| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [2896] | 25 |  *      Benjamin Knecht | 
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| [1661] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2896] | 29 | /** | 
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| [3196] | 30 | @file | 
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 | 31 | @brief | 
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 | 32 |     Implementation of Graphics GameState class. | 
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| [2896] | 33 |  */ | 
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 | 34 |  | 
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| [1661] | 35 | #include "GSGraphics.h" | 
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 | 36 |  | 
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| [3327] | 37 | #include "core/CommandExecutor.h" | 
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| [1662] | 38 | #include "core/ConsoleCommand.h" | 
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| [2896] | 39 | #include "core/Game.h" | 
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| [3370] | 40 | #include "core/GUIManager.h" | 
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 | 41 |  | 
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| [1661] | 42 | namespace orxonox | 
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 | 43 | { | 
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| [3370] | 44 |     DeclareGameState(GSGraphics, "graphics", false, true); | 
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| [2896] | 45 |  | 
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| [3370] | 46 |     GSGraphics::GSGraphics(const GameStateInfo& info) | 
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 | 47 |         : GameState(info) | 
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| [1661] | 48 |     { | 
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 | 49 |     } | 
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 | 50 |  | 
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 | 51 |     GSGraphics::~GSGraphics() | 
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 | 52 |     { | 
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 | 53 |     } | 
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 | 54 |  | 
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| [2896] | 55 |     /** | 
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 | 56 |     @brief | 
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 | 57 |         This function is called when we enter this game state. | 
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 | 58 |  | 
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| [5876] | 59 |         There is only one thing to do here: | 
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 | 60 |         \li create console command to toggle GUI | 
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| [2896] | 61 |     */ | 
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 | 62 |     void GSGraphics::activate() | 
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| [1661] | 63 |     { | 
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| [6417] | 64 |  | 
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| [1661] | 65 |     } | 
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 | 66 |  | 
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| [2896] | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         This function is called when the game state is left | 
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 | 70 |     */ | 
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 | 71 |     void GSGraphics::deactivate() | 
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| [1661] | 72 |     { | 
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| [7163] | 73 |  | 
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| [2896] | 74 |     } | 
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| [1824] | 75 |  | 
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| [2896] | 76 |     void GSGraphics::update(const Clock& time) | 
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| [1661] | 77 |     { | 
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| [2896] | 78 |         if (this->getActivity().topState) | 
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| [2087] | 79 |         { | 
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| [2896] | 80 |             // This state can not 'survive' on its own. | 
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 | 81 |             // Load a user interface therefore | 
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 | 82 |             Game::getInstance().requestState("mainMenu"); | 
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| [2087] | 83 |         } | 
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| [1661] | 84 |     } | 
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 | 85 | } | 
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