| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [1662] | 25 |  *      Fabian 'x3n' Landau | 
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| [2896] | 26 |  *      Benjamin Knecht | 
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| [1661] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "GSLevel.h" | 
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 | 31 |  | 
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 | 32 | #include "core/input/InputManager.h" | 
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 | 33 | #include "core/input/SimpleInputState.h" | 
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 | 34 | #include "core/input/KeyBinder.h" | 
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| [3196] | 35 | #include "core/Clock.h" | 
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 | 36 | #include "core/CommandLine.h" | 
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| [1887] | 37 | #include "core/ConsoleCommand.h" | 
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 | 38 | #include "core/ConfigValueIncludes.h" | 
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 | 39 | #include "core/CoreIncludes.h" | 
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| [2896] | 40 | #include "core/Game.h" | 
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 | 41 | #include "core/GameMode.h" | 
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| [3196] | 42 | #include "core/Core.h" | 
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 | 43 | #include "core/Loader.h" | 
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 | 44 | #include "core/XMLFile.h" | 
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 | 45 |  | 
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 | 46 | #include "interfaces/Tickable.h" | 
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| [1819] | 47 | #include "objects/Radar.h" | 
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| [3196] | 48 | #include "objects/quest/QuestManager.h" | 
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 | 49 | #include "overlays/notifications/NotificationManager.h" | 
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 | 50 | #include "gui/GUIManager.h" | 
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| [2087] | 51 | #include "CameraManager.h" | 
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| [2896] | 52 | #include "GraphicsManager.h" | 
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| [2087] | 53 | #include "LevelManager.h" | 
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| [2662] | 54 | #include "PlayerManager.h" | 
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| [1661] | 55 |  | 
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 | 56 | namespace orxonox | 
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 | 57 | { | 
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| [2896] | 58 |     AddGameState(GSLevel, "level"); | 
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 | 59 |  | 
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| [3036] | 60 |     SetCommandLineArgument(level, "").shortcut("l"); | 
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| [2896] | 61 |     SetConsoleCommand(GSLevel, showIngameGUI, true); | 
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| [1934] | 62 |  | 
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| [3008] | 63 |     XMLFile* GSLevel::startFile_s = NULL; | 
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 | 64 |  | 
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| [2896] | 65 |     GSLevel::GSLevel(const std::string& name) | 
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 | 66 |         : GameState(name) | 
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 | 67 |         , keyBinder_(0) | 
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 | 68 |         , gameInputState_(0) | 
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 | 69 |         , guiMouseOnlyInputState_(0) | 
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 | 70 |         , guiKeysOnlyInputState_(0) | 
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| [1662] | 71 |         , radar_(0) | 
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| [2087] | 72 |         , cameraManager_(0) | 
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 | 73 |         , levelManager_(0) | 
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| [1661] | 74 |     { | 
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| [1887] | 75 |         RegisterObject(GSLevel); | 
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| [2662] | 76 |  | 
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 | 77 |         this->ccKeybind_ = 0; | 
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 | 78 |         this->ccTkeybind_ = 0; | 
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| [1661] | 79 |     } | 
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 | 80 |  | 
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 | 81 |     GSLevel::~GSLevel() | 
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 | 82 |     { | 
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 | 83 |     } | 
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 | 84 |  | 
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| [1887] | 85 |     void GSLevel::setConfigValues() | 
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 | 86 |     { | 
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 | 87 |         SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); | 
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 | 88 |     } | 
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 | 89 |  | 
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| [2896] | 90 |     void GSLevel::activate() | 
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| [1661] | 91 |     { | 
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| [2896] | 92 |         setConfigValues(); | 
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 | 93 |  | 
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 | 94 |         if (GameMode::showsGraphics()) | 
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| [2087] | 95 |         { | 
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| [2896] | 96 |             gameInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game"); | 
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| [2087] | 97 |             keyBinder_ = new KeyBinder(); | 
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| [2710] | 98 |             keyBinder_->loadBindings("keybindings.ini"); | 
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| [2896] | 99 |             gameInputState_->setHandler(keyBinder_); | 
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| [1661] | 100 |  | 
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| [2896] | 101 |             guiMouseOnlyInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("guiMouseOnly"); | 
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 | 102 |             guiMouseOnlyInputState_->setMouseHandler(GUIManager::getInstancePtr()); | 
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 | 103 |  | 
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 | 104 |             guiKeysOnlyInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("guiKeysOnly"); | 
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 | 105 |             guiKeysOnlyInputState_->setKeyHandler(GUIManager::getInstancePtr()); | 
