| [2194] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| [2221] | 28 | |
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| 29 | /** |
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| [7601] | 30 | @file PlayerTrigger.h |
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| 31 | @brief Definition of the PlayerTrigger class. |
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| 32 | @ingroup Triggers |
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| [2221] | 33 | */ |
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| 34 | |
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| [2194] | 35 | #ifndef _PlayerTrigger_H__ |
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| 36 | #define _PlayerTrigger_H__ |
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| 37 | |
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| [2221] | 38 | #include "OrxonoxPrereqs.h" |
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| [7601] | 39 | |
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| [5727] | 40 | #include "core/OrxonoxClass.h" |
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| [2194] | 41 | |
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| [2662] | 42 | namespace orxonox |
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| 43 | { |
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| [2194] | 44 | /** |
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| 45 | @brief |
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| [7601] | 46 | PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or more precisely the @ref orxonox::Pawn "Pawn") that triggered it. |
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| 47 | |
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| [2194] | 48 | @author |
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| 49 | Damian 'Mozork' Frick |
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| [7601] | 50 | |
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| 51 | @ingroup Triggers |
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| [2194] | 52 | */ |
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| [5727] | 53 | class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass |
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| [2194] | 54 | { |
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| [2662] | 55 | public: |
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| [5727] | 56 | PlayerTrigger(); |
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| 57 | virtual ~PlayerTrigger() {} |
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| [5693] | 58 | |
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| [2662] | 59 | /** |
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| 60 | @brief Returns the player that triggered the PlayerTrigger. |
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| [5936] | 61 | @return Returns a pointer to the Pawn that triggered the PlayerTrigger. |
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| [2662] | 62 | */ |
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| [3033] | 63 | inline Pawn* getTriggeringPlayer(void) const |
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| [2662] | 64 | { return this->player_; } |
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| [5693] | 65 | |
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| [2662] | 66 | /** |
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| [5936] | 67 | @brief Checks whether the PlayerTrigger normally returns a Pawn. |
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| 68 | @return Returns true if the PlayerTrigger normally returns a Pawn. |
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| [2662] | 69 | */ |
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| 70 | inline bool isForPlayer(void) const |
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| 71 | { return this->isForPlayer_; } |
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| [5693] | 72 | |
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| [2662] | 73 | protected: |
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| 74 | /** |
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| 75 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. |
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| [5936] | 76 | @param player A pointer to the Pawn that triggered the PlayerTrigger. |
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| [2662] | 77 | */ |
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| [3033] | 78 | inline void setTriggeringPlayer(Pawn* player) |
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| [2662] | 79 | { this->player_ = player; } |
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| [2221] | 80 | |
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| [7601] | 81 | /** |
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| 82 | @brief Set whether the PlayerTrigger normally is triggered by Pawns. |
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| 83 | @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. |
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| 84 | */ |
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| [2662] | 85 | inline void setForPlayer(bool isForPlayer) |
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| 86 | { this->isForPlayer_ = isForPlayer; } |
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| [5693] | 87 | |
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| [2662] | 88 | private: |
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| [3033] | 89 | Pawn* player_; //!< The player that triggered the PlayerTrigger. |
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| [5936] | 90 | bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. |
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| [5693] | 91 | |
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| [2194] | 92 | }; |
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| 93 | |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _PlayerTrigger_H__ */ |
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