Changeset 1755 for code/trunk/src/orxonox/gamestates/GSServer.cc
- Timestamp:
- Sep 10, 2008, 1:37:36 AM (17 years ago)
- Location:
- code/trunk
- Files:
-
- 1 edited
- 2 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/gui (added) merged: 1636,1638,1640-1647,1649-1654,1656,1659-1665,1670,1672-1674,1686,1688-1692,1694-1697,1704 /code/branches/input (added) merged: 1629-1630
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/gamestates/GSServer.cc
r1724 r1755 57 57 58 58 int serverPort = CommandLine::getArgument<int>("port")->getValue(); 59 this->server_ = network::Server::createSingleton(serverPort); 59 this->server_ = new network::Server(serverPort); 60 COUT(0) << "Loading scene in server mode" << std::endl; 60 61 61 62 this->loadLevel(); … … 66 67 FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); 67 68 functor->setObject(this); 68 CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")) ;69 CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; 69 70 70 71 // level is loaded: we can start capturing the input … … 81 82 82 83 this->server_->close(); 83 // TODO: destroy server84 delete this->server_; 84 85 85 86 GSLevel::leave();
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