| [1705] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1705] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: GameStateManager | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "GamestateManager.h" | 
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|  | 42 |  | 
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| [1755] | 43 | #include <cassert> | 
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| [3304] | 44 | #include <queue> | 
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|  | 45 | // #include <boost/thread/mutex.hpp> | 
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| [1705] | 46 |  | 
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| [3214] | 47 | #include "util/Debug.h" | 
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| [3304] | 48 | #include "core/Executor.h" | 
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|  | 49 | #include "core/ThreadPool.h" | 
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| [1705] | 50 | #include "ClientInformation.h" | 
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| [3214] | 51 | #include "packet/Acknowledgement.h" | 
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|  | 52 | #include "packet/Gamestate.h" | 
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| [2662] | 53 | #include "synchronisable/NetworkCallbackManager.h" | 
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| [3214] | 54 | #include "TrafficControl.h" | 
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| [1705] | 55 |  | 
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| [2171] | 56 | namespace orxonox | 
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| [1705] | 57 | { | 
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| [2662] | 58 | GamestateManager::GamestateManager() : | 
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|  | 59 | reference(0), id_(0) | 
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|  | 60 | { | 
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|  | 61 | trafficControl_ = new TrafficControl(); | 
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| [3304] | 62 | //     threadMutex_ = new boost::mutex(); | 
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|  | 63 | //     threadPool_ = new ThreadPool(); | 
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| [1705] | 64 | } | 
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|  | 65 |  | 
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| [2662] | 66 | GamestateManager::~GamestateManager() | 
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|  | 67 | { | 
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| [3198] | 68 | if( this->reference ) | 
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| [3304] | 69 | delete this->reference;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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|  | 70 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
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| [3198] | 71 | delete (*it).second; | 
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| [3304] | 72 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator it1; | 
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|  | 73 | std::map<unsigned int, packet::Gamestate*>::iterator it2; | 
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|  | 74 | for( it1 = gamestateMap_.begin(); it1 != gamestateMap_.end(); ++it1 ) | 
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|  | 75 | { | 
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|  | 76 | for( it2 = it1->second.begin(); it2 != it1->second.end(); ++it2 ) | 
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|  | 77 | delete (*it2).second; | 
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|  | 78 | } | 
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|  | 79 | delete this->trafficControl_; | 
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|  | 80 | //     delete this->threadMutex_; | 
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|  | 81 | //     delete this->threadPool_; | 
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| [1705] | 82 | } | 
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|  | 83 |  | 
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|  | 84 | bool GamestateManager::update(){ | 
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| [1907] | 85 | //     cleanup(); | 
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| [1730] | 86 | return getSnapshot(); | 
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| [1705] | 87 | } | 
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| [2087] | 88 |  | 
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|  | 89 | bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| [1705] | 90 | assert(gs); | 
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| [2087] | 91 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| [1705] | 92 | if(it!=gamestateQueue.end()){ | 
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|  | 93 | // delete obsolete gamestate | 
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|  | 94 | delete it->second; | 
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|  | 95 | } | 
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|  | 96 | gamestateQueue[clientID] = gs; | 
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|  | 97 | return true; | 
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|  | 98 | } | 
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| [2087] | 99 |  | 
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| [1705] | 100 | bool GamestateManager::processGamestates(){ | 
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| [3304] | 101 | if( this->gamestateQueue.empty() ) | 
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|  | 102 | return true; | 
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| [2087] | 103 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1705] | 104 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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|  | 105 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| [2087] | 106 | bool b = processGamestate(it->second); | 
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|  | 107 | assert(b); | 
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| [1705] | 108 | delete it->second; | 
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|  | 109 | } | 
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|  | 110 | // now clear the queue | 
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|  | 111 | gamestateQueue.clear(); | 
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| [2662] | 112 | //and call all queued callbacks | 
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|  | 113 | NetworkCallbackManager::callCallbacks(); | 
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| [1705] | 114 | return true; | 
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|  | 115 | } | 
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| [2087] | 116 |  | 
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|  | 117 |  | 
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| [1705] | 118 | bool GamestateManager::getSnapshot(){ | 
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| [2662] | 119 | if ( reference != 0 ) | 
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|  | 120 | delete reference; | 
