| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [2896] | 25 |  *      Benjamin Knecht | 
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| [1661] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2896] | 29 | /** | 
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| [3196] | 30 | @file | 
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 | 31 | @brief | 
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 | 32 |     Implementation of Graphics GameState class. | 
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| [2896] | 33 |  */ | 
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 | 34 |  | 
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| [1661] | 35 | #include "GSGraphics.h" | 
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 | 36 |  | 
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| [3327] | 37 | #include "util/Convert.h" | 
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| [2896] | 38 | #include "core/Clock.h" | 
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| [3327] | 39 | #include "core/CommandExecutor.h" | 
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| [1662] | 40 | #include "core/ConsoleCommand.h" | 
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| [2896] | 41 | #include "core/Core.h" | 
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 | 42 | #include "core/Game.h" | 
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| [3370] | 43 | #include "core/GUIManager.h" | 
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| [1661] | 44 | #include "core/input/InputManager.h" | 
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| [1788] | 45 | #include "core/input/KeyBinder.h" | 
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| [3327] | 46 | #include "core/input/InputState.h" | 
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| [2087] | 47 | #include "core/Loader.h" | 
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 | 48 | #include "core/XMLFile.h" | 
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| [1661] | 49 | #include "overlays/console/InGameConsole.h" | 
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| [3196] | 50 | #include "sound/SoundManager.h" | 
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| [1686] | 51 |  | 
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| [3370] | 52 | // HACK: | 
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 | 53 | #include "overlays/map/Map.h" | 
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 | 54 |  | 
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| [1661] | 55 | namespace orxonox | 
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 | 56 | { | 
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| [3370] | 57 |     DeclareGameState(GSGraphics, "graphics", false, true); | 
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| [2896] | 58 |  | 
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| [3370] | 59 |     GSGraphics::GSGraphics(const GameStateInfo& info) | 
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 | 60 |         : GameState(info) | 
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| [1661] | 61 |         , console_(0) | 
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| [3196] | 62 |         , soundManager_(0) | 
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| [1788] | 63 |         , masterKeyBinder_(0) | 
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| [2896] | 64 |         , masterInputState_(0) | 
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| [2087] | 65 |         , debugOverlay_(0) | 
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| [1661] | 66 |     { | 
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| [3370] | 67 |         // load master key bindings | 
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 | 68 |         masterInputState_ = InputManager::getInstance().createInputState("master", true); | 
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 | 69 |         masterKeyBinder_ = new KeyBinder(); | 
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 | 70 |         masterInputState_->setKeyHandler(masterKeyBinder_); | 
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| [1661] | 71 |     } | 
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 | 72 |  | 
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 | 73 |     GSGraphics::~GSGraphics() | 
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 | 74 |     { | 
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| [3370] | 75 |         InputManager::getInstance().destroyState("master"); | 
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 | 76 |         delete this->masterKeyBinder_; | 
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| [1661] | 77 |     } | 
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 | 78 |  | 
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| [2896] | 79 |     /** | 
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 | 80 |     @brief | 
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 | 81 |         This function is called when we enter this game state. | 
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 | 82 |  | 
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 | 83 |         Since graphics is very important for our game this function does quite a lot: | 
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 | 84 |         \li starts graphics manager | 
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 | 85 |         \li loads debug overlay | 
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 | 86 |         \li manages render window | 
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 | 87 |         \li creates input manager | 
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 | 88 |         \li loads master key bindings | 
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| [3196] | 89 |         \li loads the SoundManager | 
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| [2896] | 90 |         \li loads ingame console | 
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 | 91 |         \li loads GUI interface (GUIManager) | 
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 | 92 |         \li creates console command to toggle GUI | 
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 | 93 |     */ | 
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 | 94 |     void GSGraphics::activate() | 
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| [1661] | 95 |     { | 
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| [2087] | 96 |         // load debug overlay | 
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 | 97 |         COUT(3) << "Loading Debug Overlay..." << std::endl; | 
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| [3370] | 98 |         this->debugOverlay_ = new XMLFile(Core::getMediaPathString() + "overlay/debug.oxo"); | 
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| [2087] | 99 |         Loader::open(debugOverlay_); | 
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| [1686] | 100 |  | 
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| [2710] | 101 |         masterKeyBinder_->loadBindings("masterKeybindings.ini"); | 
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| [1661] | 102 |  | 
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| [3196] | 103 |         // Load the SoundManager | 
