| [1705] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1705] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Interface: GamestateManager | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 | #ifndef _GamestateManager_H__ | 
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 | 41 | #define _GamestateManager_H__ | 
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 | 42 |  | 
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 | 43 | #include "NetworkPrereqs.h" | 
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| [3214] | 44 |  | 
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 | 45 | #include <map> | 
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| [1705] | 46 | #include "GamestateHandler.h" | 
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| [3304] | 47 | #include "core/CorePrereqs.h" | 
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| [1705] | 48 |  | 
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| [2171] | 49 | namespace orxonox | 
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| [1705] | 50 | { | 
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 | 51 |  | 
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| [3214] | 52 |   const int KEEP_GAMESTATES = 10; | 
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| [1705] | 53 |  | 
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 | 54 |   /** | 
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 | 55 |   * This Class implements a manager for gamestates: | 
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 | 56 |   * - creating snapshots of gamestates | 
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 | 57 |   * - writing gamestates to universe | 
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 | 58 |   * - diffing gamestates | 
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 | 59 |   * EN/DECODATION: | 
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 | 60 |   * a: last Gamestate a client has received | 
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 | 61 |   * b: new Gamestate | 
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 | 62 |   * x: diffed and compressed gamestate | 
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 | 63 |   * x=(a^b) | 
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 | 64 |   * b=(a^x) | 
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 | 65 |   * diff(a,diff(a,x))=x (hope this is correct) | 
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 | 66 |   * @author Oliver Scheuss | 
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 | 67 |   */ | 
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| [2087] | 68 |   class _NetworkExport GamestateManager: public GamestateHandler{ | 
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| [1705] | 69 |   public: | 
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 | 70 |     GamestateManager(); | 
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 | 71 |     ~GamestateManager(); | 
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| [1740] | 72 |  | 
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| [2087] | 73 |     bool add(packet::Gamestate *gs, unsigned int clientID); | 
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| [1705] | 74 |     bool processGamestates(); | 
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 | 75 |     bool update(); | 
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| [3304] | 76 |     void sendGamestates(); | 
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 | 77 | //     packet::Gamestate *popGameState(unsigned int clientID); | 
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 | 78 |     void finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); | 
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| [1705] | 79 |  | 
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 | 80 |     bool getSnapshot(); | 
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| [1740] | 81 |  | 
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| [2087] | 82 |     bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| [1705] | 83 |     void removeClient(ClientInformation *client); | 
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| [3304] | 84 |   private: | 
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| [1712] | 85 |     bool processGamestate(packet::Gamestate *gs); | 
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| [1740] | 86 |  | 
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| [2087] | 87 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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 | 88 |     std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| [1705] | 89 |     packet::Gamestate *reference; | 
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| [2662] | 90 |     TrafficControl *trafficControl_; | 
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| [2087] | 91 |     unsigned int id_; | 
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| [3304] | 92 | //     boost::mutex* threadMutex_; | 
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 | 93 |     ThreadPool*   /*thread*/Pool_; | 
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| [1705] | 94 |   }; | 
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 | 95 |  | 
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 | 96 | } | 
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 | 97 |  | 
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 | 98 | #endif /* _GameStateManager_H__ */ | 
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