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 | 106 |  | 
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| [2087] | 107 |             // create the global CameraManager | 
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| [2896] | 108 |             this->cameraManager_ = new CameraManager(GraphicsManager::getInstance().getViewport()); | 
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| [1688] | 109 |  | 
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| [2087] | 110 |             // Start the Radar | 
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 | 111 |             this->radar_ = new Radar(); | 
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 | 112 |         } | 
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| [1662] | 113 |  | 
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| [2662] | 114 |         this->playerManager_ = new PlayerManager(); | 
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 | 115 |  | 
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| [2911] | 116 |         this->questManager_ = new QuestManager(); | 
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 | 117 |  | 
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 | 118 |         this->notificationManager_ = new NotificationManager(); | 
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 | 119 |  | 
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| [2896] | 120 |         if (GameMode::isMaster()) | 
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| [2087] | 121 |         { | 
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 | 122 |             // create the global LevelManager | 
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 | 123 |             this->levelManager_ = new LevelManager(); | 
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| [1662] | 124 |  | 
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| [2087] | 125 |             this->loadLevel(); | 
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 | 126 |         } | 
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| [1755] | 127 |  | 
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| [2896] | 128 |         if (GameMode::showsGraphics()) | 
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| [2087] | 129 |         { | 
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 | 130 |             // keybind console command | 
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 | 131 |             FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); | 
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 | 132 |             functor1->setObject(this); | 
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| [2662] | 133 |             ccKeybind_ = createConsoleCommand(functor1, "keybind"); | 
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 | 134 |             CommandExecutor::addConsoleCommandShortcut(ccKeybind_); | 
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| [2087] | 135 |             FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); | 
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 | 136 |             functor2->setObject(this); | 
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| [2662] | 137 |             ccTkeybind_ = createConsoleCommand(functor2, "tkeybind"); | 
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 | 138 |             CommandExecutor::addConsoleCommandShortcut(ccTkeybind_); | 
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| [2087] | 139 |             // set our console command as callback for the key detector | 
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 | 140 |             InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); | 
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 | 141 |  | 
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 | 142 |             // level is loaded: we can start capturing the input | 
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 | 143 |             InputManager::getInstance().requestEnterState("game"); | 
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 | 144 |         } | 
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| [2662] | 145 |     } | 
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| [2087] | 146 |  | 
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| [2896] | 147 |     void GSLevel::showIngameGUI(bool show) | 
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| [2662] | 148 |     { | 
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| [2896] | 149 |         if (show) | 
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 | 150 |         { | 
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| [3196] | 151 |             GUIManager::getInstance().showGUI("inGameTest"); | 
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 | 152 |             GUIManager::getInstance().executeCode("showCursor()"); | 
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| [2896] | 153 |             InputManager::getInstance().requestEnterState("guiMouseOnly"); | 
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 | 154 |         } | 
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 | 155 |         else | 
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 | 156 |         { | 
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| [3196] | 157 |             GUIManager::getInstance().executeCode("hideGUI(\"inGameTest\")"); | 
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 | 158 |             GUIManager::getInstance().executeCode("hideCursor()"); | 
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| [2896] | 159 |             InputManager::getInstance().requestLeaveState("guiMouseOnly"); | 
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 | 160 |         } | 
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 | 161 |     } | 
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 | 162 |  | 
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 | 163 |     void GSLevel::deactivate() | 
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 | 164 |     { | 
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| [2928] | 165 | /* | 
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| [2662] | 166 |         // destroy console commands | 
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 | 167 |         if (this->ccKeybind_) | 
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| [2087] | 168 |         { | 
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| [2662] | 169 |             delete this->ccKeybind_; | 
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 | 170 |             this->ccKeybind_ = 0; | 
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| [2087] | 171 |         } | 
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| [2662] | 172 |         if (this->ccTkeybind_) | 
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 | 173 |         { | 
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 | 174 |             delete this->ccTkeybind_; | 
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 | 175 |             this->ccTkeybind_ = 0; | 
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 | 176 |         } | 
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| [2928] | 177 | */ | 
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| [1661] | 178 |  | 
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| [2896] | 179 |  | 
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| [1662] | 180 |         // this call will delete every BaseObject! | 