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 | 104 |         soundManager_ = new SoundManager(); | 
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 | 105 |  | 
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| [1661] | 106 |         // Load the InGameConsole | 
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 | 107 |         console_ = new InGameConsole(); | 
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| [3327] | 108 |         console_->initialise(); | 
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| [1661] | 109 |  | 
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| [2896] | 110 |         // add console command to toggle GUI | 
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 | 111 |         FunctorMember<GSGraphics>* functor = createFunctor(&GSGraphics::toggleGUI); | 
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 | 112 |         functor->setObject(this); | 
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 | 113 |         this->ccToggleGUI_ = createConsoleCommand(functor, "toggleGUI"); | 
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 | 114 |         CommandExecutor::addConsoleCommandShortcut(this->ccToggleGUI_); | 
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 | 115 |  | 
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 | 116 |         // enable master input | 
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| [3327] | 117 |         InputManager::getInstance().enterState("master"); | 
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| [1661] | 118 |     } | 
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 | 119 |  | 
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| [2896] | 120 |     /** | 
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 | 121 |     @brief | 
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 | 122 |         This function is called when the game state is left | 
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 | 123 |  | 
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 | 124 |         Created references, input states and console commands are deleted. | 
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 | 125 |     */ | 
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 | 126 |     void GSGraphics::deactivate() | 
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| [1661] | 127 |     { | 
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| [2928] | 128 | /* | 
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| [2896] | 129 |         if (this->ccToggleGUI_) | 
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 | 130 |         { | 
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 | 131 |             delete this->ccToggleGUI_; | 
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 | 132 |             this->ccToggleGUI_ = 0; | 
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 | 133 |         } | 
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| [2928] | 134 | */ | 
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| [2662] | 135 |  | 
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| [1662] | 136 |         delete this->console_; | 
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| [1661] | 137 |  | 
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| [2087] | 138 |         Loader::unload(this->debugOverlay_); | 
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 | 139 |         delete this->debugOverlay_; | 
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 | 140 |  | 
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| [3196] | 141 |         delete this->soundManager_; | 
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 | 142 |  | 
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| [3370] | 143 |         // HACK: (destroys a resource smart pointer) | 
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 | 144 |         Map::hackDestroyMap(); | 
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| [2896] | 145 |     } | 
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| [1824] | 146 |  | 
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| [2896] | 147 |     /** | 
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 | 148 |     @brief | 
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 | 149 |         Toggles the visibility of the current GUI | 
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| [1824] | 150 |  | 
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| [2896] | 151 |         This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. | 
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 | 152 |         For more details on this function check out the Lua code. | 
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 | 153 |     */ | 
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 | 154 |     void GSGraphics::toggleGUI() | 
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 | 155 |     { | 
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| [3280] | 156 |         GUIManager::getInstance().executeCode("toggleGUI()"); | 
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| [1661] | 157 |     } | 
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 | 158 |  | 
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| [1662] | 159 |     /** | 
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| [2662] | 160 |     @note | 
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| [1662] | 161 |         A note about the Ogre::FrameListener: Even though we don't use them, | 
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 | 162 |         they still get called. However, the delta times are not correct (except | 
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 | 163 |         for timeSinceLastFrame, which is the most important). A little research | 
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 | 164 |         as shown that there is probably only one FrameListener that doesn't even | 
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 | 165 |         need the time. So we shouldn't run into problems. | 
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 | 166 |     */ | 
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| [2896] | 167 |     void GSGraphics::update(const Clock& time) | 
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| [1661] | 168 |     { | 
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| [2896] | 169 |         if (this->getActivity().topState) | 
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| [2087] | 170 |         { | 
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| [2896] | 171 |             // This state can not 'survive' on its own. | 
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 | 172 |             // Load a user interface therefore | 
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 | 173 |             Game::getInstance().requestState("mainMenu"); | 
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| [2087] | 174 |         } | 
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 | 175 |  | 
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| [2896] | 176 |         this->console_->update(time); | 
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| [1661] | 177 |     } | 
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 | 178 | } | 
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