| [1531] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | /** | 
|---|
 | 30 |     @file | 
|---|
 | 31 |     @brief Implementation of the Settings class. | 
|---|
 | 32 | */ | 
|---|
 | 33 |  | 
|---|
 | 34 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 35 | #include "Settings.h" | 
|---|
 | 36 |  | 
|---|
 | 37 | #include "core/CoreIncludes.h" | 
|---|
 | 38 | #include "core/ConfigValueIncludes.h" | 
|---|
 | 39 |  | 
|---|
 | 40 | namespace orxonox | 
|---|
 | 41 | { | 
|---|
 | 42 |   /** | 
|---|
 | 43 |     @brief Constructor: Registers the object and sets the config-values. | 
|---|
 | 44 |   */ | 
|---|
 | 45 |   Settings::Settings() | 
|---|
 | 46 |   { | 
|---|
 | 47 |     RegisterRootObject(Settings); | 
|---|
 | 48 |     setConfigValues(); | 
|---|
 | 49 |   } | 
|---|
 | 50 |  | 
|---|
 | 51 |   Settings::~Settings() | 
|---|
 | 52 |   { | 
|---|
 | 53 |   } | 
|---|
 | 54 |  | 
|---|
 | 55 |   /** | 
|---|
 | 56 |     @brief Returns a unique instance of Core. | 
|---|
 | 57 |     @return The instance | 
|---|
 | 58 |   */ | 
|---|
 | 59 |   Settings& Settings::getSingleton() | 
|---|
 | 60 |   { | 
|---|
 | 61 |     static Settings instance; | 
|---|
 | 62 |     return instance; | 
|---|
 | 63 |   } | 
|---|
 | 64 |  | 
|---|
 | 65 |   /** | 
|---|
 | 66 |     @brief Function to collect the SetConfigValue-macro calls. | 
|---|
 | 67 |   */ | 
|---|
 | 68 |   void Settings::setConfigValues() | 
|---|
 | 69 |   { | 
|---|
 | 70 |     SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); | 
|---|
 | 71 |     if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') | 
|---|
 | 72 |     { | 
|---|
 | 73 |       ModifyConfigValue(dataPath_, set, dataPath_ + "/"); | 
|---|
 | 74 |     } | 
|---|
 | 75 |  | 
|---|
 | 76 |     if (dataPath_ == "") | 
|---|
 | 77 |     { | 
|---|
 | 78 |       ModifyConfigValue(dataPath_, set, "/"); | 
|---|
 | 79 |       COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; | 
|---|
 | 80 |     } | 
|---|
 | 81 |   } | 
|---|
 | 82 |  | 
|---|
 | 83 |   /** | 
|---|
 | 84 |     @brief Temporary sets the data path | 
|---|
 | 85 |     @param path The new data path | 
|---|
 | 86 |   */ | 
|---|
 | 87 |   void Settings::_tsetDataPath(const std::string& path) | 
|---|
 | 88 |   { | 
|---|
 | 89 |     ModifyConfigValue(dataPath_, tset, path); | 
|---|
 | 90 |   } | 
|---|
 | 91 |  | 
|---|
 | 92 |   /*static*/ void Settings::tsetDataPath(const std::string& path) | 
|---|
 | 93 |   { | 
|---|
 | 94 |     getSingleton()._tsetDataPath(path); | 
|---|
 | 95 |   } | 
|---|
 | 96 |  | 
|---|
 | 97 |   /** | 
|---|
 | 98 |     @brief Returns the relative path to the game data. | 
|---|
 | 99 |     @return The path to the game data | 
|---|
 | 100 |   */ | 
|---|
 | 101 |   /*static*/ const std::string& Settings::getDataPath() | 
|---|
 | 102 |   { | 
|---|
 | 103 |     return getSingleton().dataPath_; | 
|---|
 | 104 |   } | 
|---|
 | 105 | } | 
|---|