| [1711] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Oliver Scheuss, (C) 2008 | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [1701] | 29 | #include "Gamestate.h" | 
|---|
| [2662] | 30 | #include "../GamestateHandler.h" | 
|---|
 | 31 | #include "../synchronisable/Synchronisable.h" | 
|---|
 | 32 | #include "../TrafficControl.h" | 
|---|
 | 33 | #include "core/Core.h" | 
|---|
| [1763] | 34 | #include "core/CoreIncludes.h" | 
|---|
| [1751] | 35 | #include "core/Iterator.h" | 
|---|
| [1701] | 36 |  | 
|---|
 | 37 | #include <zlib.h> | 
|---|
| [2662] | 38 | #include <cassert> | 
|---|
| [1701] | 39 |  | 
|---|
 | 40 |  | 
|---|
 | 41 |  | 
|---|
| [2171] | 42 | namespace orxonox { | 
|---|
| [1701] | 43 |  | 
|---|
 | 44 | namespace packet { | 
|---|
 | 45 |  | 
|---|
| [2662] | 46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
|---|
| [1740] | 47 |  | 
|---|
| [1907] | 48 | #define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE | 
|---|
| [2087] | 49 |  | 
|---|
| [2662] | 50 | // Gamestate::Gamestate() | 
|---|
 | 51 | // { | 
|---|
 | 52 | //   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
|---|
 | 53 | // } | 
|---|
 | 54 |  | 
|---|
| [1701] | 55 | Gamestate::Gamestate() | 
|---|
 | 56 | { | 
|---|
| [1907] | 57 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
|---|
| [2662] | 58 |   header_ = 0; | 
|---|
| [1701] | 59 | } | 
|---|
 | 60 |  | 
|---|
| [1907] | 61 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
|---|
| [1711] | 62 |     Packet(data, clientID) | 
|---|
| [1701] | 63 | { | 
|---|
| [1907] | 64 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
|---|
| [2662] | 65 |   header_ = new GamestateHeader(data_); | 
|---|
| [1701] | 66 | } | 
|---|
 | 67 |  | 
|---|
| [1907] | 68 | Gamestate::Gamestate(uint8_t *data) | 
|---|
 | 69 | { | 
|---|
 | 70 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
|---|
 | 71 |   data_=data; | 
|---|
| [2662] | 72 |   header_ = new GamestateHeader(data_); | 
|---|
| [1907] | 73 | } | 
|---|
| [1701] | 74 |  | 
|---|
| [2662] | 75 | Gamestate::Gamestate(const Gamestate& g) : | 
|---|
 | 76 |     Packet( *(Packet*)&g ) | 
|---|
 | 77 | { | 
|---|
 | 78 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
|---|
 | 79 |   header_ = new GamestateHeader(data_); | 
|---|
 | 80 | } | 
|---|
| [1907] | 81 |  | 
|---|
| [2662] | 82 |  | 
|---|
| [1701] | 83 | Gamestate::~Gamestate() | 
|---|
 | 84 | { | 
|---|
 | 85 | } | 
|---|
 | 86 |  | 
|---|
| [2171] | 87 | bool Gamestate::collectData(int id, uint8_t mode) | 
|---|
| [1701] | 88 | { | 
|---|
| [2662] | 89 |   assert(this->header_==0); // make sure the header didn't exist before | 
|---|
 | 90 |   uint32_t tempsize=0, currentsize=0; | 
|---|
| [1751] | 91 |   assert(data_==0); | 
|---|
| [2662] | 92 |   uint32_t size = calcGamestateSize(id, mode); | 
|---|
| [1740] | 93 |  | 
|---|
| [1701] | 94 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
|---|
 | 95 |   if(size==0) | 
|---|
 | 96 |     return false; | 
|---|
| [2662] | 97 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
|---|
| [1701] | 98 |   if(!data_){ | 
|---|
 | 99 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
|---|
 | 100 |     return false; | 
|---|
 | 101 |   } | 
|---|
| [2662] | 102 |    | 
|---|
 | 103 |   // create the header object | 
|---|
 | 104 |   header_ = new GamestateHeader(data_); | 
|---|
| [2087] | 105 |  | 
|---|
| [1701] | 106 |   //start collect data synchronisable by synchronisable | 
|---|
| [1907] | 107 |   uint8_t *mem=data_; | 
|---|
| [2662] | 108 |   mem += GamestateHeader::getSize(); | 
|---|
| [2171] | 109 |   ObjectList<Synchronisable>::iterator it; | 
|---|
 | 110 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it){ | 
|---|
| [2662] | 111 |      | 
|---|
 | 112 | #ifndef NDEBUG | 
|---|
| [1907] | 113 |     tempsize=it->getSize(id, mode); | 
|---|