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 | 181 |         // But currently this will call methods of objects that exist no more | 
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 | 182 |         // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
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 | 183 |         // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
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 | 184 |         //Loader::close(); | 
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 | 185 |  | 
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| [2896] | 186 |         if (GameMode::showsGraphics()) | 
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| [2087] | 187 |             InputManager::getInstance().requestLeaveState("game"); | 
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| [1662] | 188 |  | 
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| [2896] | 189 |         if (GameMode::isMaster()) | 
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| [2087] | 190 |             this->unloadLevel(); | 
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| [1662] | 191 |  | 
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| [2087] | 192 |         if (this->radar_) | 
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| [2662] | 193 |         { | 
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| [2087] | 194 |             delete this->radar_; | 
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| [2662] | 195 |             this->radar_ = 0; | 
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 | 196 |         } | 
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| [2087] | 197 |  | 
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 | 198 |         if (this->cameraManager_) | 
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| [2662] | 199 |         { | 
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| [2087] | 200 |             delete this->cameraManager_; | 
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| [2662] | 201 |             this->cameraManager_ = 0; | 
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 | 202 |         } | 
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| [2087] | 203 |  | 
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 | 204 |         if (this->levelManager_) | 
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| [2662] | 205 |         { | 
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| [2087] | 206 |             delete this->levelManager_; | 
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| [2662] | 207 |             this->levelManager_ = 0; | 
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 | 208 |         } | 
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| [2087] | 209 |  | 
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| [2662] | 210 |         if (this->playerManager_) | 
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 | 211 |         { | 
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 | 212 |             delete this->playerManager_; | 
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 | 213 |             this->playerManager_ = 0; | 
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 | 214 |         } | 
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 | 215 |  | 
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| [2911] | 216 |         if (this->questManager_) | 
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 | 217 |         { | 
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 | 218 |             delete this->questManager_; | 
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 | 219 |             this->questManager_ = NULL; | 
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 | 220 |         } | 
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 | 221 |  | 
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 | 222 |         if (this->notificationManager_) | 
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 | 223 |         { | 
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 | 224 |             delete this->notificationManager_; | 
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 | 225 |             this->notificationManager_ = NULL; | 
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 | 226 |         } | 
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 | 227 |  | 
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| [2896] | 228 |         if (GameMode::showsGraphics()) | 
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| [2087] | 229 |         { | 
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| [2896] | 230 |             gameInputState_->setHandler(0); | 
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 | 231 |             guiMouseOnlyInputState_->setHandler(0); | 
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 | 232 |             guiKeysOnlyInputState_->setHandler(0); | 
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| [2087] | 233 |             InputManager::getInstance().requestDestroyState("game"); | 
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 | 234 |             if (this->keyBinder_) | 
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| [2662] | 235 |             { | 
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| [2087] | 236 |                 delete this->keyBinder_; | 
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| [2662] | 237 |                 this->keyBinder_ = 0; | 
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 | 238 |             } | 
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| [2087] | 239 |         } | 
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| [1661] | 240 |     } | 
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 | 241 |  | 
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| [2896] | 242 |     void GSLevel::update(const Clock& time) | 
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| [1661] | 243 |     { | 
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| [2896] | 244 |         // Note: Temporarily moved to GSGraphics. | 
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| [2087] | 245 |         //// Call the scene objects | 
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 | 246 |         //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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 | 247 |         //    it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| [1661] | 248 |     } | 
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 | 249 |  | 
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| [1670] | 250 |     void GSLevel::loadLevel() | 
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 | 251 |     { | 
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 | 252 |         // call the loader | 
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 | 253 |         COUT(0) << "Loading level..." << std::endl; | 
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| [1934] | 254 |         std::string levelName; | 
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| [3036] | 255 |         CommandLine::getValue("level", &levelName); | 
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 | 256 |         if (levelName == "") | 
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 | 257 |             startFile_s = new XMLFile(Core::getMediaPathString() + "levels" + '/' + Game::getInstance().getLevel()); | 
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 | 258 |         else | 
