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source: code/trunk/src/orxonox/Settings.cc @ 1747

Last change on this file since 1747 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Settings class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Settings.h"
36
37#include "core/CoreIncludes.h"
38#include "core/ConfigValueIncludes.h"
39
40namespace orxonox
41{
42  /**
43    @brief Constructor: Registers the object and sets the config-values.
44  */
45  Settings::Settings()
46  {
47    RegisterRootObject(Settings);
48    setConfigValues();
49  }
50
51  Settings::~Settings()
52  {
53  }
54
55  /**
56    @brief Returns a unique instance of Core.
57    @return The instance
58  */
59  Settings& Settings::getSingleton()
60  {
61    static Settings instance;
62    return instance;
63  }
64
65  /**
66    @brief Function to collect the SetConfigValue-macro calls.
67  */
68  void Settings::setConfigValues()
69  {
70    SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
71  }
72
73  /**
74    @brief Callback function if the datapath has changed.
75  */
76  void Settings::dataPathChanged()
77  {
78    if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
79    {
80      ModifyConfigValue(dataPath_, set, dataPath_ + "/");
81    }
82
83    if (dataPath_ == "")
84    {
85      ModifyConfigValue(dataPath_, set, "/");
86      COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
87    }
88  }
89
90  /**
91    @brief Temporary sets the data path
92    @param path The new data path
93  */
94  void Settings::_tsetDataPath(const std::string& path)
95  {
96    ModifyConfigValue(dataPath_, tset, path);
97  }
98
99  /*static*/ void Settings::tsetDataPath(const std::string& path)
100  {
101    getSingleton()._tsetDataPath(path);
102  }
103
104  /**
105    @brief Returns the relative path to the game data.
106    @return The path to the game data
107  */
108  /*static*/ const std::string& Settings::getDataPath()
109  {
110    return getSingleton().dataPath_;
111  }
112}
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