| [2303] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2304] | 23 |  *      Reto Grieder | 
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| [2303] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8706] | 29 | /** | 
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 | 30 |     @file CollisionShape.h | 
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 | 31 |     @brief Definition of the CollisionShape class. | 
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 | 32 |     @ingroup Collisionshapes | 
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 | 33 | */ | 
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 | 34 |  | 
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| [2303] | 35 | #ifndef _CollisionShape_H__ | 
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 | 36 | #define _CollisionShape_H__ | 
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 | 37 |  | 
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 | 38 | #include "OrxonoxPrereqs.h" | 
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 | 39 |  | 
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| [2374] | 40 | #include "util/Math.h" | 
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 | 41 | #include "core/BaseObject.h" | 
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| [2442] | 42 | #include "network/synchronisable/Synchronisable.h" | 
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| [2303] | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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| [8706] | 46 |  | 
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 | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |         Wrapper for bullet collision shape class btCollisionShape. | 
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 | 50 |  | 
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 | 51 |     @author | 
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 | 52 |         Reto Grieder | 
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 | 53 |  | 
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 | 54 |     @see btCollisionShape | 
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 | 55 |     @ingroup Collisionshapes | 
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 | 56 |     */ | 
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| [2442] | 57 |     class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
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| [2303] | 58 |     { | 
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 | 59 |         public: | 
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| [9667] | 60 |             CollisionShape(Context* context); | 
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| [2303] | 61 |             virtual ~CollisionShape(); | 
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 | 62 |  | 
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 | 63 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 64 |  | 
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| [8706] | 65 |             /** | 
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 | 66 |             @brief Set the position of the CollisionShape. | 
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 | 67 |                    If the position changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 68 |             @param position A vector indicating the new position. | 
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 | 69 |             */ | 
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| [2374] | 70 |             inline void setPosition(const Vector3& position) | 
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| [8706] | 71 |                 { if(this->position_ == position) return; this->position_ = position; this->updateParent(); } | 
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 | 72 |             /** | 
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 | 73 |             @brief Get the position of the CollisionShape. | 
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 | 74 |             @return Returns the position of the CollisionShape as a vector. | 
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 | 75 |             */ | 
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| [2374] | 76 |             inline const Vector3& getPosition() const | 
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 | 77 |                 { return this->position_; } | 
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| [2303] | 78 |  | 
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| [8706] | 79 |             /** | 
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 | 80 |             @brief Set the orientation of the CollisionShape. | 
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 | 81 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 82 |             @param orientation A quaternion indicating the new orientation. | 
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 | 83 |             */ | 
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| [2374] | 84 |             inline void setOrientation(const Quaternion& orientation) | 
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| [8706] | 85 |                 { if(this->orientation_ == orientation) return; this->orientation_ = orientation; this->updateParent(); } | 
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 | 86 |             /** | 
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 | 87 |             @brief Get the orientation of the CollisionShape. | 
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 | 88 |             @return Returns the orientation of the CollisionShape as a quaternion. | 
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 | 89 |             */ | 
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| [2374] | 90 |             inline const Quaternion& getOrientation() const | 
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 | 91 |                 { return this->orientation_; } | 
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| [2303] | 92 |  | 
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| [8706] | 93 |             /** | 
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 | 94 |             @brief Rotate the CollisionShape around the y-axis by the specified angle. | 
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 | 95 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 96 |             @param angle The angle by which the CollisionShape is rotated. | 
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 | 97 |             */ | 
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 | 98 |             void yaw(const Degree& angle) | 
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 | 99 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
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 | 100 |             /** | 
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 | 101 |             @brief Rotate the CollisionShape around the x-axis by the specified angle. | 
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 | 102 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 103 |             @param angle The angle by which the CollisionShape is rotated. | 
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 | 104 |             */ | 
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 | 105 |             void pitch(const Degree& angle) | 
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 | 106 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
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 | 107 |             /** | 
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 | 108 |             @brief Rotate the CollisionShape around the z-axis by the specified angle. | 
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 | 109 |                    If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 110 |             @param angle The angle by which the CollisionShape is rotated. | 
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 | 111 |             */ | 
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 | 112 |             void roll(const Degree& angle) | 
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 | 113 |                 { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
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| [2374] | 114 |  | 
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| [8706] | 115 |             /** | 
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 | 116 |             @brief Scale the CollisionShape by the input vector. | 
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 | 117 |                    Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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 | 118 |                    If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 119 |                    Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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 | 120 |             @param scale The scaling vector by which the CollisionShape is scaled. | 
