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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2095

Last change on this file since 2095 was 2095, checked in by landauf, 15 years ago
  • added forward declarations of all quest classes to OrxonoxPrereqs.h
  • moved some includes from .h to .cc
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84
85    // objects
86    class Scene;
87
88    class AddQuest;
89    class AddQuestHint;
90    class AddReward;
91    class ChangeQuestStatus;
92    class CompleteQuest;
93    class FailQuest;
94    class GlobalQuest;
95    class LocalQuest;
96    class Quest;
97    class QuestDescription;
98    class QuestEffect;
99    class QuestHint;
100    class QuestItem;
101    class QuestManager;
102    class Rewardable;
103
104    class WorldEntity;
105    class PositionableEntity;
106    class MovableEntity;
107    class ControllableEntity;
108    class Sublevel;
109
110    class Model;
111    class Billboard;
112    class BlinkingBillboard;
113    class Light;
114    class Backlight;
115    class ParticleEmitter;
116    class ParticleSpawner;
117
118    class Camera;
119    class CameraPosition;
120    class SpawnPoint;
121
122    class Spectator;
123    class Pawn;
124    class SpaceShip;
125
126    class Trigger;
127    class DistanceTrigger;
128    class EventTrigger;
129
130    class EventListener;
131    class EventDispatcher;
132    class EventTarget;
133
134    class Controller;
135    class HumanController;
136
137    class Info;
138    class Level;
139    class PlayerInfo;
140    class HumanPlayer;
141
142    class Gametype;
143
144    class Scores;
145
146    // tools
147    class BillboardSet;
148    class Light;
149    class Mesh;
150    class ParticleInterface;
151    template <class T>
152    class Timer;
153
154    // overlays
155    class BarColour;
156    class DebugFPSText;
157    class DebugRTRText;
158    class HUDBar;
159    class HUDNavigation;
160    class HUDRadar;
161    class HUDSpeedBar;
162    class InGameConsole;
163    class OrxonoxOverlay;
164    class OverlayGroup;
165    class OverlayText;
166
167    //gui
168    class GUIManager;
169
170    // game states
171    class GSRoot;
172    class GSGraphics;
173    class GSIO;
174    class GSIOConsole;
175    class GSLevel;
176    class GSStandalone;
177    class GSServer;
178    class GSClient;
179    class GSGUI;
180}
181
182namespace Ogre
183{
184    // some got forgotten in OgrePrerequisites
185    class BorderPanelOverlayElement;
186    class PanelOverlayElement;
187    class TextAreaOverlayElement;
188}
189
190namespace CEGUI
191{
192    class LuaScriptModule;
193
194    class OgreCEGUIRenderer;
195    class OgreCEGUIResourceProvider;
196    class OgreCEGUITexture;
197}
198
199struct lua_State;
200
201#endif /* _OrxonoxPrereqs_H__ */
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