| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      Dumeni Manatschal | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GamestateClient.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "Synchronisable.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace network | 
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| 39 | { | 
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| 40 | struct GameStateItem{ | 
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| 41 | packet::Gamestate *state; | 
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| 42 | int id; | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | GamestateClient::GamestateClient() { | 
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| 46 | COUT(5) << "this: " << this << std::endl; | 
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| 47 | last_diff_=0; | 
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| 48 | last_gamestate_=GAMESTATEID_INITIAL-1; | 
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| 49 | tempGamestate_=NULL; | 
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| 50 | myShip_=NULL; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | GamestateClient::~GamestateClient() { | 
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| 54 | } | 
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| 55 |  | 
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| 56 | bool GamestateClient::ack(int gamestateID, int clientID){ | 
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| 57 | return true; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | bool GamestateClient::add(packet::Gamestate *gs, int clientID){ | 
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| 61 | if(tempGamestate_!=NULL){ | 
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| 62 | //delete the obsolete gamestate | 
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| 63 | if(tempGamestate_->getID()>gs->getID()) | 
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| 64 | return false; | 
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| 65 | delete tempGamestate_; | 
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| 66 | } | 
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| 67 | tempGamestate_=gs; | 
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| 68 | return true; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | int GamestateClient::processGamestates(){ | 
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| 72 | if(tempGamestate_==NULL) | 
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| 73 | return 0; | 
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| 74 | int id = GAMESTATEID_INITIAL; | 
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| 75 | bool b = saveShipCache(); | 
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| 76 | if(processGamestate(tempGamestate_)){ | 
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| 77 | if(b) | 
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| 78 | loadShipCache(); | 
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| 79 | id = tempGamestate_->getID(); | 
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| 80 | } | 
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| 81 | cleanup(); | 
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| 82 | return id; | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | * This function removes a Synchronisable out of the universe | 
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| 88 | * @param it iterator of the list pointing to the object | 
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| 89 | * @return iterator pointing to the next object in the list | 
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| 90 | */ | 
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| 91 | void GamestateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
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| 92 | orxonox::Iterator<Synchronisable> temp=it; | 
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| 93 | ++it; | 
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| 94 | delete  *temp; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | packet::Gamestate *GamestateClient::getGamestate(){ | 
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| 98 | packet::Gamestate *gs = new packet::Gamestate(); | 
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| 99 | gs->collectData(GAMESTATEID_INITIAL); | 
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| 100 | return gs; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | void GamestateClient::cleanup(){ | 
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| 104 | std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| 105 | while(it!=gamestateMap_.end()){ | 
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| 106 | if(it->first>=last_diff_) | 
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| 107 | break; | 
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| 108 | // otherwise delete that stuff | 
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| 109 | delete (*it).second; | 
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| 110 | temp=it++; | 
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| 111 | gamestateMap_.erase(temp); | 
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| 112 | } | 
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| 113 | tempGamestate_=NULL; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void GamestateClient::printGamestateMap(){ | 
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| 117 | std::map<int, packet::Gamestate*>::iterator it; | 
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| 118 | COUT(4) << "gamestates: "; | 
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| 119 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ | 
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| 120 | COUT(4) << it->first << ":" << it->second << "|"; | 
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| 121 | } | 
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| 122 | COUT(4) << std::endl; | 
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| 123 |  | 
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| 124 | } | 
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| 125 |  | 
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| 126 | bool GamestateClient::saveShipCache(){ | 
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| 127 | if(myShip_==NULL) | 
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| 128 | myShip_ = orxonox::SpaceShip::getLocalShip(); | 
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| 129 | if(myShip_){ | 
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| 130 | //      unsigned char *data = new unsigned char[myShip_->getSize()]; | 
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| 131 | int size=myShip_->getSize(0x1); | 
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| 132 | if(size==0) | 
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| 133 | return false; | 
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| 134 | shipCache_ = new unsigned char [size]; | 
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| 135 | unsigned char *temp = shipCache_; | 
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| 136 | if(!myShip_->getData2(temp, 0x1)) | 
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| 137 | COUT(3) << "could not save shipCache" << std::endl; | 
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| 138 | return true; | 
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| 139 | }else | 
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| 140 | return false; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | bool GamestateClient::loadShipCache(){ | 
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| 144 | if(myShip_ && shipCache_){ | 
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| 145 | unsigned char *temp = shipCache_; | 
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| 146 | myShip_->updateData(temp, 0x2); | 
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| 147 | delete shipCache_; | 
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| 148 | return true; | 
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| 149 | }else | 
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| 150 | return false; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | bool GamestateClient::processGamestate(packet::Gamestate *gs){ | 
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| 154 | assert(gs->decompressData()); | 
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| 155 | if(gs->isDiffed()) | 
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| 156 | assert(gs->undiff(gamestateMap_[gs->getBaseID()])); | 
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| 157 | return gs->spreadData(); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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