| [6119] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Kevin 'youngk' Young | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "MoodManager.h" | 
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 | 30 |  | 
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| [10624] | 31 | #include "core/singleton/ScopedSingletonIncludes.h" | 
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| [9667] | 32 | #include "core/config/ConfigValueIncludes.h" | 
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| [6119] | 33 | #include "core/CoreIncludes.h" | 
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| [7163] | 34 | #include "core/Resource.h" | 
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| [6119] | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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| [10624] | 38 |     ManageScopedSingleton(MoodManager, ScopeID::ROOT, false); | 
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| [6119] | 39 |  | 
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| [7163] | 40 |     // Note: I'm (Kevin Young) not entirely sure whether that's good code style: | 
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 | 41 |     const std::string MoodManager::defaultMood_ = "default"; | 
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 | 42 |  | 
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| [10624] | 43 |     RegisterAbstractClass(MoodListener).inheritsFrom<OrxonoxInterface>(); | 
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 | 44 |     RegisterAbstractClass(MoodManager).inheritsFrom<Configurable>(); | 
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 | 45 |  | 
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| [6119] | 46 |     MoodManager::MoodManager() | 
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 | 47 |     { | 
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| [9667] | 48 |         RegisterObject(MoodManager); | 
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| [6119] | 49 |         this->setConfigValues(); | 
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| [7163] | 50 |  | 
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 | 51 |         // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work. | 
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 | 52 |         oldMood_ = MoodManager::defaultMood_; | 
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| [7284] | 53 |  | 
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| [7163] | 54 |         // Checking for the existence of the folder for the default mood | 
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 | 55 |         const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/."; | 
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 | 56 |         if (!Resource::exists(path)) | 
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 | 57 |         { | 
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 | 58 |             // TODO: Non-fatal error handling (non-critical resource missing) | 
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| [8858] | 59 |             orxout(internal_warning) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << endl; | 
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| [7163] | 60 |         } | 
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| [8351] | 61 |          | 
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 | 62 |         // @TODO | 
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 | 63 |         // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI         | 
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| [6119] | 64 |     } | 
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 | 65 |  | 
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 | 66 |     void MoodManager::setConfigValues() | 
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 | 67 |     { | 
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| [7163] | 68 |         SetConfigValue(mood_, MoodManager::defaultMood_) | 
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| [6119] | 69 |             .description("Sets the mood for the current level.") | 
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 | 70 |             .callback(this, &MoodManager::checkMoodValidity); | 
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 | 71 |     } | 
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 | 72 |  | 
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| [7163] | 73 |     /** Set a new mood | 
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 | 74 |      */ | 
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| [6119] | 75 |     void MoodManager::setMood(const std::string& mood) | 
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 | 76 |     { | 
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| [7163] | 77 |         oldMood_ = mood_; | 
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| [6119] | 78 |         ModifyConfigValue(mood_, set, mood); | 
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 | 79 |     } | 
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| [6387] | 80 |  | 
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| [6406] | 81 |     void MoodManager::checkMoodValidity() | 
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| [6119] | 82 |     { | 
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| [7163] | 83 |         //  Generic mood validation | 
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 | 84 |         const std::string& path = "ambient/" + mood_ + "/."; | 
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 | 85 |         if (!Resource::exists(path)) | 
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| [6406] | 86 |         { | 
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| [8858] | 87 |             orxout(internal_warning) << "Mood " << mood_ << " does not exist. Will not change." << endl; | 
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| [7163] | 88 |             this->setMood(oldMood_); | 
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| [6406] | 89 |         } | 
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 | 90 |         else | 
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 | 91 |         { | 
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| [8858] | 92 |             orxout(internal_info) << "Mood changed to " << mood_ << endl; | 
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| [6406] | 93 |             MoodListener::changedMood(mood_); | 
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 | 94 |         } | 
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| [6119] | 95 |     } | 
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 | 96 |  | 
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| [6406] | 97 |  | 
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 | 98 |     MoodListener::MoodListener() | 
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| [6119] | 99 |     { | 
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| [9667] | 100 |         RegisterObject(MoodListener); | 
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| [6119] | 101 |     } | 
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| [6406] | 102 |  | 
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 | 103 |     /*static*/ void MoodListener::changedMood(const std::string& mood) | 
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 | 104 |     { | 
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| [11071] | 105 |         for (MoodListener* listener : ObjectList<MoodListener>()) | 
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 | 106 |             listener->moodChanged(mood); | 
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| [6406] | 107 |     } | 
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| [6119] | 108 | } | 
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