| [1705] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1705] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Interface: GamestateManager | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 | #ifndef _GamestateManager_H__ | 
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|  | 41 | #define _GamestateManager_H__ | 
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|  | 42 |  | 
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|  | 43 | #include "NetworkPrereqs.h" | 
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| [3214] | 44 |  | 
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|  | 45 | #include <map> | 
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| [1705] | 46 | #include "GamestateHandler.h" | 
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| [3304] | 47 | #include "core/CorePrereqs.h" | 
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| [1705] | 48 |  | 
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| [2171] | 49 | namespace orxonox | 
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| [1705] | 50 | { | 
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|  | 51 |  | 
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| [3214] | 52 | const int KEEP_GAMESTATES = 10; | 
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| [1705] | 53 |  | 
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|  | 54 | /** | 
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|  | 55 | * This Class implements a manager for gamestates: | 
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|  | 56 | * - creating snapshots of gamestates | 
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|  | 57 | * - writing gamestates to universe | 
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|  | 58 | * - diffing gamestates | 
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|  | 59 | * EN/DECODATION: | 
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|  | 60 | * a: last Gamestate a client has received | 
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|  | 61 | * b: new Gamestate | 
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|  | 62 | * x: diffed and compressed gamestate | 
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|  | 63 | * x=(a^b) | 
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|  | 64 | * b=(a^x) | 
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|  | 65 | * diff(a,diff(a,x))=x (hope this is correct) | 
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|  | 66 | * @author Oliver Scheuss | 
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|  | 67 | */ | 
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| [2087] | 68 | class _NetworkExport GamestateManager: public GamestateHandler{ | 
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| [1705] | 69 | public: | 
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|  | 70 | GamestateManager(); | 
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|  | 71 | ~GamestateManager(); | 
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| [1740] | 72 |  | 
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| [2087] | 73 | bool add(packet::Gamestate *gs, unsigned int clientID); | 
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| [1705] | 74 | bool processGamestates(); | 
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|  | 75 | bool update(); | 
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| [3304] | 76 | void sendGamestates(); | 
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|  | 77 | //     packet::Gamestate *popGameState(unsigned int clientID); | 
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|  | 78 | void finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); | 
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| [1705] | 79 |  | 
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|  | 80 | bool getSnapshot(); | 
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| [1740] | 81 |  | 
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| [2087] | 82 | bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| [1705] | 83 | void removeClient(ClientInformation *client); | 
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| [3304] | 84 | private: | 
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| [1712] | 85 | bool processGamestate(packet::Gamestate *gs); | 
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| [1740] | 86 |  | 
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| [2087] | 87 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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|  | 88 | std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| [1705] | 89 | packet::Gamestate *reference; | 
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| [2662] | 90 | TrafficControl *trafficControl_; | 
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| [2087] | 91 | unsigned int id_; | 
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| [3304] | 92 | //     boost::mutex* threadMutex_; | 
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|  | 93 | ThreadPool*   /*thread*/Pool_; | 
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| [1705] | 94 | }; | 
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|  | 95 |  | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | #endif /* _GameStateManager_H__ */ | 
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