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| [1705] | 121 | reference = new packet::Gamestate(); | 
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| [3102] | 122 | if(!reference->collectData(++id_, 0x1)){ //we have no data to send | 
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| [2087] | 123 | delete reference; | 
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|  | 124 | reference=0; | 
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|  | 125 | } | 
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| [1705] | 126 | return true; | 
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|  | 127 | } | 
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| [3304] | 128 |  | 
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|  | 129 | void GamestateManager::sendGamestates() | 
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|  | 130 | { | 
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|  | 131 | ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 132 | std::queue<packet::Gamestate*> clientGamestates; | 
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|  | 133 | while(temp != NULL){ | 
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|  | 134 | if( !(temp->getSynched()) ){ | 
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|  | 135 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 136 | temp=temp->next(); | 
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|  | 137 | if(!temp) | 
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|  | 138 | break; | 
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|  | 139 | continue; | 
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|  | 140 | } | 
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|  | 141 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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|  | 142 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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|  | 143 | int cid = temp->getID(); //get client id | 
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|  | 144 |  | 
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|  | 145 | unsigned int gID = temp->getGamestateID(); | 
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|  | 146 | if(!reference) | 
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|  | 147 | return; | 
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|  | 148 |  | 
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|  | 149 | packet::Gamestate *client=0; | 
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|  | 150 | if(gID != GAMESTATEID_INITIAL){ | 
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|  | 151 | assert(gamestateMap_.find(cid)!=gamestateMap_.end()); | 
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|  | 152 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[cid].find(gID); | 
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|  | 153 | if(it!=gamestateMap_[cid].end()) | 
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|  | 154 | { | 
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|  | 155 | client = it->second; | 
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|  | 156 | } | 
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|  | 157 | } | 
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|  | 158 |  | 
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|  | 159 | clientGamestates.push(0); | 
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|  | 160 | finishGamestate( cid, &clientGamestates.back(), client, reference ); | 
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|  | 161 | //FunctorMember<GamestateManager>* functor = | 
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|  | 162 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate) ); | 
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|  | 163 | //       executor->setObject(this); | 
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|  | 164 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, reference ); | 
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|  | 165 | //       (*static_cast<Executor*>(executor))(); | 
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|  | 166 | //       this->threadPool_->passFunction( executor, true ); | 
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|  | 167 | //       (*functor)( cid, &(clientGamestates.back()), client, reference ); | 
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|  | 168 |  | 
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|  | 169 | temp = temp->next(); | 
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|  | 170 | } | 
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|  | 171 |  | 
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|  | 172 | //     threadPool_->synchronise(); | 
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|  | 173 |  | 
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|  | 174 | while( !clientGamestates.empty() ) | 
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|  | 175 | { | 
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|  | 176 | if(clientGamestates.front()) | 
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|  | 177 | clientGamestates.front()->send(); | 
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|  | 178 | clientGamestates.pop(); | 
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|  | 179 | } | 
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|  | 180 | } | 
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| [2087] | 181 |  | 
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| [1705] | 182 |  | 
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| [3304] | 183 | void GamestateManager::finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| [1705] | 184 | //why are we searching the same client's gamestate id as we searched in | 
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|  | 185 | //Server::sendGameState? | 
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| [1907] | 186 | // save the (undiffed) gamestate in the clients gamestate map | 
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| [1705] | 187 | //chose wheather the next gamestate is the first or not | 
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| [3304] | 188 |  | 
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|  | 189 | packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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|  | 190 | //     packet::Gamestate *gs = new packet::Gamestate(*gamestate); | 
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|  | 191 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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|  | 192 | //     gs->collectData( id_, 0x1 ); | 
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|  | 193 | //     this->threadMutex_->lock(); | 
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|  | 194 | gamestateMap_[clientID][gamestate->getID()]=gs; | 
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|  | 195 | //     this->threadMutex_->unlock(); | 
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|  | 196 |  | 
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|  | 197 | if(base) | 
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|  | 198 | { | 
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|  | 199 |  | 
