| [2194] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2221] | 28 |  | 
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 | 29 | /** | 
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| [7601] | 30 |     @file PlayerTrigger.h | 
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 | 31 |     @brief Definition of the PlayerTrigger class. | 
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 | 32 |     @ingroup Triggers | 
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| [2221] | 33 | */ | 
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 | 34 |  | 
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| [2194] | 35 | #ifndef _PlayerTrigger_H__ | 
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 | 36 | #define _PlayerTrigger_H__ | 
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 | 37 |  | 
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| [2221] | 38 | #include "OrxonoxPrereqs.h" | 
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| [7601] | 39 |  | 
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| [5727] | 40 | #include "core/OrxonoxClass.h" | 
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| [2194] | 41 |  | 
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| [2662] | 42 | namespace orxonox | 
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 | 43 | { | 
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| [2194] | 44 |     /** | 
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 | 45 |     @brief | 
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| [7601] | 46 |         PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or more precisely the @ref orxonox::Pawn "Pawn") that triggered it. | 
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 | 47 |  | 
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| [2194] | 48 |     @author | 
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 | 49 |         Damian 'Mozork' Frick | 
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| [7601] | 50 |  | 
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 | 51 |     @ingroup Triggers | 
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| [2194] | 52 |     */ | 
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| [5727] | 53 |     class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass | 
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| [2194] | 54 |     { | 
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| [2662] | 55 |     public: | 
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| [5727] | 56 |         PlayerTrigger(); | 
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 | 57 |         virtual ~PlayerTrigger() {} | 
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| [5693] | 58 |  | 
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| [2662] | 59 |         /** | 
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 | 60 |         @brief Returns the player that triggered the PlayerTrigger. | 
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| [5936] | 61 |         @return Returns a pointer to the Pawn that triggered the PlayerTrigger. | 
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| [2662] | 62 |         */ | 
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| [3033] | 63 |         inline Pawn* getTriggeringPlayer(void) const | 
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| [2662] | 64 |             { return this->player_; } | 
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| [5693] | 65 |  | 
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| [2662] | 66 |         /** | 
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| [5936] | 67 |         @brief Checks whether the PlayerTrigger normally returns a Pawn. | 
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 | 68 |         @return Returns true if the PlayerTrigger normally returns a Pawn. | 
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| [2662] | 69 |         */ | 
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 | 70 |         inline bool isForPlayer(void) const | 
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 | 71 |            { return this->isForPlayer_; } | 
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| [5693] | 72 |  | 
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| [2662] | 73 |     protected: | 
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 | 74 |         /** | 
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 | 75 |         @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. | 
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| [5936] | 76 |         @param player A pointer to the Pawn that triggered the PlayerTrigger. | 
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| [2662] | 77 |         */ | 
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| [3033] | 78 |         inline void setTriggeringPlayer(Pawn* player) | 
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| [2662] | 79 |            { this->player_ = player; } | 
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| [2221] | 80 |  | 
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| [7601] | 81 |         /** | 
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 | 82 |         @brief Set whether the PlayerTrigger normally is triggered by Pawns. | 
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 | 83 |         @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. | 
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 | 84 |         */ | 
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| [2662] | 85 |         inline void setForPlayer(bool isForPlayer) | 
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 | 86 |            { this->isForPlayer_ = isForPlayer; } | 
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| [5693] | 87 |  | 
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| [2662] | 88 |     private: | 
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| [3033] | 89 |         Pawn* player_; //!< The player that triggered the PlayerTrigger. | 
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| [5936] | 90 |         bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. | 
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| [5693] | 91 |  | 
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| [2194] | 92 |     }; | 
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 | 93 |  | 
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 | 94 | } | 
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 | 95 |  | 
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 | 96 | #endif /* _PlayerTrigger_H__ */ | 
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