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source: code/trunk/src/network/TODO @ 5693

Last change on this file since 5693 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/core4/TODOmergedeligible
    /code/branches/libraries/src/network/TODOmergedeligible
    /code/branches/netp6/TODOmergedeligible
    /code/branches/resource/TODOmergedeligible
    /code/branches/buildsystem/TODO1874-2276,​2278-2400
    /code/branches/buildsystem2/TODO2506-2658
    /code/branches/buildsystem3/TODO2662-2708
    /code/branches/ceguilua/TODO1802-1808
    /code/branches/core3/TODO1572-1739
    /code/branches/gametypes/TODO2826-3031
    /code/branches/gcc43/TODO1580
    /code/branches/gui/TODO1635-1723,​2795-2894
    /code/branches/input/TODO1629-1636
    /code/branches/lodfinal/TODO2372-2411
    /code/branches/map/TODO2801-3086,​3089
    /code/branches/miniprojects/TODO2754-2824
    /code/branches/netp2/TODO2835-2988
    /code/branches/netp3/TODO2988-3082
    /code/branches/network/TODO2356
    /code/branches/network64/TODO2210-2355
    /code/branches/objecthierarchy/TODO1911-2085,​2100,​2110-2169
    /code/branches/objecthierarchy2/TODO2171-2479
    /code/branches/overlay/TODO2117-2385
    /code/branches/particles/TODO2829-3085
    /code/branches/pch/TODO3113-3194
    /code/branches/physics/TODO1912-2055,​2107-2439
    /code/branches/physics_merge/TODO2436-2457
    /code/branches/pickups/TODO1926-2086,​2127,​2827-2915
    /code/branches/pickups2/TODO2107-2497,​2915-3071
    /code/branches/presentation/TODO2369-2652,​2654-2660
    /code/branches/questsystem/TODO1894-2088
    /code/branches/questsystem2/TODO2107-2259
    /code/branches/questsystem5/TODO2776-2905
    /code/branches/script_trigger/TODO1295-1953,​1955
    /code/branches/sound/TODO2829-3010
    /code/branches/weapon/TODO1925-2094
    /code/branches/weapon2/TODO2107-2488
    /code/branches/weapons/TODO2897-3051
    /code/branches/weaponsystem/TODO2742-2890
File size: 367 bytes
Line 
1todo:
2        test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss
3
4        minimize synchronisableHeader
5
6        !!! ensure that objects get synched, when newly created, even if not their tick
7
8        setvariable mode
9        objectmode
10        priorities (put into gamestatehandler)
11                manage delete object handling (only send deletes of acked objects)
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