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 | 121 |             */ | 
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 | 122 |             inline void scale3D(const Vector3& scale) | 
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 | 123 |                 { this->setScale3D(this->getScale3D()*scale); } | 
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 | 124 |             void setScale3D(const Vector3& scale); // Set the scale of the CollisionShape. | 
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 | 125 |             /** | 
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 | 126 |             @brief Get the scale of the CollisionShape. | 
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 | 127 |             @return Returns a vector indicating the scale of the CollisionShape. | 
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 | 128 |             */ | 
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| [3301] | 129 |             inline const Vector3& getScale3D() const | 
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| [2374] | 130 |                 { return this->scale_; } | 
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 | 131 |  | 
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| [8706] | 132 |             /** | 
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 | 133 |             @brief (Uniformly) scale the CollisionShape by the input scale. | 
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 | 134 |                    If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 135 |             @param scale The value by which the CollisionShape is scaled. | 
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 | 136 |             */ | 
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 | 137 |             inline void scale(float scale) | 
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 | 138 |                 { this->setScale3D(this->getScale3D()*scale); } | 
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 | 139 |             void setScale(float scale); // Set the (uniform) scale of the CollisionShape. | 
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 | 140 |             /** | 
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 | 141 |             @brief Get the (uniform) scale of the CollisionShape. | 
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 | 142 |                    This is only meaningful if the CollisionShape has uniform scaling. | 
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 | 143 |             @return Returns the (uniform) scale of the CollisionShape. Returns 0.0f if the scaling is non-uniform. | 
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 | 144 |             */ | 
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 | 145 |             inline float getScale() | 
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 | 146 |                 { if(this->hasUniformScaling()) return this->scale_.x; return 0.0f; } | 
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| [2514] | 147 |  | 
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| [8706] | 148 |             /** | 
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 | 149 |             @brief Check whether the CollisionShape is uniformly scaled. | 
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 | 150 |             @return Returns true if the CollisionShape is uniformly scaled, false if not. | 
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 | 151 |             */ | 
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 | 152 |             inline bool hasUniformScaling() | 
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 | 153 |                 { return this->uniformScale_; } | 
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 | 154 |             virtual void changedScale(); // Is called when the scale of the CollisionShape has changed. | 
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| [2423] | 155 |  | 
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| [8706] | 156 |             void updateShape(); // Updates the shape. | 
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 | 157 |  | 
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 | 158 |             void calculateLocalInertia(float mass, btVector3& inertia) const; // Calculates the local inertia of the collision shape. | 
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 | 159 |  | 
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 | 160 |             /** | 
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 | 161 |             @brief Get the bullet collision shape of this CollisionShape. | 
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 | 162 |             @return Returns a pointer to the bullet collision shape of this CollisionShape. | 
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 | 163 |             */ | 
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| [2423] | 164 |             inline btCollisionShape* getCollisionShape() const | 
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| [2374] | 165 |                 { return this->collisionShape_; } | 
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 | 166 |  | 
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| [8706] | 167 |             bool hasTransform() const; // Check whether the CollisionShape has been either moved or rotated or both. | 
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| [2374] | 168 |  | 
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| [8706] | 169 |             bool notifyBeingAttached(CompoundCollisionShape* newParent); // Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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 | 170 |             void notifyDetached(); // Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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| [2374] | 171 |  | 
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| [2303] | 172 |         protected: | 
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| [8706] | 173 |             virtual void updateParent(); // Updates the CompoundCollisionShape the CollisionShape belongs to, after the CollisionShape has changed. | 
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 | 174 |             virtual void parentChanged(); // Is called when the parentID of the CollisionShape has changed. | 
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 | 175 |  | 
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 | 176 |             /** | 
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 | 177 |             @brief Create a new bullet collision shape depending on the internal parameters of the specific CollisionShape. | 
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 | 178 |             @return Returns a pointer to the new bullet collision shape. | 
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 | 179 |             */ | 
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| [2514] | 180 |             virtual btCollisionShape* createNewShape() const = 0; | 
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| [2303] | 181 |  | 
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| [8706] | 182 |             btCollisionShape*       collisionShape_; //!< The bullet collision shape of this CollisionShape. | 
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 | 183 |             CompoundCollisionShape* parent_; //!< The CompoundCollisionShape this CollisionShape belongs to, NULL if it doesn't belong to one. | 
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 | 184 |             unsigned int            parentID_; //!< The objectID of the parent of this CollisionShape, which can either be a CompoundCollisionShape or a WorldEntity. | 
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| [2423] | 185 |  | 
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| [2303] | 186 |         private: | 
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| [7163] | 187 |             void registerVariables(); | 
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 | 188 |  | 
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| [8706] | 189 |             Vector3                 position_; //!< The position of the CollisionShape. | 
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 | 190 |             Quaternion              orientation_; //!< The orientation of the CollisionShape. | 
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 | 191 |             Vector3                 scale_; //!< The scale of the CollisionShape. | 
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 | 192 |             bool                    uniformScale_; //!< Whether the scale is uniform. | 
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| [2303] | 193 |     }; | 
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 | 194 | } | 
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 | 195 |  | 
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 | 196 | #endif /* _CollisionShape_H__ */ | 
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