| [1701] | 114 |     if(currentsize+tempsize > size){ | 
|---|
| [2171] | 115 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
|---|
| [1701] | 116 |       // start allocate additional memory | 
|---|
 | 117 |       COUT(3) << "G.St.Man: need additional memory" << std::endl; | 
|---|
| [2171] | 118 |       ObjectList<Synchronisable>::iterator temp = it; | 
|---|
| [2662] | 119 |       uint32_t addsize=tempsize; | 
|---|
| [1701] | 120 |       while(++temp) | 
|---|
| [1907] | 121 |         addsize+=temp->getSize(id, mode); | 
|---|
| [2662] | 122 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
|---|
| [1701] | 123 |       if(!data_) | 
|---|
 | 124 |         return false; | 
|---|
 | 125 |       size = currentsize+addsize; | 
|---|
 | 126 |     }// stop allocate additional memory | 
|---|
| [2662] | 127 | #endif | 
|---|
| [1701] | 128 |  | 
|---|
| [1907] | 129 |     //if(it->doSelection(id)) | 
|---|
| [2662] | 130 |     if ( it->doSync( id, mode ) ) | 
|---|
 | 131 |       dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); | 
|---|
 | 132 | //     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data | 
|---|
| [1751] | 133 |     if(!it->getData(mem, id, mode)) | 
|---|
| [1701] | 134 |       return false; // mem pointer gets automatically increased because of call by reference | 
|---|
 | 135 |     // increase size counter by size of current synchronisable | 
|---|
 | 136 |     currentsize+=tempsize; | 
|---|
 | 137 |   } | 
|---|
| [1740] | 138 |  | 
|---|
 | 139 |  | 
|---|
| [1701] | 140 |   //start write gamestate header | 
|---|
| [2662] | 141 |   header_->setDataSize( currentsize ); | 
|---|
 | 142 |   header_->setID( id ); | 
|---|
 | 143 |   header_->setDiffed( false ); | 
|---|
 | 144 |   header_->setComplete( true ); | 
|---|
 | 145 |   header_->setCompressed( false ); | 
|---|
| [1701] | 146 |   //stop write gamestate header | 
|---|
| [1740] | 147 |  | 
|---|
| [1701] | 148 |   COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; | 
|---|
 | 149 |   COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
|---|
 | 150 |   return true; | 
|---|
 | 151 | } | 
|---|
 | 152 |  | 
|---|
| [2171] | 153 | bool Gamestate::spreadData(uint8_t mode) | 
|---|
| [1701] | 154 | { | 
|---|
| [2662] | 155 |   COUT(4) << "processing gamestate with id " << header_->getID() << endl; | 
|---|
| [1751] | 156 |   assert(data_); | 
|---|
| [2662] | 157 |   assert(!header_->isCompressed()); | 
|---|
 | 158 |   assert(!header_->isDiffed()); | 
|---|
 | 159 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
|---|
| [1701] | 160 |     // get the start of the Synchronisable list | 
|---|
| [2171] | 161 |   //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin(); | 
|---|
| [1907] | 162 |   Synchronisable *s; | 
|---|
| [1740] | 163 |  | 
|---|
| [1907] | 164 |   // update the data of the objects we received | 
|---|
| [2662] | 165 |   while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ | 
|---|
 | 166 |     SynchronisableHeader objectheader(mem); | 
|---|
| [1701] | 167 |  | 
|---|
| [2662] | 168 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
|---|
| [1907] | 169 |     if(!s) | 
|---|
| [1701] | 170 |     { | 
|---|
| [2662] | 171 |       if (!Core::isMaster()) | 
|---|
 | 172 |       { | 
|---|
 | 173 |         Synchronisable::fabricate(mem, mode); | 
|---|
 | 174 |       } | 
|---|
 | 175 |       else | 
|---|
 | 176 |       { | 
|---|
 | 177 |         mem += objectheader.getDataSize(); | 
|---|
 | 178 |       } | 
|---|
 | 179 | //         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; | 
|---|
 | 180 | //       else | 
|---|
 | 181 | //         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl; | 
|---|
| [1701] | 182 |     } | 
|---|
| [1907] | 183 |     else | 
|---|
 | 184 |     { | 
|---|
 | 185 |       bool b = s->updateData(mem, mode); | 
|---|
 | 186 |       assert(b); | 
