| [10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [10885] | 23 | * Gani Aliguzhinov |
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| [10678] | 24 | * Co-authors: |
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| [10885] | 25 | * ... |
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| [10678] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DivisionController.h" |
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| [10849] | 30 | #include "infos/PlayerInfo.h" |
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| [10678] | 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(DivisionController); |
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| 36 | |
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| [10826] | 37 | //Leaders share the fact that they have Wingmans |
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| [10886] | 38 | DivisionController::DivisionController(Context* context) : ActionpointController(context) |
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| [10678] | 39 | { |
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| 40 | RegisterObject(DivisionController); |
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| [10759] | 41 | this->setFormationMode(FormationMode::DIAMOND); |
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| [11071] | 42 | this->target_ = nullptr; |
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| 43 | this->myFollower_ = nullptr; |
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| 44 | this->myWingman_ = nullptr; |
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| [10678] | 45 | } |
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| 46 | |
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| 47 | DivisionController::~DivisionController() |
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| 48 | { |
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| [11071] | 49 | for (WorldEntity* actionpoint : this->actionpoints_) |
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| [10854] | 50 | { |
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| [11071] | 51 | if (actionpoint) |
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| 52 | actionpoint->destroy(); |
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| [10854] | 53 | } |
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| 54 | this->parsedActionpoints_.clear(); |
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| 55 | this->actionpoints_.clear(); |
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| [10725] | 56 | } |
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| 57 | void DivisionController::action() |
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| [10854] | 58 | { |
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| [11083] | 59 | if (!this->getControllableEntity() || !this->isActive()) |
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| [10859] | 60 | return; |
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| [10861] | 61 | |
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| [10864] | 62 | ActionpointController::action(); |
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| [10861] | 63 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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| 64 | { |
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| [10974] | 65 | //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this |
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| [10861] | 66 | if (this->myFollower_) |
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| 67 | { |
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| 68 | this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 69 | } |
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| 70 | else if (this->myWingman_) |
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| 71 | { |
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| 72 | this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 73 | } |
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| 74 | } |
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| [10915] | 75 | |
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| [10859] | 76 | |
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| [10709] | 77 | } |
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| [10869] | 78 | //I wanted to do it different here, but at this point I think nothing will change if I delete that method |
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| [10854] | 79 | void DivisionController::stayNearProtect() |
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| 80 | { |
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| [10864] | 81 | ActionpointController::stayNearProtect(); |
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| [10854] | 82 | } |
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| 83 | |
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| [10885] | 84 | bool DivisionController::setWingman(ActionpointController* newWingman) |
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| [10731] | 85 | { |
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| 86 | if (!this->myWingman_) |
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| 87 | { |
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| [10877] | 88 | this->myWingman_ = newWingman; |
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| [10885] | 89 | if (!this->hasFollower()) |
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| 90 | newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| [10731] | 91 | return true; |
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| 92 | } |
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| 93 | else |
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| 94 | { |
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| 95 | return false; |
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| 96 | } |
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| 97 | } |
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| [10885] | 98 | bool DivisionController::setFollower(ActionpointController* newFollower) |
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| [10731] | 99 | { |
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| [10877] | 100 | if (!this->myFollower_) |
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| [10731] | 101 | { |
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| [10877] | 102 | this->myFollower_ = newFollower; |
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| [10882] | 103 | if (this->hasWingman()) |
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| 104 | { |
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| 105 | this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); |
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| 106 | } |
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| [10885] | 107 | |
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| 108 | newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 109 | |
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| [10731] | 110 | return true; |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | return false; |
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| 115 | } |
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| 116 | } |
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| 117 | bool DivisionController::hasWingman() |
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| 118 | { |
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| 119 | if (this->myWingman_) |
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| 120 | return true; |
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| 121 | else |
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| 122 | return false; |
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| 123 | } |
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| 124 | bool DivisionController::hasFollower() |
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| 125 | { |
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| 126 | if (this->myFollower_) |
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| 127 | return true; |
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| [10882] | 128 | |
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| 129 | return false; |
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| [10731] | 130 | } |
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| [10915] | 131 | |
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| [10678] | 132 | } |
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