| [1711] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss, (C) 2008 | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1701] | 29 | #include "Gamestate.h" | 
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| [2773] | 30 | #include <enet/enet.h> | 
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 | 31 | #include <zlib.h> | 
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 | 32 | #include <cassert> | 
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| [2662] | 33 | #include "../GamestateHandler.h" | 
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 | 34 | #include "../synchronisable/Synchronisable.h" | 
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 | 35 | #include "../TrafficControl.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [1763] | 37 | #include "core/CoreIncludes.h" | 
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| [1751] | 38 | #include "core/Iterator.h" | 
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| [1701] | 39 |  | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 |  | 
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| [2171] | 43 | namespace orxonox { | 
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| [1701] | 44 |  | 
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 | 45 | namespace packet { | 
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 | 46 |  | 
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| [2662] | 47 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| [1740] | 48 |  | 
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| [1907] | 49 | #define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE | 
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| [2087] | 50 |  | 
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| [2662] | 51 |  | 
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| [1701] | 52 | Gamestate::Gamestate() | 
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 | 53 | { | 
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| [1907] | 54 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [2662] | 55 |   header_ = 0; | 
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| [1701] | 56 | } | 
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 | 57 |  | 
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| [1907] | 58 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| [1711] | 59 |     Packet(data, clientID) | 
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| [1701] | 60 | { | 
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| [1907] | 61 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [2662] | 62 |   header_ = new GamestateHeader(data_); | 
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| [1701] | 63 | } | 
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 | 64 |  | 
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| [1907] | 65 | Gamestate::Gamestate(uint8_t *data) | 
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 | 66 | { | 
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 | 67 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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 | 68 |   data_=data; | 
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| [2662] | 69 |   header_ = new GamestateHeader(data_); | 
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| [1907] | 70 | } | 
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| [1701] | 71 |  | 
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| [2662] | 72 | Gamestate::Gamestate(const Gamestate& g) : | 
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 | 73 |     Packet( *(Packet*)&g ) | 
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 | 74 | { | 
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 | 75 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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 | 76 |   header_ = new GamestateHeader(data_); | 
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 | 77 | } | 
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| [1907] | 78 |  | 
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| [2662] | 79 |  | 
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| [1701] | 80 | Gamestate::~Gamestate() | 
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 | 81 | { | 
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 | 82 | } | 
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 | 83 |  | 
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| [2171] | 84 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| [1701] | 85 | { | 
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| [2662] | 86 |   assert(this->header_==0); // make sure the header didn't exist before | 
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 | 87 |   uint32_t tempsize=0, currentsize=0; | 
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| [1751] | 88 |   assert(data_==0); | 
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| [2662] | 89 |   uint32_t size = calcGamestateSize(id, mode); | 
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| [1740] | 90 |  | 
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| [1701] | 91 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
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 | 92 |   if(size==0) | 
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 | 93 |     return false; | 
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| [2662] | 94 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| [1701] | 95 |   if(!data_){ | 
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 | 96 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
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 | 97 |     return false; | 
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 | 98 |   } | 
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| [2662] | 99 |    | 
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 | 100 |   // create the header object | 
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 | 101 |   header_ = new GamestateHeader(data_); | 
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| [2087] | 102 |  | 
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| [1701] | 103 |   //start collect data synchronisable by synchronisable | 
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| [1907] | 104 |   uint8_t *mem=data_; | 
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| [2662] | 105 |   mem += GamestateHeader::getSize(); | 
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| [2171] | 106 |   ObjectList<Synchronisable>::iterator it; | 
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 | 107 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it){ | 
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| [2662] | 108 |      | 
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| [2710] | 109 |     tempsize=it->getSize(id, mode); | 
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| [2662] | 110 | #ifndef NDEBUG | 
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| [1701] | 111 |     if(currentsize+tempsize > size){ | 
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| [2171] | 112 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| [1701] | 113 |       // start allocate additional memory | 
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 | 114 |       COUT(3) << "G.St.Man: need additional memory" << std::endl; | 
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| [2171] | 115 |       ObjectList<Synchronisable>::iterator temp = it; | 
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| [2662] | 116 |       uint32_t addsize=tempsize; | 
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| [1701] | 117 |       while(++temp) | 
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| [1907] | 118 |         addsize+=temp->getSize(id, mode); | 
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| [2662] | 119 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| [1701] | 120 |       if(!data_) | 
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 | 121 |         return false; | 
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 | 122 |       size = currentsize+addsize; | 
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 | 123 |     }// stop allocate additional memory | 