|---|
 | 187 |     } | 
|---|
| [1701] | 188 |   } | 
|---|
 | 189 |  | 
|---|
| [2662] | 190 |    // In debug mode, check first, whether there are no duplicate objectIDs | 
|---|
 | 191 | #ifndef NDEBUG | 
|---|
 | 192 |   ObjectList<Synchronisable>::iterator it; | 
|---|
 | 193 |   for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { | 
|---|
 | 194 |     if (it->getObjectID() == OBJECTID_UNKNOWN) { | 
|---|
 | 195 |       if (it->objectMode_ != 0x0) { | 
|---|
 | 196 |         COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; | 
|---|
 | 197 |         COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; | 
|---|
 | 198 |         COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; | 
|---|
 | 199 |         assert(false); | 
|---|
 | 200 |       } | 
|---|
 | 201 |     } | 
|---|
 | 202 |     else { | 
|---|
 | 203 |       ObjectList<Synchronisable>::iterator it2; | 
|---|
 | 204 |       for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { | 
|---|
 | 205 |         if (it->getObjectID() == it2->getObjectID() && *it != *it2) { | 
|---|
 | 206 |            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl | 
|---|
 | 207 |                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \ | 
|---|
 | 208 |                        that doesn't have objectMode = 0x0?" << std::endl; | 
|---|
 | 209 |            assert(false); | 
|---|
 | 210 |         } | 
|---|
 | 211 |       } | 
|---|
 | 212 |     } | 
|---|
 | 213 |   } | 
|---|
 | 214 | #endif | 
|---|
 | 215 |  | 
|---|
| [1701] | 216 |   return true; | 
|---|
 | 217 | } | 
|---|
 | 218 |  | 
|---|
| [2662] | 219 | uint32_t Gamestate::getSize() const | 
|---|
| [1701] | 220 | { | 
|---|
| [1711] | 221 |   assert(data_); | 
|---|
| [2662] | 222 |   if(header_->isCompressed()) | 
|---|
 | 223 |     return header_->getCompSize()+GamestateHeader::getSize(); | 
|---|
| [1701] | 224 |   else | 
|---|
 | 225 |   { | 
|---|
| [2662] | 226 |     return header_->getDataSize()+GamestateHeader::getSize(); | 
|---|
| [1701] | 227 |   } | 
|---|
 | 228 | } | 
|---|
 | 229 |  | 
|---|
| [1751] | 230 | bool Gamestate::operator==(packet::Gamestate gs){ | 
|---|
| [2662] | 231 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
|---|
 | 232 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
|---|
| [1751] | 233 |   assert(!isCompressed()); | 
|---|
 | 234 |   assert(!gs.isCompressed()); | 
|---|
| [2662] | 235 |   while(d1<data_+header_->getDataSize()) | 
|---|
| [1751] | 236 |   { | 
|---|
 | 237 |     if(*d1!=*d2) | 
|---|
 | 238 |       return false; | 
|---|
 | 239 |     d1++; | 
|---|
 | 240 |     d2++; | 
|---|
 | 241 |   } | 
|---|
 | 242 |   return true; | 
|---|
 | 243 | } | 
|---|
 | 244 |  | 
|---|
| [1701] | 245 | bool Gamestate::process() | 
|---|
 | 246 | { | 
|---|
| [1705] | 247 |   return GamestateHandler::addGamestate(this, getClientID()); | 
|---|
| [1701] | 248 | } | 
|---|
 | 249 |  | 
|---|
| [1907] | 250 |  | 
|---|
 | 251 |  | 
|---|
| [1701] | 252 | bool Gamestate::compressData() | 
|---|
 | 253 | { | 
|---|
| [2662] | 254 |   assert(data_); | 
|---|
 | 255 |   assert(!header_->isCompressed()); | 
|---|
 | 256 |   uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); | 
|---|
| [1701] | 257 |   if(buffer==0) | 
|---|
 | 258 |     return false; | 
|---|
| [1740] | 259 |  | 
|---|
| [2662] | 260 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
|---|
 | 261 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
| [1751] | 262 |   //unsigned char *dest = new unsigned char[buffer]; | 
|---|
| [2662] | 263 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
|---|
| [1701] | 264 |   int retval; | 
|---|
| [2662] | 265 |   retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); | 
|---|
| [1701] | 266 |   switch ( retval ) { | 
|---|
 | 267 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
|---|