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| [1907] | 200 | //       COUT(3) << "diffing" << std::endl; | 
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| [3084] | 201 | //       packet::Gamestate* gs1  = gs; | 
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| [3304] | 202 | packet::Gamestate *diffed = gs->diff(base); | 
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| [3198] | 203 | //packet::Gamestate *gs2 = diffed->undiff(gs); | 
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|  | 204 | //       assert(*gs == *gs2); | 
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|  | 205 | gs = diffed; | 
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| [3084] | 206 | //       packet::Gamestate* gs2 = gs->undiff(client); | 
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| [2662] | 207 | //       gs = new packet::Gamestate(*gs); | 
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| [3084] | 208 | //       assert(*gs1==*gs2); | 
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| [1907] | 209 | } | 
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|  | 210 | else{ | 
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|  | 211 | gs = new packet::Gamestate(*gs); | 
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|  | 212 | } | 
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| [3304] | 213 |  | 
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|  | 214 |  | 
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| [1907] | 215 | bool b = gs->compressData(); | 
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|  | 216 | assert(b); | 
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| [3304] | 217 | //     COUT(4) << "sending gamestate with id " << gs->getID(); | 
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|  | 218 | //     if(gamestate->isDiffed()) | 
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|  | 219 | //     COUT(4) << " and baseid " << gs->getBaseID() << endl; | 
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|  | 220 | //     else | 
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|  | 221 | //     COUT(4) << endl; | 
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|  | 222 | gs->setClientID(clientID); | 
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|  | 223 | *destgamestate = gs; | 
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| [1705] | 224 | } | 
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| [2087] | 225 |  | 
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|  | 226 |  | 
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|  | 227 | bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { | 
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| [1705] | 228 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [1907] | 229 | assert(temp); | 
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| [2087] | 230 | unsigned int curid = temp->getGamestateID(); | 
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|  | 231 |  | 
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| [2662] | 232 | if(gamestateID == ACKID_NACK){ | 
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| [1705] | 233 | temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| [2662] | 234 | // now delete all saved gamestates for this client | 
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|  | 235 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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|  | 236 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ | 
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|  | 237 | delete it->second; | 
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| [3084] | 238 |  | 
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| [2662] | 239 | gamestateMap_[clientID].erase(it++); | 
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|  | 240 | } | 
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| [1769] | 241 | return true; | 
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| [1705] | 242 | } | 
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| [2087] | 243 |  | 
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| [3301] | 244 | assert(curid==GAMESTATEID_INITIAL || curid<gamestateID); | 
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| [3304] | 245 | COUT(5) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
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| [2662] | 246 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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|  | 247 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ | 
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| [1907] | 248 | delete it->second; | 
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| [2662] | 249 | gamestateMap_[clientID].erase(it++); | 
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| [1705] | 250 | } | 
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| [1907] | 251 | temp->setGamestateID(gamestateID); | 
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| [2662] | 252 | TrafficControl::processAck(clientID, gamestateID); | 
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| [1705] | 253 | return true; | 
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|  | 254 | } | 
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|  | 255 |  | 
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|  | 256 | void GamestateManager::removeClient(ClientInformation* client){ | 
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| [1907] | 257 | assert(client); | 
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| [2087] | 258 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| [1907] | 259 | // first delete all remained gamestates | 
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| [2087] | 260 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| [1907] | 261 | for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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|  | 262 | delete it->second; | 
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|  | 263 | // now delete the clients gamestatemap | 
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|  | 264 | gamestateMap_.erase(clientMap); | 
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| [1705] | 265 | } | 
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| [2087] | 266 |  | 
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| [1712] | 267 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
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| [1751] | 268 | if(gs->isCompressed()) | 
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| [1907] | 269 | { | 
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|  | 270 | bool b = gs->decompressData(); | 
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|  | 271 | assert(b); | 
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|  | 272 | } | 
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| [1712] | 273 | assert(!gs->isDiffed()); | 
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| [3102] | 274 | return gs->spreadData(0x1); | 
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| [1712] | 275 | } | 
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| [1705] | 276 |  | 
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|  | 277 | } | 
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