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| [2662] | 124 | #endif | 
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| [1701] | 125 |  | 
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| [2662] | 126 |     if ( it->doSync( id, mode ) ) | 
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 | 127 |       dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); | 
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| [1751] | 128 |     if(!it->getData(mem, id, mode)) | 
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| [1701] | 129 |       return false; // mem pointer gets automatically increased because of call by reference | 
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 | 130 |     // increase size counter by size of current synchronisable | 
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 | 131 |     currentsize+=tempsize; | 
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 | 132 |   } | 
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| [1740] | 133 |  | 
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 | 134 |  | 
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| [1701] | 135 |   //start write gamestate header | 
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| [2662] | 136 |   header_->setDataSize( currentsize ); | 
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 | 137 |   header_->setID( id ); | 
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 | 138 |   header_->setDiffed( false ); | 
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 | 139 |   header_->setComplete( true ); | 
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 | 140 |   header_->setCompressed( false ); | 
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| [1701] | 141 |   //stop write gamestate header | 
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| [1740] | 142 |  | 
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| [1701] | 143 |   COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; | 
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 | 144 |   COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
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 | 145 |   return true; | 
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 | 146 | } | 
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 | 147 |  | 
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| [2171] | 148 | bool Gamestate::spreadData(uint8_t mode) | 
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| [1701] | 149 | { | 
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| [2662] | 150 |   COUT(4) << "processing gamestate with id " << header_->getID() << endl; | 
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| [1751] | 151 |   assert(data_); | 
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| [2662] | 152 |   assert(!header_->isCompressed()); | 
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 | 153 |   assert(!header_->isDiffed()); | 
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 | 154 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| [1907] | 155 |   Synchronisable *s; | 
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| [1740] | 156 |  | 
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| [1907] | 157 |   // update the data of the objects we received | 
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| [2662] | 158 |   while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ | 
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 | 159 |     SynchronisableHeader objectheader(mem); | 
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| [1701] | 160 |  | 
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| [2662] | 161 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| [1907] | 162 |     if(!s) | 
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| [1701] | 163 |     { | 
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| [2896] | 164 |       if (!GameMode::isMaster()) | 
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| [2662] | 165 |       { | 
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 | 166 |         Synchronisable::fabricate(mem, mode); | 
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 | 167 |       } | 
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 | 168 |       else | 
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 | 169 |       { | 
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 | 170 |         mem += objectheader.getDataSize(); | 
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 | 171 |       } | 
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| [1701] | 172 |     } | 
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| [1907] | 173 |     else | 
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 | 174 |     { | 
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 | 175 |       bool b = s->updateData(mem, mode); | 
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 | 176 |       assert(b); | 
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 | 177 |     } | 
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| [1701] | 178 |   } | 
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 | 179 |  | 
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| [2662] | 180 |    // In debug mode, check first, whether there are no duplicate objectIDs | 
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 | 181 | #ifndef NDEBUG | 
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 | 182 |   ObjectList<Synchronisable>::iterator it; | 
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 | 183 |   for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { | 
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 | 184 |     if (it->getObjectID() == OBJECTID_UNKNOWN) { | 
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 | 185 |       if (it->objectMode_ != 0x0) { | 
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 | 186 |         COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; | 
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 | 187 |         COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; | 
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 | 188 |         COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; | 
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 | 189 |         assert(false); | 
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 | 190 |       } | 
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 | 191 |     } | 
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 | 192 |     else { | 
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 | 193 |       ObjectList<Synchronisable>::iterator it2; | 
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 | 194 |       for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { | 
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 | 195 |         if (it->getObjectID() == it2->getObjectID() && *it != *it2) { | 
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 | 196 |            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl | 
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 | 197 |                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \ | 
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 | 198 |                        that doesn't have objectMode = 0x0?" << std::endl; | 
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 | 199 |            assert(false); | 
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 | 200 |         } | 
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 | 201 |       } | 
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 | 202 |     } | 
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 | 203 |   } | 
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 | 204 | #endif | 
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 | 205 |  | 
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| [1701] | 206 |   return true; | 
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 | 207 | } | 
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 | 208 |  | 
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| [2662] | 209 | uint32_t Gamestate::getSize() const | 
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| [1701] | 210 | { | 