| [1751] | 268 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
|---|
 | 269 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
|---|
 | 270 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
|---|
| [1701] | 271 |   } | 
|---|
 | 272 |  | 
|---|
 | 273 |   //copy and modify header | 
|---|
| [2662] | 274 |   GamestateHeader *temp = header_; | 
|---|
 | 275 |   header_ = new GamestateHeader(ndata, temp); | 
|---|
 | 276 |   delete temp; | 
|---|
| [1701] | 277 |   //delete old data | 
|---|
 | 278 |   delete[] data_; | 
|---|
 | 279 |   //save new data | 
|---|
 | 280 |   data_ = ndata; | 
|---|
| [2662] | 281 |   header_->setCompSize( buffer ); | 
|---|
 | 282 |   header_->setCompressed( true ); | 
|---|
 | 283 |   COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; | 
|---|
| [1701] | 284 |   return true; | 
|---|
 | 285 | } | 
|---|
 | 286 | bool Gamestate::decompressData() | 
|---|
 | 287 | { | 
|---|
| [2662] | 288 |   assert(data_); | 
|---|
 | 289 |   assert(header_->isCompressed()); | 
|---|
 | 290 |   COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; | 
|---|
 | 291 |   uint32_t datasize = header_->getDataSize(); | 
|---|
 | 292 |   uint32_t compsize = header_->getCompSize(); | 
|---|
 | 293 |   uint32_t bufsize; | 
|---|
| [2087] | 294 | //  assert(compsize<=datasize); | 
|---|
| [1907] | 295 |   bufsize = datasize; | 
|---|
| [1751] | 296 |   assert(bufsize!=0); | 
|---|
| [2662] | 297 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
|---|
 | 298 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
 | 299 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
|---|
| [1701] | 300 |   int retval; | 
|---|
| [1751] | 301 |   uLongf length=bufsize; | 
|---|
 | 302 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
|---|
| [1701] | 303 |   switch ( retval ) { | 
|---|
 | 304 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
|---|
 | 305 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
|---|
 | 306 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
|---|
 | 307 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
|---|
 | 308 |   } | 
|---|
| [1752] | 309 |  | 
|---|
| [1701] | 310 |   //copy over the header | 
|---|
| [2662] | 311 |   GamestateHeader *temp = header_; | 
|---|
 | 312 |   header_ = new GamestateHeader( data_, header_ ); | 
|---|
 | 313 |   delete temp; | 
|---|
| [2087] | 314 |  | 
|---|
 | 315 |   if (this->bDataENetAllocated_){ | 
|---|
 | 316 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
|---|
 | 317 |     // deallocated it anyway. So data and packet stay together. | 
|---|
 | 318 |     this->bDataENetAllocated_ = false; | 
|---|
 | 319 |   } | 
|---|
 | 320 |   else{ | 
|---|
 | 321 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
|---|
 | 322 |     // and overwrite it with the new decompressed data. | 
|---|
 | 323 |     delete[] this->data_; | 
|---|
 | 324 |   } | 
|---|
 | 325 |  | 
|---|
| [1751] | 326 |   //set new pointers | 
|---|
| [1701] | 327 |   data_ = ndata; | 
|---|
| [2662] | 328 |   header_->setCompressed( false ); | 
|---|
 | 329 |   assert(header_->getDataSize()==datasize); | 
|---|
 | 330 |   assert(header_->getCompSize()==compsize); | 
|---|
| [1701] | 331 |   return true; | 
|---|
 | 332 | } | 
|---|
 | 333 |  | 
|---|
 | 334 | Gamestate *Gamestate::diff(Gamestate *base) | 
|---|
 | 335 | { | 
|---|
| [2662] | 336 |   assert(data_); | 
|---|
 | 337 |   assert(!header_->isCompressed()); | 
|---|
 | 338 |   assert(!header_->isDiffed()); | 
|---|
 | 339 |   GamestateHeader diffHeader(base->data_); | 
|---|
| [1701] | 340 |   //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; | 
|---|
| [1907] | 341 |   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
|---|
| [2662] | 342 |   uint32_t of=0; // pointers offset | 
|---|
 | 343 |   uint32_t dest_length=0; | 
|---|
 | 344 |   dest_length=header_->getDataSize(); | 
