| [1670] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Fabian 'x3n' Landau | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GSServer.h" | 
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 | 31 |  | 
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 | 32 | #include "core/ConsoleCommand.h" | 
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 | 33 | #include "core/input/InputManager.h" | 
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 | 34 | #include "core/CommandLine.h" | 
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 | 35 | #include "network/Server.h" | 
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| [1696] | 36 | #include "Settings.h" | 
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| [1670] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535"); | 
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 | 41 |  | 
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 | 42 |     GSServer::GSServer() | 
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 | 43 |         : GSLevel("server") | 
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 | 44 |         , server_(0) | 
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 | 45 |     { | 
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 | 46 |     } | 
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 | 47 |  | 
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 | 48 |     GSServer::~GSServer() | 
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 | 49 |     { | 
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 | 50 |     } | 
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 | 51 |  | 
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 | 52 |     void GSServer::enter() | 
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 | 53 |     { | 
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| [1696] | 54 |         Settings::_getInstance().bHasServer_ = true; | 
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 | 55 |  | 
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| [1670] | 56 |         GSLevel::enter(); | 
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 | 57 |  | 
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 | 58 |         int serverPort = CommandLine::getArgument<int>("port")->getValue(); | 
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| [1755] | 59 |         this->server_ = new network::Server(serverPort); | 
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 | 60 |         COUT(0) << "Loading scene in server mode" << std::endl; | 
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| [1670] | 61 |  | 
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 | 62 |         this->loadLevel(); | 
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 | 63 |  | 
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 | 64 |         server_->open(); | 
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 | 65 |  | 
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 | 66 |         // add console commands | 
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 | 67 |         FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); | 
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 | 68 |         functor->setObject(this); | 
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| [1755] | 69 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
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| [1670] | 70 |  | 
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 | 71 |         // level is loaded: we can start capturing the input | 
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 | 72 |         InputManager::getInstance().requestEnterState("game"); | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     void GSServer::leave() | 
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 | 76 |     { | 
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 | 77 |         InputManager::getInstance().requestLeaveState("game"); | 
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 | 78 |  | 
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 | 79 |         // TODO: Remove and destroy console command | 
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 | 80 |  | 
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 | 81 |         this->unloadLevel(); | 
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 | 82 |  | 
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 | 83 |         this->server_->close(); | 
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| [1755] | 84 |         delete this->server_; | 
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| [1670] | 85 |  | 
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 | 86 |         GSLevel::leave(); | 
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| [1696] | 87 |  | 
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 | 88 |         Settings::_getInstance().bHasServer_ = false; | 
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| [1670] | 89 |     } | 
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 | 90 |  | 
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| [1674] | 91 |     void GSServer::ticked(const Clock& time) | 
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| [1670] | 92 |     { | 
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| [1674] | 93 |         GSLevel::ticked(time); | 
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 | 94 |         server_->tick(time.getDeltaTime()); | 
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 | 95 |         this->tickChild(time); | 
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| [1670] | 96 |     } | 
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 | 97 | } | 
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