| [1661] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
| [2896] | 25 |  *      Benjamin Knecht (documentation) | 
|---|
| [1661] | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [3196] | 29 | /** | 
|---|
 | 30 | @file | 
|---|
 | 31 | @brief | 
|---|
 | 32 |     Declaration of the Graphics GameState class. | 
|---|
 | 33 | */ | 
|---|
| [2896] | 34 |  | 
|---|
| [1661] | 35 | #ifndef _GSGraphics_H__ | 
|---|
 | 36 | #define _GSGraphics_H__ | 
|---|
 | 37 |  | 
|---|
 | 38 | #include "OrxonoxPrereqs.h" | 
|---|
 | 39 | #include "core/GameState.h" | 
|---|
 | 40 |  | 
|---|
 | 41 | namespace orxonox | 
|---|
 | 42 | { | 
|---|
| [2896] | 43 |     /** | 
|---|
 | 44 |     @brief | 
|---|
| [3196] | 45 |         Game state used when displaying graphics of any kind. Another blubb resides here. | 
|---|
| [2896] | 46 |  | 
|---|
 | 47 |         This game state is only left out if we start a dedicated server where no graphics are present. | 
|---|
 | 48 |     */ | 
|---|
| [3327] | 49 |     class _OrxonoxExport GSGraphics : public GameState | 
|---|
| [1661] | 50 |     { | 
|---|
 | 51 |     public: | 
|---|
| [3370] | 52 |         GSGraphics(const GameStateInfo& info); | 
|---|
| [1661] | 53 |         ~GSGraphics(); | 
|---|
| [1686] | 54 |  | 
|---|
| [2896] | 55 |         void activate(); | 
|---|
 | 56 |         void deactivate(); | 
|---|
 | 57 |         void update(const Clock& time); | 
|---|
| [1686] | 58 |  | 
|---|
| [2896] | 59 |         void toggleGUI(); | 
|---|
| [1686] | 60 |  | 
|---|
| [2896] | 61 |     private: | 
|---|
| [1686] | 62 |         // managed singletons | 
|---|
| [1661] | 63 |         InGameConsole*        console_; | 
|---|
| [3196] | 64 |         SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects | 
|---|
| [1672] | 65 |  | 
|---|
| [2896] | 66 |         KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings | 
|---|
| [3327] | 67 |         InputState*           masterInputState_;    //!< Special input state for master input | 
|---|
| [2087] | 68 |         XMLFile*              debugOverlay_; | 
|---|
| [2896] | 69 |         ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI | 
|---|
| [1661] | 70 |     }; | 
|---|
 | 71 | } | 
|---|
 | 72 |  | 
|---|
 | 73 | #endif /* _GSGraphics_H__ */ | 
|---|