|---|
| [1701] | 345 |   if(dest_length==0) | 
|---|
 | 346 |     return NULL; | 
|---|
| [2662] | 347 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
|---|
 | 348 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
 | 349 |   while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ | 
|---|
| [1701] | 350 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
|---|
 | 351 |     ++of; | 
|---|
 | 352 |   } | 
|---|
| [2662] | 353 |   if(diffHeader.getDataSize()!=header_->getDataSize()){ | 
|---|
| [1907] | 354 |     uint8_t n=0; | 
|---|
| [2662] | 355 |     if(diffHeader.getDataSize() < header_->getDataSize()){ | 
|---|
| [1701] | 356 |       while(of<dest_length){ | 
|---|
 | 357 |         *(dest+of)=n^*(gs+of); | 
|---|
 | 358 |         of++; | 
|---|
 | 359 |       } | 
|---|
 | 360 |     } | 
|---|
 | 361 |   } | 
|---|
 | 362 |  | 
|---|
| [1751] | 363 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
| [2662] | 364 |   *(g->header_) = *header_; | 
|---|
 | 365 |   g->header_->setDiffed( true ); | 
|---|
 | 366 |   g->header_->setBaseID( base->getID() ); | 
|---|
| [1751] | 367 |   g->flags_=flags_; | 
|---|
 | 368 |   g->packetDirection_ = packetDirection_; | 
|---|
| [1701] | 369 |   return g; | 
|---|
 | 370 | } | 
|---|
 | 371 |  | 
|---|
| [2662] | 372 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ | 
|---|
| [1907] | 373 |   assert(data_); | 
|---|
| [2662] | 374 |   std::list<obj>::iterator it; | 
|---|
| [2087] | 375 |  | 
|---|
| [1907] | 376 |   // allocate memory for new data | 
|---|
| [2662] | 377 |   uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; | 
|---|
| [1907] | 378 |   // create a gamestate out of it | 
|---|
 | 379 |   Gamestate *gs = new Gamestate(gdata); | 
|---|
| [2662] | 380 |   uint8_t *newdata = gdata + GamestateHeader::getSize(); | 
|---|
| [1907] | 381 |   uint8_t *origdata = GAMESTATE_START(data_); | 
|---|
| [2087] | 382 |  | 
|---|
| [1907] | 383 |   //copy the GamestateHeader | 
|---|
| [2662] | 384 |   assert(gs->header_); | 
|---|
 | 385 |   *(gs->header_) = *header_; | 
|---|
| [2087] | 386 |  | 
|---|
| [2662] | 387 |   uint32_t objectOffset; | 
|---|
 | 388 |   unsigned int objectsize, destsize=0; | 
|---|
 | 389 |   // TODO: Why is this variable not used? | 
|---|
 | 390 |   //Synchronisable *object; | 
|---|
| [2087] | 391 |  | 
|---|
| [2662] | 392 |   //call TrafficControl | 
|---|
 | 393 |   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); | 
|---|
 | 394 |  | 
|---|
| [1907] | 395 |   //copy in the zeros | 
|---|
| [2662] | 396 |   for(it=dataMap_.begin(); it!=dataMap_.end();){ | 
|---|
 | 397 | //    if((*it).objSize==0) | 
|---|
 | 398 | //      continue; | 
|---|
 | 399 | //    if(it->second->getSize(HEADER->id)==0) // merged from objecthierarchy2, doesn't work anymore; TODO: change this | 
|---|
 | 400 | //      continue;                            // merged from objecthierarchy2, doesn't work anymore; TODO: change this | 
|---|
 | 401 |     SynchronisableHeader oldobjectheader(origdata); | 
|---|
 | 402 |     SynchronisableHeader newobjectheader(newdata); | 
|---|
 | 403 |     if ( (*it).objSize == 0 ) | 
|---|
 | 404 |     { | 
|---|
 | 405 |       ++it; | 
|---|
 | 406 |       continue; | 
|---|
 | 407 |     } | 
|---|
 | 408 | //     object = Synchronisable::getSynchronisable( (*it).objID ); | 
|---|
 | 409 | //     assert(object->objectID == oldobjectheader->objectID); | 
|---|
 | 410 |     objectsize = oldobjectheader.getDataSize(); | 
|---|
 | 411 |     objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader | 
|---|
 | 412 |     if ( (*it).objID == oldobjectheader.getObjectID() ){ | 
|---|
 | 413 |       memcpy(newdata, origdata, objectsize); | 
|---|
 | 414 |       assert(newobjectheader.isDataAvailable()==true); | 
|---|
 | 415 |       ++it; | 
|---|
| [1907] | 416 |     }else{ | 
|---|