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| [1711] | 211 |   assert(data_); | 
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| [2662] | 212 |   if(header_->isCompressed()) | 
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 | 213 |     return header_->getCompSize()+GamestateHeader::getSize(); | 
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| [1701] | 214 |   else | 
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 | 215 |   { | 
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| [2662] | 216 |     return header_->getDataSize()+GamestateHeader::getSize(); | 
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| [1701] | 217 |   } | 
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 | 218 | } | 
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 | 219 |  | 
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| [1751] | 220 | bool Gamestate::operator==(packet::Gamestate gs){ | 
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| [2662] | 221 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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 | 222 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| [1751] | 223 |   assert(!isCompressed()); | 
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 | 224 |   assert(!gs.isCompressed()); | 
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| [2662] | 225 |   while(d1<data_+header_->getDataSize()) | 
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| [1751] | 226 |   { | 
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 | 227 |     if(*d1!=*d2) | 
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 | 228 |       return false; | 
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 | 229 |     d1++; | 
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 | 230 |     d2++; | 
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 | 231 |   } | 
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 | 232 |   return true; | 
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 | 233 | } | 
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 | 234 |  | 
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| [1701] | 235 | bool Gamestate::process() | 
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 | 236 | { | 
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| [1705] | 237 |   return GamestateHandler::addGamestate(this, getClientID()); | 
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| [1701] | 238 | } | 
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 | 239 |  | 
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| [1907] | 240 |  | 
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 | 241 |  | 
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| [1701] | 242 | bool Gamestate::compressData() | 
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 | 243 | { | 
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| [2662] | 244 |   assert(data_); | 
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 | 245 |   assert(!header_->isCompressed()); | 
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 | 246 |   uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); | 
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| [1701] | 247 |   if(buffer==0) | 
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 | 248 |     return false; | 
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| [1740] | 249 |  | 
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| [2662] | 250 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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 | 251 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 252 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 253 |   int retval; | 
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| [2662] | 254 |   retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); | 
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| [1701] | 255 |   switch ( retval ) { | 
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 | 256 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
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| [1751] | 257 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
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 | 258 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
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 | 259 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
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| [1701] | 260 |   } | 
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 | 261 |  | 
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 | 262 |   //copy and modify header | 
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| [2662] | 263 |   GamestateHeader *temp = header_; | 
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 | 264 |   header_ = new GamestateHeader(ndata, temp); | 
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 | 265 |   delete temp; | 
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| [1701] | 266 |   //delete old data | 
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 | 267 |   delete[] data_; | 
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 | 268 |   //save new data | 
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 | 269 |   data_ = ndata; | 
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| [2662] | 270 |   header_->setCompSize( buffer ); | 
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 | 271 |   header_->setCompressed( true ); | 
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 | 272 |   COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; | 
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| [1701] | 273 |   return true; | 
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 | 274 | } | 
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 | 275 | bool Gamestate::decompressData() | 
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 | 276 | { | 
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| [2662] | 277 |   assert(data_); | 
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 | 278 |   assert(header_->isCompressed()); | 
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 | 279 |   COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; | 
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 | 280 |   uint32_t datasize = header_->getDataSize(); | 
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 | 281 |   uint32_t compsize = header_->getCompSize(); | 
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 | 282 |   uint32_t bufsize; | 
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| [1907] | 283 |   bufsize = datasize; | 
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| [1751] | 284 |   assert(bufsize!=0); | 
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| [2662] | 285 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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 | 286 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 287 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 288 |   int retval; | 
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| [1751] | 289 |   uLongf length=bufsize; | 
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 | 290 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| [1701] | 291 |   switch ( retval ) { | 
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 | 292 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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 | 293 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
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 | 294 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
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 | 295 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
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 | 296 |   } | 
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| [1752] | 297 |  | 
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| [1701] | 298 |   //copy over the header | 
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| [2662] | 299 |   GamestateHeader *temp = header_; | 
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 | 300 |   header_ = new GamestateHeader( data_, header_ ); | 
