| [1661] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Reto Grieder | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [2850] | 29 | #ifndef _GSMainMenu_H__ | 
|---|
|  | 30 | #define _GSMainMenu_H__ | 
|---|
| [1661] | 31 |  | 
|---|
| [5842] | 32 | #include "OrxonoxPrereqs.h" | 
|---|
| [3196] | 33 |  | 
|---|
|  | 34 | #include "util/OgreForwardRefs.h" | 
|---|
| [1661] | 35 | #include "core/GameState.h" | 
|---|
| [9667] | 36 | #include "core/config/Configurable.h" | 
|---|
| [1661] | 37 |  | 
|---|
|  | 38 | namespace orxonox | 
|---|
|  | 39 | { | 
|---|
| [9667] | 40 | class _OrxonoxExport GSMainMenu : public GameState, public Configurable | 
|---|
| [1661] | 41 | { | 
|---|
|  | 42 | public: | 
|---|
| [3370] | 43 | GSMainMenu(const GameStateInfo& info); | 
|---|
| [2850] | 44 | ~GSMainMenu(); | 
|---|
| [1661] | 45 |  | 
|---|
| [2844] | 46 | void activate(); | 
|---|
|  | 47 | void deactivate(); | 
|---|
|  | 48 | void update(const Clock& time); | 
|---|
|  | 49 |  | 
|---|
| [6417] | 50 | void setConfigValues(); | 
|---|
|  | 51 | void reloadSound(); | 
|---|
|  | 52 | const std::string& getMainMenuSoundPath(); | 
|---|
|  | 53 | void setMainMenuSoundPath(const std::string& path); | 
|---|
|  | 54 |  | 
|---|
| [8079] | 55 | static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode. | 
|---|
|  | 56 | static void startServer(const std::string& level = ""); //!< Start a level in server mode. | 
|---|
|  | 57 | static void startClient(const std::string& destination = ""); //!< Connect to a game as client. | 
|---|
|  | 58 | static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode. | 
|---|
| [5918] | 59 | static void startIOConsole(); | 
|---|
| [2844] | 60 |  | 
|---|
| [1661] | 61 | private: | 
|---|
| [2850] | 62 | Scene*            scene_; | 
|---|
|  | 63 | Ogre::Camera*     camera_; | 
|---|
| [1688] | 64 |  | 
|---|
| [3060] | 65 | // ambient sound for the main menu | 
|---|
| [5896] | 66 | AmbientSound*     ambient_; | 
|---|
| [6417] | 67 | std::string       soundPathMain_; | 
|---|
| [1661] | 68 | }; | 
|---|
|  | 69 | } | 
|---|
|  | 70 |  | 
|---|
| [2850] | 71 | #endif /* _GSMainMenu_H__ */ | 
|---|