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source: code/trunk/src/orxonox/gametypes/Dynamicmatch.h @ 9676

Last change on this file since 9676 was 9676, checked in by landauf, 11 years ago

fixed warnings with gcc 4.7

  • Property svn:eol-style set to native
File size: 3.6 KB
RevLine 
[6586]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Dynamicmatch_H__
30#define _Dynamicmatch_H__
31
[8727]32#include "OrxonoxPrereqs.h"
33
[6686]34#include <map>
35#include <vector>
[8727]36
[6586]37#include "tools/Timer.h"
38
[8727]39#include "Gametype.h"
40
[6586]41namespace orxonox
42{
43    class _OrxonoxExport Dynamicmatch : public Gametype
44    {
45        public:
[9667]46            Dynamicmatch(Context* context);
[6586]47            virtual ~Dynamicmatch() {}
[7076]48
[6812]49            bool notEnoughPigs;
50            bool notEnoughKillers;
51            bool notEnoughChasers;
[6921]52
[7076]53            //three different parties
[6921]54            int chaser;
55            int piggy;
56            int killer;
57
[6812]58            virtual void evaluatePlayerParties();
59            int getParty(PlayerInfo* player);
60            void setPlayerColour(PlayerInfo* player);//own function
61            void setConfigValues();//done
[7076]62
[6921]63            bool friendlyfire; //goal: player can switch it on/off
[7149]64            bool tutorial; //goal: new players receive messages how the new gametype works - later it can be switched off.
[7076]65
[6812]66            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties
67            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple
[6586]68            virtual void start();
[6812]69            virtual void end(); //Wie geht das mit der Punkteausgabe aendern? Z.B: Persoenliche Nachricht?
[6586]70            virtual void playerEntered(PlayerInfo* player);
[6812]71            virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour
72            virtual bool playerLeft(PlayerInfo* player);
[6686]73            virtual bool playerChangedName(PlayerInfo* player);//unchanged
[7076]74
[6921]75            /*virtual void instructions();
76            virtual void furtherInstructions();*/
[6812]77            virtual void rewardPig();
[8727]78            void grantPigBoost(SpaceShip* spaceship); // Grant the piggy a boost.
[8706]79            void resetSpeedFactor(WeakPtr<SpaceShip>* ptr);
[6812]80            void tick (float dt);// used to end the game
[6848]81            SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
[7076]82
[9348]83
[6812]84        protected:
[9676]85            inline unsigned int getPlayerCount() const
[9348]86                 { return this->numberOf[chaser] + numberOf[piggy] + this->numberOf[killer]; }
[6921]87
[6812]88            std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here
89            std::vector<ColourValue> partyColours_; //aus TeamDeathmatch
90            unsigned int numberOf[3]; //array to count number of chasers, pigs, killers
91            float pointsPerTime;
[6848]92            float gameTime_;   // from UnderAttack
[6812]93            bool gameEnded_; // true if game is over
94            int timesequence_; //used for countdown
[6921]95            //Timer callInstructions_;
[6586]96    };
97}
98
99#endif /* _Dynamicmatch_H__ */
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