| [2662] | 417 |       newobjectheader = oldobjectheader; | 
|---|
 | 418 |       newobjectheader.setDataAvailable(false); | 
|---|
| [2171] | 419 |       memset(newdata+objectOffset, 0, objectsize-objectOffset); | 
|---|
| [1907] | 420 |     } | 
|---|
 | 421 |     newdata += objectsize; | 
|---|
 | 422 |     origdata += objectsize; | 
|---|
| [2662] | 423 |     destsize += objectsize; | 
|---|
| [1907] | 424 |   } | 
|---|
| [2662] | 425 | #ifndef NDEBUG | 
|---|
 | 426 |   uint32_t origsize = destsize; | 
|---|
 | 427 |   while ( origsize < header_->getDataSize() ) | 
|---|
 | 428 |   { | 
|---|
 | 429 |     SynchronisableHeader oldobjectheader(origdata); | 
|---|
 | 430 |     objectsize = oldobjectheader.getDataSize(); | 
|---|
 | 431 |     origdata += objectsize; | 
|---|
 | 432 |     origsize += objectsize; | 
|---|
| [1907] | 433 |   } | 
|---|
| [2662] | 434 |   assert(origsize==header_->getDataSize()); | 
|---|
 | 435 |   assert(destsize!=0); | 
|---|
 | 436 | #endif | 
|---|
 | 437 |   gs->header_->setDataSize( destsize ); | 
|---|
| [1907] | 438 |   return gs; | 
|---|
 | 439 | } | 
|---|
 | 440 |  | 
|---|
| [2087] | 441 |  | 
|---|
| [1701] | 442 | Gamestate *Gamestate::undiff(Gamestate *base) | 
|---|
 | 443 | { | 
|---|
| [2662] | 444 |   assert(this && base);assert(data_); | 
|---|
 | 445 |   assert(header_->isDiffed()); | 
|---|
 | 446 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
|---|
| [1701] | 447 |   //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; | 
|---|
| [1907] | 448 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
|---|
 | 449 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
|---|
| [2662] | 450 |   uint32_t of=0; // pointers offset | 
|---|
 | 451 |   uint32_t dest_length=0; | 
|---|
 | 452 |   dest_length=header_->getDataSize(); | 
|---|
| [1701] | 453 |   if(dest_length==0) | 
|---|
 | 454 |     return NULL; | 
|---|
| [2662] | 455 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
|---|
 | 456 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
 | 457 |   while(of < base->header_->getDataSize() && of < header_->getDataSize()){ | 
|---|
| [1701] | 458 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
|---|
 | 459 |     ++of; | 
|---|
 | 460 |   } | 
|---|
| [2662] | 461 |   if(base->header_->getDataSize()!=header_->getDataSize()){ | 
|---|
| [1907] | 462 |     uint8_t n=0; | 
|---|
| [2662] | 463 |     if(base->header_->getDataSize() < header_->getDataSize()){ | 
|---|
| [1701] | 464 |       while(of < dest_length){ | 
|---|
 | 465 |         *(dest+of)=n^*(gs+of); | 
|---|
 | 466 |         of++; | 
|---|
 | 467 |       } | 
|---|
 | 468 |     } | 
|---|
 | 469 |   } | 
|---|
| [1751] | 470 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
| [2662] | 471 |   assert(g->header_); | 
|---|
 | 472 |   *(g->header_) = *header_; | 
|---|
 | 473 |   g->header_->setDiffed( false ); | 
|---|
| [1751] | 474 |   g->flags_=flags_; | 
|---|
 | 475 |   g->packetDirection_ = packetDirection_; | 
|---|
 | 476 |   assert(!g->isDiffed()); | 
|---|
 | 477 |   assert(!g->isCompressed()); | 
|---|
| [1701] | 478 |   return g; | 
|---|
 | 479 | } | 
|---|
 | 480 |  | 
|---|
 | 481 |  | 
|---|
| [2662] | 482 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) | 
|---|
| [1701] | 483 | { | 
|---|
| [2662] | 484 |   uint32_t size=0; | 
|---|
| [1701] | 485 |     // get the start of the Synchronisable list | 
|---|
| [2171] | 486 |   ObjectList<Synchronisable>::iterator it; | 
|---|
| [1701] | 487 |     // get total size of gamestate | 
|---|
| [2171] | 488 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it) | 
|---|
| [1907] | 489 |     size+=it->getSize(id, mode); // size of the actual data of the synchronisable | 
|---|
| [1701] | 490 |   return size; | 
|---|
 | 491 | } | 
|---|
 | 492 |  | 
|---|
| [2662] | 493 | } //namespace packet | 
|---|
 | 494 | } //namespace orxonox | 
|---|