| [1670] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Reto Grieder | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      Fabian 'x3n' Landau | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #include "GSServer.h" | 
|---|
|  | 30 |  | 
|---|
| [8858] | 31 | #include "util/Output.h" | 
|---|
| [10624] | 32 | #include "core/commandline/CommandLineIncludes.h" | 
|---|
| [2896] | 33 | #include "core/Game.h" | 
|---|
|  | 34 | #include "core/GameMode.h" | 
|---|
| [1670] | 35 | #include "network/Server.h" | 
|---|
| [7801] | 36 | #include "network/Connection.h" | 
|---|
| [1670] | 37 |  | 
|---|
|  | 38 | namespace orxonox | 
|---|
|  | 39 | { | 
|---|
| [6105] | 40 | DeclareGameState(GSServer, "server", false, false); | 
|---|
| [2896] | 41 |  | 
|---|
| [7801] | 42 | SetCommandLineArgument(port, NETWORK_PORT).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)"); | 
|---|
| [1670] | 43 |  | 
|---|
| [3370] | 44 | GSServer::GSServer(const GameStateInfo& info) | 
|---|
|  | 45 | : GameState(info) | 
|---|
| [11071] | 46 | , server_(nullptr) | 
|---|
| [1670] | 47 | { | 
|---|
|  | 48 | } | 
|---|
|  | 49 |  | 
|---|
|  | 50 | GSServer::~GSServer() | 
|---|
|  | 51 | { | 
|---|
|  | 52 | } | 
|---|
|  | 53 |  | 
|---|
| [2896] | 54 | void GSServer::activate() | 
|---|
| [1670] | 55 | { | 
|---|
| [8858] | 56 | orxout(user_status) << "Starting server" << endl; | 
|---|
|  | 57 |  | 
|---|
| [7401] | 58 | GameMode::setIsServer(true); | 
|---|
| [1696] | 59 |  | 
|---|
| [10197] | 60 | this->server_ = new Server(CommandLineParser::getValue("port").get<int>()); | 
|---|
| [8858] | 61 | orxout(user_status) << "Loading scene in server mode" << endl; | 
|---|
| [1670] | 62 |  | 
|---|
|  | 63 | server_->open(); | 
|---|
|  | 64 | } | 
|---|
|  | 65 |  | 
|---|
| [2896] | 66 | void GSServer::deactivate() | 
|---|
| [1670] | 67 | { | 
|---|
|  | 68 | this->server_->close(); | 
|---|
| [1755] | 69 | delete this->server_; | 
|---|
| [1670] | 70 |  | 
|---|
| [7401] | 71 | GameMode::setIsServer(false); | 
|---|
| [1670] | 72 | } | 
|---|
|  | 73 |  | 
|---|
| [2896] | 74 | void GSServer::update(const Clock& time) | 
|---|
| [1670] | 75 | { | 
|---|
| [2896] | 76 | server_->update(time); | 
|---|
| [1670] | 77 | } | 
|---|
|  | 78 | } | 
|---|