription(const std::string& str) | 
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|  | 80 | //     { | 
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|  | 81 | //         Radar* radar = this->getWorldEntity()->getScene()->getRadar(); | 
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|  | 82 | //         if (radar) | 
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|  | 83 | //             this->radarObjectShape_ = radar->addObjectDescription(str); | 
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|  | 84 | //         else | 
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|  | 85 | //         { | 
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| [8858] | 86 | //             orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl; | 
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| [7163] | 87 | //         } | 
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|  | 88 | //         this->radarObjectDescription_ = str; | 
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|  | 89 | //     } | 
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| [3089] | 90 |  | 
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| [2662] | 91 | const Vector3& RadarViewable::getRVWorldPosition() const | 
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| [1818] | 92 | { | 
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| [2662] | 93 | const WorldEntity* object = this->getWorldEntity(); | 
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|  | 94 | validate(object); | 
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|  | 95 | return object->getWorldPosition(); | 
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| [1818] | 96 | } | 
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|  | 97 |  | 
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| [2662] | 98 | Vector3 RadarViewable::getRVOrientedVelocity() const | 
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| [1818] | 99 | { | 
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| [2662] | 100 | const WorldEntity* object = this->getWorldEntity(); | 
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|  | 101 | validate(object); | 
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|  | 102 | return object->getWorldOrientation() * object->getVelocity(); | 
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| [1818] | 103 | } | 
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| [3182] | 104 |  | 
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| [9526] | 105 | Vector3 RadarViewable::getRVVelocity() const | 
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|  | 106 | { | 
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|  | 107 | const WorldEntity* object = this->getWorldEntity(); | 
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|  | 108 | validate(object); | 
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|  | 109 | return object->getVelocity(); | 
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|  | 110 | } | 
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|  | 111 |  | 
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| [3182] | 112 | void RadarViewable::validate(const WorldEntity* object) const | 
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|  | 113 | { | 
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|  | 114 | if (!object) | 
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|  | 115 | { | 
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| [8858] | 116 | orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl; | 
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| [3182] | 117 | assert(0); | 
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|  | 118 | } | 
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|  | 119 | } | 
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| [7163] | 120 |  | 
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|  | 121 | void RadarViewable::settingsChanged() | 
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|  | 122 | { | 
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|  | 123 | if( GameMode::showsGraphics() ) | 
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|  | 124 | { | 
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|  | 125 | this->radar_->radarObjectChanged(this); | 
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|  | 126 | } | 
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|  | 127 | } | 
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| [1818] | 128 | } | 
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