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 | 301 |   delete temp; | 
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| [2087] | 302 |  | 
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 | 303 |   if (this->bDataENetAllocated_){ | 
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 | 304 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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 | 305 |     // deallocated it anyway. So data and packet stay together. | 
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 | 306 |     this->bDataENetAllocated_ = false; | 
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 | 307 |   } | 
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 | 308 |   else{ | 
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 | 309 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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 | 310 |     // and overwrite it with the new decompressed data. | 
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 | 311 |     delete[] this->data_; | 
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 | 312 |   } | 
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 | 313 |  | 
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| [1751] | 314 |   //set new pointers | 
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| [1701] | 315 |   data_ = ndata; | 
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| [2662] | 316 |   header_->setCompressed( false ); | 
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 | 317 |   assert(header_->getDataSize()==datasize); | 
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 | 318 |   assert(header_->getCompSize()==compsize); | 
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| [1701] | 319 |   return true; | 
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 | 320 | } | 
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 | 321 |  | 
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 | 322 | Gamestate *Gamestate::diff(Gamestate *base) | 
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 | 323 | { | 
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| [2662] | 324 |   assert(data_); | 
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 | 325 |   assert(!header_->isCompressed()); | 
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 | 326 |   assert(!header_->isDiffed()); | 
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 | 327 |   GamestateHeader diffHeader(base->data_); | 
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| [1907] | 328 |   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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| [2662] | 329 |   uint32_t of=0; // pointers offset | 
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 | 330 |   uint32_t dest_length=0; | 
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 | 331 |   dest_length=header_->getDataSize(); | 
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| [1701] | 332 |   if(dest_length==0) | 
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 | 333 |     return NULL; | 
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| [2662] | 334 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 335 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 336 |   while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ | 
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| [1701] | 337 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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 | 338 |     ++of; | 
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 | 339 |   } | 
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| [2662] | 340 |   if(diffHeader.getDataSize()!=header_->getDataSize()){ | 
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| [1907] | 341 |     uint8_t n=0; | 
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| [2662] | 342 |     if(diffHeader.getDataSize() < header_->getDataSize()){ | 
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| [1701] | 343 |       while(of<dest_length){ | 
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 | 344 |         *(dest+of)=n^*(gs+of); | 
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 | 345 |         of++; | 
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 | 346 |       } | 
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 | 347 |     } | 
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 | 348 |   } | 
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 | 349 |  | 
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| [1751] | 350 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| [2662] | 351 |   *(g->header_) = *header_; | 
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 | 352 |   g->header_->setDiffed( true ); | 
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 | 353 |   g->header_->setBaseID( base->getID() ); | 
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| [1751] | 354 |   g->flags_=flags_; | 
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 | 355 |   g->packetDirection_ = packetDirection_; | 
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| [1701] | 356 |   return g; | 
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 | 357 | } | 
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 | 358 |  | 
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| [2662] | 359 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ | 
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| [1907] | 360 |   assert(data_); | 
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| [2662] | 361 |   std::list<obj>::iterator it; | 
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| [2087] | 362 |  | 
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| [1907] | 363 |   // allocate memory for new data | 
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| [2662] | 364 |   uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; | 
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| [1907] | 365 |   // create a gamestate out of it | 
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 | 366 |   Gamestate *gs = new Gamestate(gdata); | 
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| [2662] | 367 |   uint8_t *newdata = gdata + GamestateHeader::getSize(); | 
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| [1907] | 368 |   uint8_t *origdata = GAMESTATE_START(data_); | 
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| [2087] | 369 |  | 
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| [1907] | 370 |   //copy the GamestateHeader | 
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| [2662] | 371 |   assert(gs->header_); | 
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 | 372 |   *(gs->header_) = *header_; | 
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| [2087] | 373 |  | 
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| [2662] | 374 |   uint32_t objectOffset; | 
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 | 375 |   unsigned int objectsize, destsize=0; | 
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 | 376 |   // TODO: Why is this variable not used? | 
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 | 377 |   //Synchronisable *object; | 
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| [2087] | 378 |  | 
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| [2662] | 379 |   //call TrafficControl | 
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 | 380 |   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); | 
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 | 381 |  | 
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| [1907] | 382 |   //copy in the zeros | 
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| [2662] | 383 |   for(it=dataMap_.begin(); it!=dataMap_.end();){ | 
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 | 384 |     SynchronisableHeader oldobjectheader(origdata); | 
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 | 385 |     SynchronisableHeader newobjectheader(newdata); | 
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 | 386 |     if ( (*it).objSize == 0 ) | 
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 | 387 |     { | 
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 | 388 |       ++it; | 
