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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2096

Last change on this file since 2096 was 2096, checked in by landauf, 15 years ago

merged weapon branch back to trunk
changed eol-style of all new files to native

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84
85    // objects
86    class Scene;
87
88    class AddQuest;
89    class AddQuestHint;
90    class AddReward;
91    class ChangeQuestStatus;
92    class CompleteQuest;
93    class FailQuest;
94    class GlobalQuest;
95    class LocalQuest;
96    class Quest;
97    class QuestDescription;
98    class QuestEffect;
99    class QuestHint;
100    class QuestItem;
101    class QuestManager;
102    class Rewardable;
103
104    class WorldEntity;
105    class PositionableEntity;
106    class MovableEntity;
107    class ControllableEntity;
108    class Sublevel;
109
110    class Model;
111    class Billboard;
112    class BlinkingBillboard;
113    class Light;
114    class Backlight;
115    class ParticleEmitter;
116    class ParticleSpawner;
117
118    class Camera;
119    class CameraPosition;
120    class SpawnPoint;
121
122    class Spectator;
123    class Pawn;
124    class SpaceShip;
125
126    class Trigger;
127    class DistanceTrigger;
128    class EventTrigger;
129
130    class WeaponSystem;
131    class WeaponSet;
132    class WeaponSlot;
133    class Weapon;
134    class Munition;
135
136    class EventListener;
137    class EventDispatcher;
138    class EventTarget;
139
140    class Controller;
141    class HumanController;
142
143    class Info;
144    class Level;
145    class PlayerInfo;
146    class HumanPlayer;
147
148    class Gametype;
149
150    class Scores;
151
152    // tools
153    class BillboardSet;
154    class Light;
155    class Mesh;
156    class ParticleInterface;
157    template <class T>
158    class Timer;
159
160    // overlays
161    class BarColour;
162    class DebugFPSText;
163    class DebugRTRText;
164    class HUDBar;
165    class HUDNavigation;
166    class HUDRadar;
167    class HUDSpeedBar;
168    class InGameConsole;
169    class OrxonoxOverlay;
170    class OverlayGroup;
171    class OverlayText;
172
173    //gui
174    class GUIManager;
175
176    // game states
177    class GSRoot;
178    class GSGraphics;
179    class GSIO;
180    class GSIOConsole;
181    class GSLevel;
182    class GSStandalone;
183    class GSServer;
184    class GSClient;
185    class GSGUI;
186}
187
188namespace Ogre
189{
190    // some got forgotten in OgrePrerequisites
191    class BorderPanelOverlayElement;
192    class PanelOverlayElement;
193    class TextAreaOverlayElement;
194}
195
196namespace CEGUI
197{
198    class LuaScriptModule;
199
200    class OgreCEGUIRenderer;
201    class OgreCEGUIResourceProvider;
202    class OgreCEGUITexture;
203}
204
205struct lua_State;
206
207#endif /* _OrxonoxPrereqs_H__ */
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