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| [3008] | 259 |             startFile_s = new XMLFile(Core::getMediaPathString() + "levels" + '/' + levelName); | 
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 | 260 |         Loader::open(startFile_s); | 
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| [1670] | 261 |     } | 
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 | 262 |  | 
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 | 263 |     void GSLevel::unloadLevel() | 
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 | 264 |     { | 
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| [2087] | 265 |         ////////////////////////////////////////////////////////////////////////////////////////// | 
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 | 266 |         // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // | 
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 | 267 |         ////////////////////////////////////////////////////////////////////////////////////////// | 
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 | 268 |         // Loader::unload(startFile_); // TODO: REACTIVATE THIS IF LOADER::UNLOAD WORKS PROPERLY / | 
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 | 269 |         ////////////////////////////////////////////////////////////////////////////////////////// | 
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 | 270 |  | 
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| [3008] | 271 |         delete startFile_s; | 
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| [1670] | 272 |     } | 
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| [1887] | 273 |  | 
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 | 274 |     void GSLevel::keybind(const std::string &command) | 
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 | 275 |     { | 
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 | 276 |         this->keybindInternal(command, false); | 
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 | 277 |     } | 
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 | 278 |  | 
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 | 279 |     void GSLevel::tkeybind(const std::string &command) | 
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 | 280 |     { | 
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 | 281 |         this->keybindInternal(command, true); | 
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 | 282 |     } | 
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 | 283 |  | 
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 | 284 |     /** | 
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 | 285 |     @brief | 
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 | 286 |         Assigns a command string to a key/button/axis. The name is determined via KeyDetector. | 
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 | 287 |     @param command | 
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 | 288 |         Command string that can be executed by the CommandExecutor | 
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 | 289 |         OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify | 
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| [2896] | 290 |         the key/button/axis that has been activated. This is configured above in activate(). | 
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| [1887] | 291 |     */ | 
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 | 292 |     void GSLevel::keybindInternal(const std::string& command, bool bTemporary) | 
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 | 293 |     { | 
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| [2896] | 294 |         if (GameMode::showsGraphics()) | 
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| [1887] | 295 |         { | 
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| [2087] | 296 |             static std::string bindingString = ""; | 
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 | 297 |             static bool bTemporarySaved = false; | 
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 | 298 |             static bool bound = true; | 
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 | 299 |             // note: We use a long name to make 'sure' that the user doesn't use it accidentally. | 
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 | 300 |             // Howerver there will be no real issue if it happens anyway. | 
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 | 301 |             if (command.find(keyDetectorCallbackCode_) != 0) | 
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| [1887] | 302 |             { | 
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| [2087] | 303 |                 if (bound) | 
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 | 304 |                 { | 
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 | 305 |                     COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; | 
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 | 306 |                     InputManager::getInstance().requestEnterState("detector"); | 
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 | 307 |                     bindingString = command; | 
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 | 308 |                     bTemporarySaved = bTemporary; | 
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 | 309 |                     bound = false; | 
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 | 310 |                 } | 
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 | 311 |                 //else:  We're still in a keybind command. ignore this call. | 
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| [1887] | 312 |             } | 
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| [2087] | 313 |             else | 
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| [1887] | 314 |             { | 
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| [2087] | 315 |                 if (!bound) | 
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 | 316 |                 { | 
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 | 317 |                     // user has pressed the key | 
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 | 318 |                     std::string name = command.substr(this->keyDetectorCallbackCode_.size()); | 
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 | 319 |                     COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; | 
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 | 320 |                     this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); | 
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 | 321 |                     InputManager::getInstance().requestLeaveState("detector"); | 
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 | 322 |                     bound = true; | 
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 | 323 |                 } | 
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 | 324 |                 // else: A key was pressed within the same tick, ignore it. | 
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| [1887] | 325 |             } | 
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 | 326 |         } | 
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 | 327 |     } | 
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| [1661] | 328 | } | 
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