| [1661] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Reto Grieder | 
|---|
|  | 24 | *   Co-authors: | 
|---|
| [2896] | 25 | *      Benjamin Knecht | 
|---|
| [1661] | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [2896] | 29 | /** | 
|---|
| [3196] | 30 | @file | 
|---|
|  | 31 | @brief | 
|---|
|  | 32 | Implementation of Graphics GameState class. | 
|---|
| [2896] | 33 | */ | 
|---|
|  | 34 |  | 
|---|
| [1661] | 35 | #include "GSGraphics.h" | 
|---|
|  | 36 |  | 
|---|
| [2896] | 37 | #include "core/Game.h" | 
|---|
| [3370] | 38 | #include "core/GUIManager.h" | 
|---|
| [7284] | 39 | #include "core/command/ConsoleCommand.h" | 
|---|
|  | 40 | #include "core/command/CommandExecutor.h" | 
|---|
| [3370] | 41 |  | 
|---|
| [1661] | 42 | namespace orxonox | 
|---|
|  | 43 | { | 
|---|
| [3370] | 44 | DeclareGameState(GSGraphics, "graphics", false, true); | 
|---|
| [2896] | 45 |  | 
|---|
| [3370] | 46 | GSGraphics::GSGraphics(const GameStateInfo& info) | 
|---|
|  | 47 | : GameState(info) | 
|---|
| [1661] | 48 | { | 
|---|
|  | 49 | } | 
|---|
|  | 50 |  | 
|---|
|  | 51 | GSGraphics::~GSGraphics() | 
|---|
|  | 52 | { | 
|---|
|  | 53 | } | 
|---|
|  | 54 |  | 
|---|
| [2896] | 55 | /** | 
|---|
|  | 56 | @brief | 
|---|
|  | 57 | This function is called when we enter this game state. | 
|---|
|  | 58 |  | 
|---|
| [5876] | 59 | There is only one thing to do here: | 
|---|
|  | 60 | \li create console command to toggle GUI | 
|---|
| [2896] | 61 | */ | 
|---|
|  | 62 | void GSGraphics::activate() | 
|---|
| [1661] | 63 | { | 
|---|
| [6417] | 64 |  | 
|---|
| [1661] | 65 | } | 
|---|
|  | 66 |  | 
|---|
| [2896] | 67 | /** | 
|---|
|  | 68 | @brief | 
|---|
|  | 69 | This function is called when the game state is left | 
|---|
|  | 70 | */ | 
|---|
|  | 71 | void GSGraphics::deactivate() | 
|---|
| [1661] | 72 | { | 
|---|
| [7163] | 73 |  | 
|---|
| [2896] | 74 | } | 
|---|
| [1824] | 75 |  | 
|---|
| [2896] | 76 | void GSGraphics::update(const Clock& time) | 
|---|
| [1661] | 77 | { | 
|---|
| [2896] | 78 | if (this->getActivity().topState) | 
|---|
| [2087] | 79 | { | 
|---|
| [2896] | 80 | // This state can not 'survive' on its own. | 
|---|
|  | 81 | // Load a user interface therefore | 
|---|
|  | 82 | Game::getInstance().requestState("mainMenu"); | 
|---|
| [2087] | 83 | } | 
|---|
| [1661] | 84 | } | 
|---|
|  | 85 | } | 
|---|