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 | 389 |       continue; | 
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 | 390 |     } | 
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 | 391 |     objectsize = oldobjectheader.getDataSize(); | 
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 | 392 |     objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader | 
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 | 393 |     if ( (*it).objID == oldobjectheader.getObjectID() ){ | 
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 | 394 |       memcpy(newdata, origdata, objectsize); | 
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 | 395 |       assert(newobjectheader.isDataAvailable()==true); | 
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 | 396 |       ++it; | 
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| [1907] | 397 |     }else{ | 
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| [2662] | 398 |       newobjectheader = oldobjectheader; | 
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 | 399 |       newobjectheader.setDataAvailable(false); | 
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| [2171] | 400 |       memset(newdata+objectOffset, 0, objectsize-objectOffset); | 
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| [1907] | 401 |     } | 
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 | 402 |     newdata += objectsize; | 
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 | 403 |     origdata += objectsize; | 
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| [2662] | 404 |     destsize += objectsize; | 
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| [1907] | 405 |   } | 
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| [2662] | 406 | #ifndef NDEBUG | 
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 | 407 |   uint32_t origsize = destsize; | 
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 | 408 |   while ( origsize < header_->getDataSize() ) | 
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 | 409 |   { | 
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 | 410 |     SynchronisableHeader oldobjectheader(origdata); | 
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 | 411 |     objectsize = oldobjectheader.getDataSize(); | 
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 | 412 |     origdata += objectsize; | 
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 | 413 |     origsize += objectsize; | 
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| [1907] | 414 |   } | 
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| [2662] | 415 |   assert(origsize==header_->getDataSize()); | 
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 | 416 |   assert(destsize!=0); | 
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 | 417 | #endif | 
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 | 418 |   gs->header_->setDataSize( destsize ); | 
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| [1907] | 419 |   return gs; | 
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 | 420 | } | 
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 | 421 |  | 
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| [2087] | 422 |  | 
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| [1701] | 423 | Gamestate *Gamestate::undiff(Gamestate *base) | 
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 | 424 | { | 
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| [2662] | 425 |   assert(this && base);assert(data_); | 
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 | 426 |   assert(header_->isDiffed()); | 
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 | 427 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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| [1907] | 428 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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 | 429 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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| [2662] | 430 |   uint32_t of=0; // pointers offset | 
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 | 431 |   uint32_t dest_length=0; | 
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 | 432 |   dest_length=header_->getDataSize(); | 
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| [1701] | 433 |   if(dest_length==0) | 
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 | 434 |     return NULL; | 
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| [2662] | 435 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 436 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 437 |   while(of < base->header_->getDataSize() && of < header_->getDataSize()){ | 
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| [1701] | 438 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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 | 439 |     ++of; | 
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 | 440 |   } | 
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| [2662] | 441 |   if(base->header_->getDataSize()!=header_->getDataSize()){ | 
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| [1907] | 442 |     uint8_t n=0; | 
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| [2662] | 443 |     if(base->header_->getDataSize() < header_->getDataSize()){ | 
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| [1701] | 444 |       while(of < dest_length){ | 
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 | 445 |         *(dest+of)=n^*(gs+of); | 
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 | 446 |         of++; | 
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 | 447 |       } | 
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 | 448 |     } | 
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 | 449 |   } | 
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| [1751] | 450 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| [2662] | 451 |   assert(g->header_); | 
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 | 452 |   *(g->header_) = *header_; | 
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 | 453 |   g->header_->setDiffed( false ); | 
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| [1751] | 454 |   g->flags_=flags_; | 
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 | 455 |   g->packetDirection_ = packetDirection_; | 
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 | 456 |   assert(!g->isDiffed()); | 
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 | 457 |   assert(!g->isCompressed()); | 
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| [1701] | 458 |   return g; | 
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 | 459 | } | 
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 | 460 |  | 
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 | 461 |  | 
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| [2662] | 462 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) | 
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| [1701] | 463 | { | 
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| [2662] | 464 |   uint32_t size=0; | 
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| [1701] | 465 |     // get the start of the Synchronisable list | 
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| [2171] | 466 |   ObjectList<Synchronisable>::iterator it; | 
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| [1701] | 467 |     // get total size of gamestate | 
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| [2171] | 468 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it) | 
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| [1907] | 469 |     size+=it->getSize(id, mode); // size of the actual data of the synchronisable | 
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| [1701] | 470 |   return size; | 
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 | 471 | } | 
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 | 472 |  | 
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| [2662] | 473 | } //namespace packet | 
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 | 474 | } //namespace orxonox | 
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