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source: code/trunk/src/network/TODO @ 3372

Last change on this file since 3372 was 3372, checked in by scheusso, 15 years ago

cleaned up an old todo file and moved it to the network folder (as it concerns network only anyway)

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/core4/TODOmergedeligible
    /code/branches/netp6/TODOmergedeligible
    /code/branches/resource/TODOmergedeligible
    /code/branches/buildsystem/TODO1874-2276,​2278-2400
    /code/branches/buildsystem2/TODO2506-2658
    /code/branches/buildsystem3/TODO2662-2708
    /code/branches/ceguilua/TODO1802-1808
    /code/branches/core3/TODO1572-1739
    /code/branches/gametypes/TODO2826-3031
    /code/branches/gcc43/TODO1580
    /code/branches/gui/TODO1635-1723,​2795-2894
    /code/branches/input/TODO1629-1636
    /code/branches/lodfinal/TODO2372-2411
    /code/branches/map/TODO2801-3086,​3089
    /code/branches/miniprojects/TODO2754-2824
    /code/branches/netp2/TODO2835-2988
    /code/branches/netp3/TODO2988-3082
    /code/branches/network/TODO2356
    /code/branches/network64/TODO2210-2355
    /code/branches/objecthierarchy/TODO1911-2085,​2100,​2110-2169
    /code/branches/objecthierarchy2/TODO2171-2479
    /code/branches/overlay/TODO2117-2385
    /code/branches/particles/TODO2829-3085
    /code/branches/pch/TODO3113-3194
    /code/branches/physics/TODO1912-2055,​2107-2439
    /code/branches/physics_merge/TODO2436-2457
    /code/branches/pickups/TODO1926-2086,​2127,​2827-2915
    /code/branches/pickups2/TODO2107-2497,​2915-3071
    /code/branches/presentation/TODO2369-2652,​2654-2660
    /code/branches/questsystem/TODO1894-2088
    /code/branches/questsystem2/TODO2107-2259
    /code/branches/questsystem5/TODO2776-2905
    /code/branches/script_trigger/TODO1295-1953,​1955
    /code/branches/sound/TODO2829-3010
    /code/branches/weapon/TODO1925-2094
    /code/branches/weapon2/TODO2107-2488
    /code/branches/weapons/TODO2897-3051
    /code/branches/weaponsystem/TODO2742-2890
File size: 367 bytes
Line 
1todo:
2        test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss
3
4        minimize synchronisableHeader
5
6        !!! ensure that objects get synched, when newly created, even if not their tick
7
8        setvariable mode
9        objectmode
10        priorities (put into gamestatehandler)
11                manage delete object handling (only send deletes of acked objects)
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